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how are you resizing because the 200% at least should look much crisper also im terrible at advance wars but i'd like to play anyway e: oh i guess i was too late, RIP can we gamble on participants then Cake Attack fucked around with this message at 07:37 on Feb 5, 2016 |
# ? Feb 5, 2016 07:10 |
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# ? May 2, 2024 11:07 |
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I'll like to sign up as a sub if anyone pulls out. Also the shorelines took me by surprise as well, this map suddenly looks a lot smaller and squarer, rather than a long line.
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# ? Feb 5, 2016 07:30 |
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Cake Attack posted:how are you resizing because the 200% at least should look much crisper I'd also like to play, but it seems that we've missed the first 16 slots. Slur posted:It might distort the images a little bit, but if it's easier for people to see, then I'll edit my images in the original update to accommodate. Mind you: the resolution will vary from map to map, meaning that bigger maps will be of a larger resolution. That might prove problematic in resizing for later updates. Depending on how much work you want to do for this you could just crop larger maps down to whichever part is relevant to your commentary at the time.
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# ? Feb 5, 2016 07:32 |
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Slur posted:Example Screenshot at 150%: If you can't get the 200% crisp this one looks good to me. Thanks.
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# ? Feb 5, 2016 07:36 |
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btw everyone in this thread should also come by the awbw thread in games and have a good time
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# ? Feb 5, 2016 08:10 |
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It no longer has the misleading Apple icon on it, even!
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# ? Feb 5, 2016 08:26 |
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To get a crisp shot at 200%, use Nearest Neighbour or turn resampling off.
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# ? Feb 5, 2016 09:09 |
I'd honestly prefer 200% if you can manage to get it crisper - the fact that the grey and purple colors stand out less against the background doesn't really help. Also, am I crazy or misremembering that Drake's COPs used to reduce enemy fuel?
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# ? Feb 5, 2016 10:31 |
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anilEhilated posted:I'd honestly prefer 200% if you can manage to get it crisper - the fact that the grey and purple colors stand out less against the background doesn't really help.
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# ? Feb 5, 2016 10:41 |
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Paul.Power posted:To get a crisp shot at 200%, use Nearest Neighbour or turn resampling off. I turned resampling off and found myself getting images which didn't look quite as good. Then again, I was being the judge of that at 2 AM, and my eyes are kind of broken. Having some sleep on my hands now, I have to say these actually do look a bit better than the resampled versions. If you wish to take a look at what that looks like, here are some new example screens: Example Screenshot at 150% Without Resampling: Example Screenshot at 200% Without Resampling: Tell me if you guys like one of these better and I'll start using them. Keep in mind that the bigger the map is, the larger the resolution of the map, and I won't be able to apply this for every possible update. Slur fucked around with this message at 16:14 on Feb 5, 2016 |
# ? Feb 5, 2016 16:05 |
Is.. is the blue army made up of penguins?
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# ? Feb 5, 2016 16:22 |
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I like 200% but it might be too big for people with smaller resolutions, I don't know. This is why I was hesistant to say something, I knew I'd end up indecisive.Watermelon Daiquiri posted:Is.. is the blue army made up of penguins? Looks like it.
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# ? Feb 5, 2016 16:24 |
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Watermelon Daiquiri posted:Is.. is the blue army made up of penguins? Yes.
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# ? Feb 5, 2016 16:24 |
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200% looks the best.Watermelon Daiquiri posted:Is.. is the blue army made up of penguins? Cobalt Ice is one of the better nations.
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# ? Feb 5, 2016 16:25 |
Watermelon Daiquiri posted:Is.. is the blue army made up of penguins? Cobalt Ice (and all the other customs, I believe!) come from a old AW2 custom game effort that was being done before Day of Ruin even came out. It was actually in a playable alpha state, custom music and COs and all that jazz, p much set out to be AW4. Among these things were new units like Zeppelins (I think really anemic but floating artillery) and Hovercraft. There was also a new faction that brainwashed penguins and had igloos everywhere.
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# ? Feb 5, 2016 16:27 |
Oh my god, thats adorable
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# ? Feb 5, 2016 16:31 |
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What is this, an LP for ants? Haha, all jokes aside you're doing a great job here Slur.
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# ? Feb 5, 2016 16:49 |
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Gamerofthegame posted:Cobalt Ice (and all the other customs, I believe!) come from a old AW2 custom game effort that was being done before Day of Ruin even came out. It was actually in a playable alpha state, custom music and COs and all that jazz, p much set out to be AW4. Among these things were new units like Zeppelins (I think really anemic but floating artillery) and Hovercraft. Can I see spritesheets for those new factions/units anywhere?
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# ? Feb 5, 2016 17:32 |
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Pierzak posted:Can I see spritesheets for those new factions/units anywhere? http://awbw.wikia.com/wiki/Countries awbw doesn't have battle animations so it only affects infantry and mechs, but they're still cute
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# ? Feb 5, 2016 18:55 |
Pierzak posted:Can I see spritesheets for those new factions/units anywhere? That was some ten years ago and I don't even remember the project name, so it's pretty doubtful.
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# ? Feb 5, 2016 19:00 |
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I never did get a consensus on the screenshot thing.
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# ? Feb 6, 2016 00:11 |
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200% without resampling is large and clear while 150% still has pixelation in it.
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# ? Feb 6, 2016 00:13 |
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200% without resampling, by far. 150% with is blurry and 150% without is just loving ugly.
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# ? Feb 6, 2016 00:23 |
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I quite like it at 100%.
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# ? Feb 6, 2016 01:04 |
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Yeah, stick to the unresized ones.
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# ? Feb 6, 2016 01:30 |
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200% without resampling, please.
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# ? Feb 6, 2016 04:02 |
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I was unsure before but now that others are agreeing I feel confident saying 200% no resample.
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# ? Feb 6, 2016 04:06 |
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You should probably be using a resampler meant for video game images, like ImageResizer. Here's what I got with HQ2x Smart: It's a lot less blocky than just upscaling. If you want to have 1.5x size, you simply upscale it to 3x with one of the algorithms, then downscale it by half.
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# ? Feb 6, 2016 04:57 |
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The problem with those is that they become obviously stylized screenshots rather than actual images from the game. In this case they can work but it's not for every game out there.
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# ? Feb 6, 2016 05:11 |
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dont worry ive put it through the best filters
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# ? Feb 6, 2016 05:12 |
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Sorry for getting this mess started. I was just trying to more easily see what was going on and was hoping that this would not bog down the thread.
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# ? Feb 6, 2016 05:20 |
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Endorph posted:dont worry ive put it through the best filters Take over this LP for me this instant.
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# ? Feb 6, 2016 05:23 |
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This might be the dumbest or the smartest suggestion, but since it's in the browser, couldn't you just zoom in before screenshotting?
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# ? Feb 9, 2016 09:39 |
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sharktamer posted:This might be the dumbest or the smartest suggestion, but since it's in the browser, couldn't you just zoom in before screenshotting? That would just result in silly-looking non-integer scaling.
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# ? Feb 9, 2016 10:41 |
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EDIT: Got a response from Amarriner. He got the original site back up.
Slur fucked around with this message at 23:40 on Feb 9, 2016 |
# ? Feb 9, 2016 18:59 |
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EXHIBITION MATCH: PAUL.POWER VS SLUR - PART 2: So, the last time we left off, Paul.Power was dominating the board with two comm. towers and a tank along the way. Grey Sky - End of Day 9 I react accordingly: a tank was built on the brand new base I just captured, and the other tank I built on my lower base is marching upwards to meet Paul's units. As many of them as there are, none of them can take down a single tank, let alone two of them. As well, you may have noticed that I built a secondary black boat in the last screenshot of the last part. That thing's now moving with a single infantry northbound, as to capture the upper bases and the seaport which is lying right there for me. Meanwhile, on the southern front, I have my infantry capturing those two cities on the lower end, as to try and gain some sort of foothold into Paul's territory. Purple Lightning - End of Day 10 It doesn't matter all that much, however. Paul got those two comm. towers just on time, and he can now march up in my bases and not give a single care in the world. He also has his infantry unloaded onto the upper islands, meaning his funding advantage will soon increase, and allow him to deploy stronger units at a faster rate. It's not exactly going well for me as of right now. The funds are even between us as of the moment, each of us sitting at 15000G a turn with 15 held properties. However... Purple Lightning - End of Day 11 Blowing stuff up is fun. The APC went into full retreat in order to save an infantry, as well as transport other units for later. Paul ended up joining two of his damaged infantry, which is why you see the infantry with 9 HP south of the APC. I managed to damage his recon pretty badly up there, so it moved down and decided to use its last attack on an infantry attempting to capture the neutral city just to the left of it. However, I now have a much bigger problem on my hands as of now: the southern front. The only thing defending those cities to the south there are my infantry just sitting atop of those cities. There are a total of three tanks which are aiming to come down and make my day that much worse on protecting those cities. All of my units, on the other hand, are focused on the upper front as of the moment, and it's going to take a few turns before I can actually get my tanks over there to reinforce my defenses in the south. At this point, the foundation of my defenses are shaking rather heavily. Grey Sky - End of Day 11 I'm just going to show you how clever Paul is, and why he's going to be hard to beat in the tournament. To mount an attack on my upper front, where four tanks are currently residing, he goes from here... Purple Lightning - End of Day 12 ...to here. Here's all of the things he was able to do in a single turn:
So how do I retaliate? Grey Sky - End of Day 12 BUILDIN' A NEOTANK! THAT'LL SHOW PAUL! (Disclaimer: Paul was not shown by the Neotank) So, there's going to be a few eyebrows raised here over that Neotank. I might as well try to explain why I built that, from the poor recollection of what my past self was thinking. So, I had 34,000 funds at the beginning of the turn that I was building that Neotank. This is because I was building a lot of infantry in the previous turn, rather than building more expensive units like tanks or anything bigger than what I had. I had some options, and the most logical one to a lot of people would be either one of two options: the first would to build a large unit of tanks, as to try and overwhelm Paul with superior numbers. The second would be to build a battleship and use it to control either the top or the bottom of the map with a unit which couldn't be attacked without a huge investment from Paul. In a recent Skype chat with Paul, he questioned why I didn't take the latter option, which would have put Paul in a poor position in either the top or the bottom of the map, due to the threat of an indirect combat unit shooting down his best units at all times. I explained to him in simple matters why I didn't. Firstly, tanks can be destroyed by other tanks with simple maneuvering and numbers, and Paul could easily generate those numbers. Secondly, if I were to build a battleship on the lower port, Paul could just focus all of his troops on the upper front and overwhelm me there, putting me into a really bad position. Thirdly, Paul would have most likely retailated with a submarine, sent it down, and sunk my battleship around 4 to 5 turns later. Most of his units are amassed there anyways, and I don't need them focusing on my base up there. I just got to the point where my funding is on par with his, after all. Paul's nearly at his CO power, and despite Hyper Repair being nowhere near as strong as powerful as its SCOP counterpart, he will still gain a 10% boost on attack and defenses which can overwhelm my top front. Thus, Neotank. Now that I'm done justifying that thing, let's see how Paul reacts: Purple Lightning - End of Day 13 Of course it's artilleries. That wall he formulated at the top front's also proving to be effective, as he's capturing another city, as well as doing quite a lot of damage to my tanks. If I charge in too hastily with that neotank, it's going to eat artillery fire as well, assuming Paul is able to position them in such a way that I can't react in time. But before that... Our power meters are full, and I'm going to utilize mine as much as I possibly can before Paul negates everything I've done. Grey Sky - End of Day 13 So, as I mentioned in the last part, Tsunami deals 1 damage to all enemy units and cuts their fuel in half. Hyper Repair is going to negate the damage portion of this next turn. However, that doesn't mean Tsunami is absolutely useless, as I've come to learn. In fact, it does a few things for me: it grants me an attack boost, it allows me to push forward during the turn that Paul's units are all at 9 HP, it allows me to drain Paul's funds by forcing his units to heal on the cities at the beginning of his turn, and it forces Paul to use Hyper Repair if he wants his units in top condition. This turn is actually really good for me: I'm finally able to turn quite a bit around here. The neotank hasn't been able to do all that much, but my tank which was once on my HQ is now defending my northern city in the southern part of the map. I use my tank to attack Paul's tank, as well as my healthier tanks to take a chunk out of Paul's healthier tanks which is building his wall to the north. What Paul is left with on his northern offensive is a bunch of 9 HP infantry, a 9 HP recon, and an APC which is running out of fuel. That's not that great of an offensive force. However, I'm left with a bunch of fairly healthy tanks. I use my 2 HP tank from the last turn to create a wall between Paul's infantry in the center-left area, the APC beside it (which is also now running out of fuel thanks to Tsunami), and his 4 HP tank adjacent to my tank on the northern city. His 4 HP tank will probably have to spend time wasting a turn before either of those units will be allowed to march forward. Paul's Comm. Tower which he captured in the beginning of the game is now under siege. I've turned this around with a single Tsunami and a few healthy tanks. A lot of you will be noticing that on this screen, you're seeing a lot of damage tanks, but not a lesser amount of tanks. I personally consider damaging an opponent's stronger units to be a better option than destroying an opponent's weaker units. There's very little a damaged unit can do: it can either act as a wall (as I've demonstrated), retreat and heal, join together with other weak units to create a healthy unit, destroy other weaker units, or suicide into stronger units to leave a dent in them. It can't actively participate in defending a main front in a meaningful way, however. Thing is, Paul's playing as Andy. Hyper repair is charged. Artillery are coming my way. Paul's also moving a black boat to the south, where he can begin capturing that port which he's neglected for quite some time. The battle's taken some unexpected turns thus far, and it can go either way at this point. Find out what happens next time, as Paul's turn begins, and his plans for a comeback arise. Slur fucked around with this message at 13:06 on Feb 10, 2016 |
# ? Feb 9, 2016 23:06 |
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# ? Feb 9, 2016 23:13 |
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# ? Feb 9, 2016 23:42 |
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# ? Feb 10, 2016 00:50 |
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# ? May 2, 2024 11:07 |
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# ? Feb 10, 2016 01:31 |