|
abraxas posted:This magazine I somehow still have a subscription to (I know, it's insane) has a huge Doom article in the latest issue. It's an interesting read and they make the game sound really good. Considering this didn't happen at all in Wolfenstein: TNO or TOB which also used the RAGE engine I'm wondering if its just id that have no idea how to use their own engine.
|
# ¿ Feb 12, 2016 17:08 |
|
|
# ¿ May 21, 2024 19:33 |
|
cubicle gangster posted:It was the first time it had been done, it wasnt as developed as it is now. most games use some variant of megatextures tech now, it's a super efficient way of packing textures and streaming them from disk. instead of scanning for hundreds of different files it's got one to look through which is super well indexed so it can grab only the area it needs considerably faster than loading all the tiles as separate images. If the level of detail and variety in Wolfenstein is attributable to megatextures then I think it's a good thing to have. But RAGE's texture pop-in was a complete shitshow and id tried to pawn the blame on ATI/AMD (never mind that it was happening on Nvidia too). Hearing that it's possible that it could happen again after TNO is somewhat worrying, that's all.
|
# ¿ Feb 12, 2016 19:25 |
|
Ilustforponydeath posted:Everything gets better with open-world. How else are you going to pick up all 3000 mcguffins By making the McGuffins bullets that go into your gun.
|
# ¿ Feb 17, 2016 16:55 |
|
Anatharon posted:A good Doom story: Sounds like Serious Sam is the best Doom ever.
|
# ¿ Feb 19, 2016 06:25 |
|
Whether or not the melee animations are weird or not I just want to say that whoever thought up the name "glory kill," or thought it was good enough to keep, should be glory killed.
|
# ¿ Feb 20, 2016 16:40 |
|
Doom is a state of mind.
|
# ¿ Mar 25, 2016 22:51 |
|
Stick Figure Mafia posted:Jesus crhist derndle the assets look like they came out in a game made in 2014 and it has a dumb progression system Games released in 2014 likely had assets made in 2012 so it's very possible that the assets in this Doom were indeed made in 2014.
|
# ¿ Apr 3, 2016 00:56 |
|
Heavy Metal posted:For sure. Also, how odd is it that UT2003 was a thing, it was like a test run. Ending DLC for RAGE.
|
# ¿ Apr 21, 2016 23:39 |
|
Heavy Metal posted:It'll be like sucking on a DDD titty I'm completely unclear on what this metaphor could imply.
|
# ¿ Apr 22, 2016 01:41 |
|
It does have the same general idea - the player managing large amounts of enemies with the given resources. That's why it was called something like Doom, not because it was literally Doom.
|
# ¿ Apr 22, 2016 21:35 |
|
Xenomrph posted:I just beat E1M1 in Doom.... for the SNES (original hardware, no emulation). It's really interesting seeing the myriad design concessions that Doom ports have to make, and I can't think of another game that's been ported to so many different platforms. Lemmings probably exceeds it, thanks to it just being a puzzle game.
|
# ¿ May 6, 2016 03:30 |
|
If you do nothing but run backwards in Serious Sam you're going to die really fast.
|
# ¿ May 6, 2016 21:07 |
|
MisterBibs posted:Did I correctly see a "checkpoint reached" in a video, implying the game doesn't have a proper manual save and reload feature? Games can have both (mostly open world games come to mind - Witcher, Bethesda RPG's) but I don't think that's been a question that's been asked in any case.
|
# ¿ May 11, 2016 05:04 |
|
|
# ¿ May 21, 2024 19:33 |
|
Bolow posted:https://www.youtube.com/watch?v=anrvBD4aTGY It just isn't the same without some random guy obnoxiously yelling out "OH YEAH!" every time something gets bisected or dismembered.
|
# ¿ May 12, 2016 00:10 |