Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sleeveless
Dec 25, 2014

by Pragmatica
The funny thing about people praising Wolfenstein: The New Order and Bulletstorm compared to Doom 4 is that the latter two were actually heavily story-driven games with a shitload of dialogue and cutscenes, they were just done well enough that people didn't mind.

Adbot
ADBOT LOVES YOU

Sleeveless
Dec 25, 2014

by Pragmatica

Black August posted:

To this day I have not found another game that quite gives the same satisfaction as the super shotgun. You'd think it'd be easy to recreate but games seem allergic to "giant blast gun". Same with chainsaws. Fallout NV got chainsaws pretty right. Shame Fallout 4 skipped them. They don't look fun in Doom 4. Let me swing the drat thing or just push it out to grind things up, save the execution wank for the minibosses.

It was Raven and not iD proper but the Particle Cannon in Wolfenstein 2009 felt awesome. It was a beam weapon that you had to charge up for a split second before you could fire it, so the Nazis would usually have just enough time to yell out "HE'S GOT A PARTICLE CA-!" before you vaporize them into skeletons with a satisfying WHUMPF. :supaburn:

It's one of the few times where you kill a boss and get their weapon and it's just as powerful and badass as when it was being used against you.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply