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Zaphod42 posted:"According to Hugo Martin, the game's creative director, the game was inspired by rock and roll. The team intended to create a personality for the game by adding lots of over-the-top skulls. The team did not put lots of emphasis on the game's story, as they believed that it is not an important feature of the franchise." I see they understand what makes Doom tick.
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# ¿ Feb 9, 2016 19:12 |
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# ¿ May 21, 2024 11:05 |