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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Zaphod42 posted:

"According to Hugo Martin, the game's creative director, the game was inspired by rock and roll. The team intended to create a personality for the game by adding lots of over-the-top skulls. The team did not put lots of emphasis on the game's story, as they believed that it is not an important feature of the franchise."

I see they understand what makes Doom tick.

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