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So been playing this game off and on over the weekend and I love it. Today for shits and giggles I switched to my Xbox 360 controller and I gotta say it feels a whole lot better to me than mouse and keyboard. I'm the problem.
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# ¿ May 24, 2016 06:31 |
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# ¿ May 21, 2024 21:29 |
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girth brooks part 2 posted:
What i'm seeing here is quite impressive! I haven't touched snapmap yet so i'm not sure of its limitations, but it looks at least that you can string enough rooms/corridors/large arenas together to emulate the qualites of old school Doom maps.
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# ¿ May 24, 2016 14:54 |
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Xenomrph posted:Doom3 got great reviews when it came out. Even the BFG edition was reviewed well. Quoting this because I see Doom 3 the same way and quite enjoy it.
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# ¿ May 24, 2016 21:37 |
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ChickenHeart posted:Hey you goombas, are you searching for that hip new Snapmap work of art that blows its competitors out of the water and pushes the editor to its limits and beyond? I'm giving this a single player run through now and will provide a trip report. E: maybe I'll come back to this with more players chaosapiant fucked around with this message at 12:58 on May 29, 2016 |
# ¿ May 29, 2016 12:46 |
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Just beat the game in HMP. Now for a bit of the ol' ultra violence and secret finding! I was 13 when Doom came out and I had my brand new RadioShack Tandy 486sx 33. As a doom player of almost 23 years I'm proud to say DOOM is back!
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# ¿ May 29, 2016 14:20 |
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Can't you just start a private server now and invite nobody?
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# ¿ Sep 26, 2016 19:02 |
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How's the snapmap scene for DOOM now that we're two years on? Any good single player campaigns and what not to extend the game life?
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# ¿ May 25, 2018 20:53 |
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ilmucche posted:It's impressive in that I don't even register what half of the enemies are, they're just gone before they seem to be all the way spawned in. It's like if DOOM guy from DOOM has spent 3 games perfecting his art and now knows the demons' entire playbook for DO4M Isn’t this canon?
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# ¿ May 27, 2018 22:06 |
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Omg! Retard 5: Hell on Earth 2: Eternal! It’s real!!! So erect!
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# ¿ Jun 11, 2018 04:17 |
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Finally having a Doom game that will get the “hell on earth” aesthetic down pat is going to be extremely my poo poo. Doom 2 was great but even new its city levels were kinda lovely and weird and boxy. But this? A solid gold star here.
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# ¿ Jun 11, 2018 09:03 |
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Broose posted:Ah, yeah I see it now. He's got bare biceps and his old helm. Either this is a prequel, a trailer for a smartphone game, or doomguy ditched the praetor suit due to the tether system. I am cautiously optimistic but that sub title is really bad and throwing me red flags. The announcement guys flat out said that this is a sequel to 2016’s Doom.
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# ¿ Jun 11, 2018 11:26 |
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Having just beaten Doom 3 and RoE for the first time, I thought they were absolutely fantastic games. It was fun to try and figure out when and where monsters would pop up and nailing them first, or whipping around and doing a 180 degree shotgun blast to whoever just teleported behind you. I think it’s a poor horror game; but fantastic as an atmospheric shooter.
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# ¿ Jun 12, 2018 06:45 |
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My favorite Mick work is the closing track of “Wolfenstein: Old Blood.” It’s a collaboration with Tex Perkins called “The Partisan” and it’s bad rear end.
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# ¿ Jun 12, 2018 13:22 |
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What’s the slow noodly doomy song in the original Doom? Not sure the level name but it’s all “do do do do doooooo, do do do do do do do doooooooooo, beyewaaaaaaaawwwwww.” loving love that track.
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# ¿ Jun 12, 2018 14:55 |
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My first PC was an Epson with an 8088 board and no hard drive, just 2 5 1/2 floppies. Drive A was DOS and drive B was whatever games came on those discs. Which at the time consisted of a learning tool for DOS and Chuck Yeager's Flight Simulator. In beautiful orange/monochrome. Doom was the killer app on my new Tandy 486SX/33 with 4 megs of ram!
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# ¿ Jun 13, 2018 15:03 |
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Anime Schoolgirl posted:what would really be cool is if the summoner and archvile show up in the same level and the summoner creates monsters and the archvile creates reanimated flesh golems from the giblets you create from the summoned monsters I'm happy with roomfuls of Summoners who summon Archviles and Pain Elementals.
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# ¿ Jun 14, 2018 16:51 |
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MysteriousStranger posted:Just saw the great news that we have our expansion. Can't wait. Expansion? Doom: Eternal is a sequel
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# ¿ Jun 14, 2018 19:52 |
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gently caress it: Archviles who summon Archviles, and their flame attack is still hit scan.
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# ¿ Jun 14, 2018 19:59 |
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AirRaid posted:Doom 2 - drat those are some dope rear end designs! I'm playing Doom64 now and haven't made it that far.
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# ¿ Jun 14, 2018 20:22 |
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A.o.D. posted:I've tried, but the soundtrack Is awesome, agreed!
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# ¿ Jun 14, 2018 22:06 |
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Oxygenpoisoning posted:They haven’t but they balanced to light, medium, and heavy characters so there is less inane bs to remember. They fixed a lot of hit boxes and weapons numbers so the core feel is pretty good, I’d say it’s not at a Quake 3 Arena level, but it’s definitely better than Quake 4. Otoh, I’m hoping for more story/lore dumps, quick time events, and choice/consequence RPG storytelling, laid out in an open world on Earth. That was a joke.
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# ¿ Jun 21, 2018 18:21 |
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Oxygenpoisoning posted:I think the original Quake esthetic would make for a cool RPG, especially considering it was born out of the failed RPG they dreamt up. Going through slipgates through bizarre and grotesque dimensions and worlds would be pretty cool. Turns out that Quake and its dimensions are just Daedric realms in Oblivion and now Bethesda can make their dream open world multiverse RPG.
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# ¿ Jun 21, 2018 20:36 |
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While we’re at it give Doomguy Navi.
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# ¿ Jul 4, 2018 22:35 |
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chiasaur11 posted:The sausage king of Chicago? I’m glad I’m not the only one who immediately thought this.
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# ¿ Jul 6, 2018 13:36 |
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I think the best thing about DOOM is that it goes against the trend of adding characterization. Doomguy's motives are displayed through his action, not dialogue. He smashes poo poo. The most emotive moment in the game is when he fist-bumps the little Doomguy Doll. I'd like to see Doom Eternal continue the trend of big science people talking and complaining all the while Doomguy never stopping to listen and constantly shooting. I find that to be cathartic vs all the relationship building in other games. I'm not against relationship building, but I don't want it in DOOM.
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# ¿ Jul 6, 2018 19:18 |
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Zaphod42 posted:Half-life doesn't have Gordon EVER talk, but has lots of little moments with npcs. Good balance. Yea, but those games already do that, let that be their thing. What other game besides Doom shows contempt for modern relationship building the same way? That’s a key part of why the new Doom is so refreshing.
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# ¿ Jul 6, 2018 22:36 |
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I think the expansions prove that Shub wasn’t Quake. Quake was just a code name for “the unknown enemy.”
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# ¿ Jul 11, 2018 04:44 |
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My favorite thing about Doom is that, compared to other games, you're not the underdog. You're both the protagonist and the antagonist. You're the "Jason" or "Freddy Krueger" of Hell itself. You're a wild unchained beast that everyone and every thing is weary of at best and at worst down right frightened of. And when you go on a killing spree you can feel that Doomguy is having the time/ride of his life. He lives for this (as much as you can call it living.) The moment the last demon falls and Hell lies empty, the Doomdude will just collapse into ash because he was never a man, only a force of nature.
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# ¿ Jul 13, 2018 16:29 |
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toasterwarrior posted:The demons going berserk trying to stop the UAC from reaching Doomguy's prison is one of the most awesomely understated bits of lore in the game. That's this? I don't remember this part.
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# ¿ Jul 13, 2018 16:48 |
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Tollymain posted:yould think the corruption of all worlds would be a thing the demons would want to find, yes? I kind feel like the demons just want to be rid of/done with Doomguy more than anything. Then they can get back to their cackling invading madness. gently caress I love Doom.
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# ¿ Jul 13, 2018 17:14 |
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Is there a Doom Goon discord?
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# ¿ Jul 13, 2018 17:19 |
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What is it about the original Doom sprites that make them looks like a much higher quality than any other sprite based FPS or RPG I've ever seen? Is that just me? No matter what distance you are from a Doom sprite you can make out every detail. Other game's sprites become blobs at distance and a collection of squares up close. What Makes Doom Eternal?
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# ¿ Jul 13, 2018 21:13 |
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Former Human posted:Adrian Carmack working with a Baron of Hell model Jesus that hair.
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# ¿ Jul 13, 2018 21:54 |
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sneakyfrog posted:still leagues better than those godawful braided ducktail thingies they did in the nineties I’m an 80s/90s kid and don’t recall a duck tail braid thing.
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# ¿ Jul 13, 2018 22:07 |
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sneakyfrog posted:THAT MOTHERFUCKING THING Yea..rat tails. I remember those. Never had one thankfully! I did have the three-striped tube socks up to my knee and shorts that go just below ball level.
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# ¿ Jul 13, 2018 22:34 |
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sneakyfrog posted:and zubaz were a thing I never knew what those were called. I never wore those. Wore a Cross-Colors jean-suit once though. Middle School in 1993 was awkward af.
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# ¿ Jul 13, 2018 22:42 |
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Son of Thunderbeast posted:
I played Doom 2016 before jumping into Overwatch. A friend convinced me it was good fun and hectic action. I grabbed Soldier 69 since he’s the most “regular FPS” dude and absolutely tore poo poo up for a little while. Overwatch is slow motion compared to Doom. That’s not a knock against it, it’s a fun game and I enjoyed it. But yea if you wanna get better reflexes and timing, play Doom.
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# ¿ Jul 23, 2018 17:08 |
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dogstile posted:Yeah, I agree. I actually liked the Souls series of games until everyone started screaming about how hard they were. If you dislike things because other people like them a lot, you're still letting them control you. Break free!
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# ¿ Jul 27, 2018 17:04 |
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Zaphod42 posted:I'm sorry but if you died to skeletons over and over in souls when you could just go somewhere else then you're not very observant. I tend to agree but in the case of Souls games it’s an unfair assumption. In the beginning you can go one of two ways in DS1, and until you have the mechanics down, both ways are hard. The only difference is that one way is way harder. But you’ll die either way so it won’t click until a lot later that “oh ok, I suppose this direction is a little easier.”
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# ¿ Jul 30, 2018 17:49 |
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# ¿ May 21, 2024 21:29 |
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Zaphod42 posted:If you think its not communicated at all watch Kay's blind Lets Play of DS1. She figures every mechanic out on her own with minimal struggle and zero outside help. Its very much communicated if you look for it. The game can't stop you from yourself other than to remove challenge and tell you straight up where to go AND lock you out of doing anything else anyways. That's lame. I’ve seen multiple blind lets plays, some folks know to run or figure it out, some don’t. Just because you’re one of the ones who figured it out doesn’t mean it’s communicated in an obvious way. Its not too hard to figure out, but if you’re already expecting the bosses to be brick walls based on the games reputation, the demon doesn’t seem that out of the ordinary. Especially since he’s actually beatable.
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# ¿ Jul 30, 2018 20:51 |