|
This question doesn't apply to a specific sim, but when you're running a track for the first time (or the same track in a vastly different car), is there a way to quickly learn the braking points and cornering speeds and such without just a lot of time, trial, and error? I only get to play for maybe a few hours a week and I want to spend more time racing other cars and less time taking corners embarrassingly slow by myself because I didn't know I would have the grip to go faster.
|
# ? Feb 21, 2016 17:39 |
|
|
# ? May 15, 2024 03:10 |
|
DarthJeebus posted:This question doesn't apply to a specific sim, but when you're running a track for the first time (or the same track in a vastly different car), is there a way to quickly learn the braking points and cornering speeds and such without just a lot of time, trial, and error? I only get to play for maybe a few hours a week and I want to spend more time racing other cars and less time taking corners embarrassingly slow by myself because I didn't know I would have the grip to go faster. Watch a hotlap video for that track and your car or one with similar performance. As an example, ERSimRacing does lap walkthrough videos for Skip Barber almost every week in iRacing with commentary, very helpful. It might not be available for every track and every sim, but there are quite a few out there. Alternately, if you are using a sim with decent AI, do a practice session with as many AI as your computer can handle, and turn the difficulty down. Follow the AI, and when you can pass them turn up their difficulty. This doesn't work for some more tracks, if they didn't program a good AI line into the mod. A human-controlled lap would be a better option.
|
# ? Feb 21, 2016 17:47 |
|
Asseto Corsa AI is still drunk.
|
# ? Feb 21, 2016 17:50 |
|
Use a car where you know roughly the braking distances and cornering ability of, then learning a track just comes down to fine tuning your turn-in points if the game you're learning the track in has a map. Or wish that every sim racing person loved GTR2's track guide challenges like they loved its pit stops, I used that to learn Magny-Cours and Zolder last weekend. Using a car you know though makes learning tracks a lot easier though since most cars will have fairly similar braking points. Also after a brief shitstorm over a couple of Youtube people jumping the gun and mentioning they had the Automobilista beta while the actual crowdfunding backers who paid money for it still don't, that is supposed to be arriving at some point today. In the meantime, here is one said Youtube person showing off the Lancer rallycross and Formula V10 at the updated Interlagos. Still no solid word on what exactly is in the beta of the new stuff, though from what's been mentioned it's safe to assume the rallycross stuff, Formula V10, 2015 Stock Car V8s, the Renault Fluence touring car but not the Honda Civic yet and the god drat Supertrucks as well as most of the track updates, new HUD and menus.
|
# ? Feb 21, 2016 18:09 |
|
AC server is up from now: 50 minute qualifying, 15 lap race. Sorry for the delay, been out all day!
|
# ? Feb 21, 2016 20:43 |
|
Had a few snafus, but I think I got the shifter mount how I want it. I moved the seat back for easier access while building, then forgot about it so I couldn't put the seat back to the correct spot. The shifter has been slid along the pipe a few inches forward from the last picture, and up about 3/4". I'll stick some scrap in there and screw it so it won't move at all. I also had to mount the button box on top of the desk instead of below, so I had some more room for everything. Scraped the poo poo out of my paint too oh well.
|
# ? Feb 21, 2016 22:57 |
|
The Automobilista beta is out, so here's me vomiting up a wonderful post full of the improvements to SCE's god awful menus. The main menu, now you can just pick a series. Though it's clearly still just loading the set when you pick one, so all cars all tracks still makes the game hang for a while. Worth it though now we can run Supertrucks on the kart tracks. I am wondering though where they put the Copa Montana and totally-not-Porsche 911 when they come out. Stats! Woohoo! Options! Nothing too different here though does make me think of GTR2. Car/track selection, very busy but also very nicely set out with the 4 columns in my opinion. Loading! Very similar to the Copa Petrobras de Marcas loading screen if anyone here played that. I like them. The new monitor, all the replay controls are now there so you don't have to keep the shortcuts memorised any more. Also the 2 setup sections are up top as separate buttons now. Said setup pages are a) not really changed and b) not really working because beta. The Almighty Pitboard has been replaced by this giant orange arrow. The new HUD in its extremely busy glory. This seems to be an all or nothing affair for the time being. Inputs, gears, speed, tires, engine condition, transmission type, brakes and fuel are all in that info panel bottom right. I'm hoping it gets moved further into the corner or we're given the ability to move it ourselves because it looks quite weird there. Lap and position counters top left, lap times top right which go red, green or purple depending on the lap which I like. There's also now a delta bar which I really like. Changing HUD mid session does kind of break this one though, as it won't display any info if you change off it mid-session. And the updated 'old' HUD. Apparently a work in progress but I'd be fairly happy if they cleaned this up a bit and kept it like this. New layouts were promised and while I think 6 tracks have been modified for Supertrucks (they know what people want) there's a nasty looking new chicane at Taruma as well. Also a Renault Fluence. Graphically things are noticeably different. The saturation has been turned down slightly, a lot of stuff has been sharpened up (the Stock Car V8's cockpit is especially noticable) but the game doesn't handle anti-aliasing itself so you'll have to set that manually from your graphics card control panel. This though does seem to have made everything run a lot smoother, no doubt the ability to set a FPS limit helps with that as well. Supertrucks are hard. There's been a lot of physics tweaking too, the Stock Cars are a major handful at low speed and dirt pickup is a very real thing. In running around I've spun off quite a few times because I picked up a load of grass running off track and lost most of my rear grip. There's quite a lot of FFB issues arising because of those tweaks, people are reporting pretty heavy FFB spikes with most cars, though I haven't had any issues myself. So yeah, it's beta as hell, a lot of stuff doesn't work, but this is a huge leap forward from Stock Car Extreme even with that in mind. njsykora fucked around with this message at 05:09 on Feb 22, 2016 |
# ? Feb 22, 2016 04:54 |
|
I am so loving excited, I shoulda pledged for beta access,.
|
# ? Feb 22, 2016 05:48 |
|
Further things + more pictures. The AI has been massively tightened. I used to be able to ruin the AI in the Marcas cars at Taruma but now I get left in the dust. Gonna have to put more time in to get a handle on the dynamic track, new tire model and small track adjustments. The new Taruma chicane means I can't hug the inside of that sweeper as close any more, and the kerbs on some corners have gotten a lot wider so they can be taken faster now. Though I know I can do the laps they're doing, just a little out of FWD practice. More HUD, dear god the amount of HUD in this HUD is insane. Though I do appreciate having start lights as a HUD element now. There's a relative timer and also a fastest lap notification in races as well. Skinnable pit garages! Now in series that support it (Stock Car, Marcas, Super V8, probably most of the F1 and F3 as well) your garage will have your car skin on as well. Fun with tires, also the Formula Vee is way easier to drive with this tire model. It's not the utter death trap it has been in the past, though flatspots are not to be hosed with. And finally, obligatory "haha I'm driving this and you're not" stuff. The Formula V10 is incredible.
|
# ? Feb 22, 2016 06:12 |
|
God I need that F1 V10
|
# ? Feb 22, 2016 06:14 |
|
Norns posted:God I need that F1 V10 It has so much grip, stops on a dime and dear god can it make a noise. E: Been running more today and looking through stuff with the new F301 Formula 3 car, it feels a lot more stable than the F309 though how much of that is the car and how much is the new tires I don't yet know. Also being an older car it doesn't have a pit limiter which is weird. It is really noticable the changing track grip as a session goes on, I did about 20 laps in this test session starting on the light preset and by the end I felt like I could take certain corners far faster than I could before. It's gonna be really interesting to see how the dynamic track handles long endurance races when people start running those. Another thing that's really noticeable with the open wheel downforce cars is the way they've improved the airflow modelling, aero push when following a car close through a corner is a big concern, and being on the wrong side you can feel the car want to push out from the corner and become slightly unstable. This is gonna make racing the open wheelers much better I think, as here I was running on this guy's gearbox for a few laps but wasn't able to get past until he dived into the pits. That's a feeling I never got in SCE when racing the open wheelers because I'd just roll around the outside of AI in corners without many issues. E2: Yes I'm posting a lot about this but my opinion has gone from "this is a small but noticable improvement" to "this is a giant loving leap forward" regarding improvements over SCE. I went back to SCE to get some screenshots for comparison. Here's the F309 Formula 3 car at Goiania in both games, graphical settings on high in both, time of day 1pm in both. The texture improvements, lighting and reflections make a giant difference when you look at them side by side. Also of note is that yellow section of pit wall, it's solid yellow in SCE but scuffed and dirty in Automobilista. Biggest improvement of all that I've found though, the kerb of death at the top of the hill on Spielberg has been levelled out slightly. So the punishment for slightly overcooking that hairpin is no longer certain death. E3: Actually did a race at last. AI are still AI with turn 1 shenanigans, but they are so much harder to pass now especially in the open wheelers. I did a F3 race because I really freaking like the F3's now and managed to run 2 wide through almost half a lap of Goiania before the AI got the run through the chicane and got away. There's a much greater feeling of battling and working to complete an overtake that I never got from SCE. Also with the work they did on dust clouds it is god drat terrifying to run through a flat out corner where every car clips the dust slightly and you're blinded by the subsequent cloud. njsykora fucked around with this message at 17:48 on Feb 22, 2016 |
# ? Feb 22, 2016 06:21 |
|
http://www.derekspearedesigns.com/dsd-american-chassis.html No price yet, site says it "won't be cheap" soooo not sure how to read into that.
|
# ? Feb 22, 2016 18:27 |
|
Bentai posted:http://www.derekspearedesigns.com/dsd-american-chassis.html If you have to ask, you can't afford it.
|
# ? Feb 22, 2016 18:37 |
|
Bentai posted:http://www.derekspearedesigns.com/dsd-american-chassis.html Not sure what it does that my GT Omega stand can't do
|
# ? Feb 23, 2016 01:05 |
|
After putting a 3rd RAM mount on my playseat challenge today, I'm starting to think I should upgrade from it.
|
# ? Feb 23, 2016 01:09 |
|
Hey guys, quick heads-up on the AC server. Apparently they don't just withdraw the monthly via PayPal, I have to pay manually. Which is a problem since I'm on the other side of the world without access to my regular phone number to do the two-step auth for PayPal. I didn't think that far. I'm still trying to find a solution, but if I don't the server might be gone on Saturday.
|
# ? Feb 23, 2016 05:43 |
|
The Formula Vee is seriously really good. I've spent 95% of my Automobilista time with the open wheel cars, which is way more time than I ever spent with them in SCE. The Vees especially massively emphasise the improvements, they look so much better than they did in SCE, the AI is prone to making mistakes at the back of the field but more consistent at the front, they weave around to defend and break the draft on straights and the low general grip level means you notice dirty tires and being off the racing line way more as you just end up pushing wide.
|
# ? Feb 23, 2016 06:19 |
|
Update on the AC server: If someone else would be willing to paypal the money with the invoice number they sent me that would work. It's €6.50 (once now and another in a month), I'll pay you back once I'm home in April. Anyone willing to do that PM me. Edit: Or post here, the PMs on the Awful App don't seem to refresh.
|
# ? Feb 23, 2016 11:26 |
|
I sent you a PM
|
# ? Feb 23, 2016 14:35 |
|
Thanks Goetta for keeping the AC train running. Also, the Automobilista impressions sound good so far. How long's the Beta supposed to be?
|
# ? Feb 24, 2016 09:17 |
|
GhostDog posted:Thanks Goetta for keeping the AC train running. They haven't said other than they want it released as soon as they feel they have all the bugs sorted. Which given how many bugs there are is probably gonna take a while. There are nightly builds being released though with fixes. So far the biggest issues are menu related stuff (some arrows don't work, sliders are a little finicky, a lot of misalignment), FFB (extremely notchy and rattly due to the increased physics tick rate but slowly improving as Niels tinkers) and AI. Though there are a few bits that were clearly copied wholesale from SCE and haven't been updated yet, like the championship settings where certain tracks and cars have been renamed so the championship settings can't find them. Hopefully that gets fixed before release, since it's just editing a text file I can't see why it wouldn't be. Though they did mention there's a HUD editor so my issue with the HUD being overly busy has now been largely dealt with, even if I had to do it myself. The message center was another iffy point that was fixed quickly, compare the text in this shot to the second and it's way more readable. Also, the modders are already on the case regarding extra tracks. Patrick says he's close to having the Nurburgring GP finished with the normal and sprint layouts as well as Eastern Creek. He's also said he's doing Monza, Spa, Hockenheim and Silverstone done as well. One thing that is noticable is that the Bologna Historic track has disappeared from the game, given they said they were trying to get official licences for certain tracks I'm curious if that means it'll actually be named Imola when it returns. They're also clearly taking the suggestions in the dev forum seriously, I requested more layouts on the tracks where they were already modelled (the short version of Goiania, the second chicane at Taruma etc) and last night's build added Goiania Short albeit in a very clearly unfinished state. njsykora fucked around with this message at 09:59 on Feb 24, 2016 |
# ? Feb 24, 2016 09:51 |
|
Oh they increased the FFB frequency? Is it now like rF2 where some curbs feel like you're damaging your wheel unless you apply some generous smoothing?
|
# ? Feb 24, 2016 10:15 |
|
Yeah, it was I think 60hz in SCE but is now 720hz. Though like I said Niels is tinkering with the default values to get it properly dialled in. The current build increased the smoothing on the most violent cars and it feels pretty good. There are still some low speed issues but those only really manifest when pulling out of the pits. Overall the FFB feels largely the same as SCE, though with a few more noticable effects when running over kerbs or grass. E: Got off my phone and looked it up, it was 90hz in GSC and now a possible 720hz in AMS. Though Niels has the default currently set limited to 360hz. njsykora fucked around with this message at 13:04 on Feb 24, 2016 |
# ? Feb 24, 2016 11:14 |
|
please keep these updates coming, thank you.
|
# ? Feb 24, 2016 14:52 |
|
Is scemobilista going to have oval racing? Seems like a lot of right turns there.
tater_salad fucked around with this message at 16:37 on Feb 24, 2016 |
# ? Feb 24, 2016 16:21 |
|
The oval ruleset is in the game, so its possible. A couple of the tracks also have oval layouts so I've experimented with a few and it works alright. If CART Extreme becomes CARTilista and the Legends mod gets updated I can see it becoming a thing.
|
# ? Feb 24, 2016 16:25 |
|
AMS is pretty fun. There I said it.
|
# ? Feb 24, 2016 16:30 |
|
Looks like Atomo Ballista is shaping up pretty well.
|
# ? Feb 24, 2016 18:33 |
|
I can formally stop banging on about Auto Modellista this weekend, as it'll be released in Early Access form for everyone then so they can get a wider user base for the online matchmaking and time trial leaderboards.
|
# ? Feb 25, 2016 13:16 |
|
njsykora posted:I can formally stop banging on about Auto Modellista this weekend, as it'll be released in Early Access form for everyone then so they can get a wider user base for the online matchmaking and time trial leaderboards. Awesome
|
# ? Feb 25, 2016 13:39 |
|
njsykora posted:I can formally stop banging on about Auto Modellista this weekend, as it'll be released in Early Access form for everyone then so they can get a wider user base for the online matchmaking and time trial leaderboards. Best news all morning. Thanks.
|
# ? Feb 25, 2016 15:00 |
|
How is beam ng drive? I got a newly built pc and want something current to play but for true "racing" I'll stick to iracing and probably automopimpbolista Beam ng drive seems like kind of a chill open world driver with cool physics .. is this correct?
|
# ? Feb 26, 2016 14:00 |
|
Yeah it's just a physics toy. The driving part is pretty poo poo, I wouldn't call it a simulator at all. But if you like to wreck cars, it's great!
|
# ? Feb 26, 2016 14:43 |
|
xzzy posted:Yeah it's just a physics toy. The driving part is pretty poo poo, I wouldn't call it a simulator at all. But if you like to wreck cars, it's great! Why wouldn't I get wreck fest then?
|
# ? Feb 26, 2016 14:48 |
|
tater_salad posted:Why wouldn't I get wreck fest then? last i checked their shifting model meant unless you were using automatic you would have about a second and a half between shifts. Completely fine if you use automatic mode vOv
|
# ? Feb 26, 2016 14:55 |
|
OhsH posted:last i checked their shifting model meant unless you were using automatic you would have about a second and a half between shifts. Completely fine if you use automatic mode vOv so then back to American and euro truck sim then
|
# ? Feb 26, 2016 15:46 |
|
tater_salad posted:Why wouldn't I get wreck fest then? The main difference is that Drive was playable and purchasable quite a long time before Wreckfest was an option. So two years ago, it was your only option! Now, who knows. Drive has been getting a lot of updates the past few months, adding toys and improving the graphics. I'm pretty sure it will never be anything more than a sandbox physics demo though.
|
# ? Feb 26, 2016 15:46 |
|
Is it the weekend yet? Automobileista.... Showing up in my games list now. So looks like it will unlock sometime soon for GSCE owners! Norns fucked around with this message at 17:59 on Feb 26, 2016 |
# ? Feb 26, 2016 15:52 |
|
Probably not this weekend because reiza forgot steam doesnt approve poo poo on the weekends?
|
# ? Feb 26, 2016 19:05 |
|
|
# ? May 15, 2024 03:10 |
|
Crossposting for new season, same bad driving: the Gooncar iRacing league is back with an "interesting" preseason race that doubles as practice for the Sebring 12hr in 2 weeks and a newbie-friendly (even more than usual, GET RACING NERDS) non-championship opener. Gooncar Preseason Sunday 9:20pm GMT (10:30pm grid time) Will be at: Sebring! Featuring: C7! Ruf! BMW! McLaren! And special newbie-friendly guest starring: Mazda MX-5 Cup! If you're new and haven't been added to the league yet, apply HERE and think up a better cool racer name to use in the race than "Kevin", jfc (The weird session timing is because there's a 40 min practice then 30 min qual before the race to make best use of the full 2hr timeslot)
|
# ? Feb 26, 2016 21:18 |