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Bumhead
Sep 26, 2022

toasterwarrior posted:

I'm real bummed out, man.

This is where I land too.

Mick seems like a great guy. I've always considered id to be an amazing studio. Doom 2016 and Eternal are two brilliant games (2016 is GOAT territory, I really do consider it a modern classic) and the soundtrack loving SLAPS hard.

I mean, welcome to the games industry I guess, but this is one of those things that just sucks.

On the games themselves, I've gone back and forth on which I like more since Eternal came out, but I'm playing through both at the moment on Steam Deck and I'm 100% now on preferring 2016. I think Eternal feels like the zen perfection of what they were aiming for in terms of fast paced FPS mechanics.. but I just think 2016 feels so much more cohesive, with a much more focused sense of place, better pacing, the combat feels less like it's forcing you to engage with it in a certain way. Just a great game.

Bumhead fucked around with this message at 11:23 on Nov 10, 2022

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Bumhead
Sep 26, 2022

I know they've said some bumf around Bethesda remaining their own entity, but surely Microsoft have a view on all this?

A very bitter and very public feud involving one of their publishing arms, where the other party's work is as good and as popular as it is, involving a massive IP that presumably they don't want to soil, can't be sitting well with Microsoft?

I dunno. That Bethesda statement sucks and I wonder if internally there's going to be some pressure to deal with this as cleanly and as quickly as possible.

Bumhead
Sep 26, 2022

The fortress stuff is one of the only bits of Eternal's lore that I think really lands.

For about 90% of its run time and outside of a couple of moments, Doom 2016 is happy for your only approach to the narrative to be "oh gently caress YEAH!", and the leap from how 2016 ends to the Slayer riding through space in a castle is dumb enough to fit in with that perfectly.

It's the bit of Eternal that's intentionally stupid & cool enough to require no further thought or questions, before the rest of the game takes a.. well, different approach.

Bumhead
Sep 26, 2022

Doomykins posted:

Doom Guy got super mad, broke his cage and found a sky castle. Hell probably put demons between him and it.

Yep, and this is a perfect assumption that completely fits the games and requires no additional context. I love the confidence in being able to open Eternal the way that they do and tell you gently caress all about it. It's fantastic.

It's the rest of Eternal that creates the juxtaposition in terms of how the narrative is approached, but that's obviously something that's been covered to death.

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