wait, what's so hitler about stealths? Maybe I want to build stealths as kindle, slur!!!
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# ¿ Feb 3, 2016 23:41 |
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# ¿ May 22, 2024 06:36 |
Slur posted:That, and when stealths or subs are active, I can't view replays for those given turns until the game is over due to an anti-cheat feature in AWBW. It makes things easier on me in the long run. Good thing there aren't actually naval maps in AWBW for some reason. Perhaps the crippling cost. (ps i am in btw)
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# ¿ Feb 4, 2016 02:24 |
It won't be deleted at all, really. You don't have to play on the temp-server and things should just swap over cleanly afterwards, to my understanding. Just potential downtimes.
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# ¿ Feb 4, 2016 19:57 |
If you've got the moxie for it, I do recommend adding movement and jazz to keep things coherent.
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# ¿ Feb 4, 2016 20:57 |
To me, honestly, the naval game at all feels like such a trap on this map. You can shove around an incredibly expensive rocket at sea, or you can just buy a normal rocket and abuse all the good tire movement. There isn't a LOT of properties out at sea, either, so beyond shoving infantry teams in black boats and dropping them off there's nothing really worth while going there. Drake's advantage is functional worthless on account of the hideous buy in and the time it takes to sail the b-ships around, with plenty of safe zones.
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# ¿ Feb 5, 2016 02:02 |
Watermelon Daiquiri posted:Is.. is the blue army made up of penguins? Cobalt Ice (and all the other customs, I believe!) come from a old AW2 custom game effort that was being done before Day of Ruin even came out. It was actually in a playable alpha state, custom music and COs and all that jazz, p much set out to be AW4. Among these things were new units like Zeppelins (I think really anemic but floating artillery) and Hovercraft. There was also a new faction that brainwashed penguins and had igloos everywhere.
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# ¿ Feb 5, 2016 16:27 |
Pierzak posted:Can I see spritesheets for those new factions/units anywhere? That was some ten years ago and I don't even remember the project name, so it's pretty doubtful.
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# ¿ Feb 5, 2016 19:00 |
It still was a trap, imo. Battleships can't go into beaches, which for our observing audience is any tile with a pale-blue shade of water in it. (Everything else is a coast and can't be landed on. This can occasionally be confusing with some of the tiles, but pale-blue = beach.) This means that the battleship's usable range was extremely small on the main-line proper, which is a hell of a lot of money to put into it. It let you conquer the properties, but I think using a lander with a anti-air and a tank or something would have been a better, more cost effective (Albeit not base efficient) way of contesting the two halves of the map. You can also drop them in the back line once you're all said and done and the only way your opponent can counter it is by buying the extremely expensive submarine... for that sole purpose. Heck, the two places a battleship can sail to and hang out also have a road leading to it. So you could have sat a rocket there for a cheaper, faster alternative. I think bships are more powerful, but if you sit it on a city it also has unlimited ammo~. Seeing the endgame makes me deeply curious how the hell Slur actually swung things around to be able to spam bships and neotanks, but alas. Is there any rhyme or reason to map selection?
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# ¿ Feb 11, 2016 21:15 |
I think that's the last of the "weird ones," sadly. Only infantry are unique, btw.
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# ¿ Feb 12, 2016 02:53 |
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# ¿ Feb 12, 2016 03:34 |
I am deeply impressed a piperunner got built. For the unaware, a piperunner is an artillery unit that can only hang out on pipe tiles. (And undestroyed pipe seams.) It can be built any time, but naturally can only actually leave the base if there's a pipe right there. At a cost of 20,000 funds, it actually isn't extremely expensive; moat sea units start out at that point, while air units jump from choppers to the also-20k fighter and on. It is a degree pricier then other land units, however, and comes at the draw back of only being able to hang out on pipes. So what's the sell? It has the range of a rocket (Five tiles) and the punch of a battleship, the vision just off from a recon and has an extreme nine movement, albeit once again only on pipes. It also can attack both ground and air units with its artillery attack, which is actually pretty handy! However, it's just one unit. With a significant price tag. And a limited play environment. Sometimes, though, you just need a cheaper battleship to defend your turf. Also of note, the decade-old Advanced Wars fan game of sorts, along with penguin faction and so forth, also added shuttlerunners. They were APCs for pipes. Literally was just a APC spirte and the bottom of a piperunner, to memory.
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# ¿ Feb 15, 2016 21:35 |
TheMcD posted:That is just shameful. Olaf is clearly the greatest Blue Moon CO. when there's only olaf and sasha on the "actually allowed to be played" list that's not saying much
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# ¿ Feb 16, 2016 21:21 |
TheMcD posted:I'm a fan of the battleship in the inland sea. It gives you a strong ranged attack that the opponent can't really touch without using the airport on the other side of the map. Expensive, but might make a good deterrent. It's got a range of five tiles. Effectively four because of the shoals. IT HAS NOTHING TO HIT
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# ¿ Feb 17, 2016 04:31 |
sturm is pretty cool but also kind of one trick and that one trick pays the price of having anemic attacks and basically no CO power he's the dude who rushes forward to set up a defensive line and is a pain to kick off but he can't really push your poo poo in, either. he's france. playing sturm is being french. he's pretty fun on FOW tho, just random surprise recons everywhere
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# ¿ Feb 17, 2016 04:40 |
TheMcD posted:Kindle hey that's my gimmick
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# ¿ Feb 17, 2016 20:27 |
Super Jay Mann posted:I want someone to rock Sonja, she was always one of my favorites to play despite being terrible (drat you luck ), her SCOP is some unique silliness that isn't really replicated elsewhere. Sonja isn't even outstanding in FoW. Her gimmicks are increased vision, seeing through forest/reefs and counter attacks. Flip over to Sturm and having recons running around at fullspeed and who's the FoW CO again??? Seeing into forests is cool, but that's also a CO power.
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# ¿ Feb 17, 2016 22:22 |
Super Jay Mann posted:Sonja would be at least okayish even outside of FoW if it weren't for her luck rolls, that more than anything is the crushing blow against her viability. even then that's sturm's thing, being a defensive powerhouse. Hmmmm... Doesn't Sonja get kidnapped in AW1? While Sturm runs amuck???? Makes you think!
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# ¿ Feb 17, 2016 23:45 |
Sami's theme is legit one of the best themes, if not the best.
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# ¿ Feb 18, 2016 06:48 |
Jess doesn't suck in the version that AWBW doesn't have. This is, in fact, true of most bad COs.
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# ¿ Feb 19, 2016 01:06 |
yeah but then you get antitank spam
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# ¿ Feb 19, 2016 01:46 |
wow you're doing terrible
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# ¿ Feb 22, 2016 20:29 |
It only works if Custom wars actually goes places and proves as a DoR analog, yet ultimately not popularized.
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# ¿ Feb 24, 2016 02:43 |
Doctor Reynolds posted:DoR threw away the fun colourful world they built up in favour of that dour uninteresting post-apocalyptic brown look that dominated the 2000's. Points in DoR's favor; it actually had a world and not more of a fight contrivance.
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# ¿ Feb 24, 2016 14:11 |
AlphaKretin posted:Really? Continents? Wars World is, well, the world. Macro Land is the places that both AW1 and 2 take place in. Omega Land is another place that everyone has assets in like some colonized Africa or something, but it isn't the big four's primary interest so there's a bunch of rump COs there.
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# ¿ Feb 24, 2016 14:42 |
it will be a thousand years before you can beat me goons edit: oh no, sensei didn't get nixed. Well, don't pick him.
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# ¿ Apr 7, 2016 22:40 |
This map might literally be 50% roads and yet neither of us picked Koal.
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# ¿ Apr 8, 2016 02:00 |
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# ¿ Apr 9, 2016 13:24 |
man this free site is hot garbage, smh
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# ¿ Apr 18, 2016 19:58 |
The answer to re:b-copter is probably because I didn't notice it. I tended to not notice one there a fair bit on that far side of the map, though I recall a lot of unmoved choppers on Monk's end so it was probably mutual.
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# ¿ Apr 20, 2016 05:26 |
Make a crude MS paint representation.
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# ¿ Apr 22, 2016 18:53 |
AlphaKretin posted:Excuse me, that "Thug" is clearly a Mercenary and they wield swords. Are you implying an inaccuracy?
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# ¿ May 2, 2016 13:32 |
Most of the outcomes have been mentioned in some way, so.
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# ¿ May 8, 2016 21:09 |
Slur posted:SuccessfulStudent and GameroftheGame will be playing on this map. I feel you are playing into my gimmick, here. Game is created, pass is lljk.
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# ¿ May 9, 2016 22:10 |
I'm going to ask you one all important thing, Student. Have you ever seen a city... that was a boat?
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# ¿ May 10, 2016 13:28 |
our map was meticulous set out to avoid early rushes by spacing things out just right but then the weather comes in and delays things CONSTANTLY
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# ¿ May 11, 2016 22:29 |
Super Jay Mann posted:So I'm gathering that Kindle is not a CO you want to mess with on water maps given the very high cost of Air/Naval warfare and the relative lack of land compared to properties. Kindle is a good CO on pretty much any map so long as it's not property light and, even then, if the properties are at contested chokepoints she's still pretty great, at worse an even neutral. As said, her power means any unit on a property tile gets the bonus, so she can just as much be budget Sami when it counts as she can be baller Eagle, it's all about positioning. One important thing to note, too, is that it doesn't have to be her property. I could have very well sailed a battleship onto one of Student's seaports and suddenly had a incredibly difficult to dislodge engine of death. That said, outside of the island city raids and some HQ shuffling I didn't use her power at all, really, but if any fighting real fighting had happened off of HQ island it would have come into play. I haven't done all my Kindle tricks yet, tho.
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# ¿ May 19, 2016 14:30 |
I am glad to have spread the word of Kindle into your hearts.
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# ¿ May 27, 2016 23:10 |
2p Grimm, too. Acting like you don't know how he rolls, tsk.
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# ¿ May 31, 2016 19:31 |
save me from this weather hell
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# ¿ Jun 1, 2016 19:08 |
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# ¿ May 22, 2024 06:36 |
perhaps my grand strategy of #fuckrecons would have worked if it wasn't CONSTANTLY loving SNOWING
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# ¿ Jun 1, 2016 23:12 |