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cubicle gangster
Jun 26, 2005

magda, make the tea

Kibayasu posted:

Considering this didn't happen at all in Wolfenstein: TNO or TOB which also used the RAGE engine I'm wondering if its just id that have no idea how to use their own engine.

It was the first time it had been done, it wasnt as developed as it is now. most games use some variant of megatextures tech now, it's a super efficient way of packing textures and streaming them from disk. instead of scanning for hundreds of different files it's got one to look through which is super well indexed so it can grab only the area it needs considerably faster than loading all the tiles as separate images.

Had nothing to do with rage having pre baked lighting, they just decided to use pre baked lighting in rage because they liked how it looked. rage's texture streaming issues was because of a few decisions they made they didnt have time to iron out properly and working with super limited console ram. It's a shame people think megatextures is poo poo and at fault because it has made a big difference to that way people work with maps now.

there's a megatextures style plugin for unity available called amplify textures which we've been using - http://amplify.pt/unity/amplify-texture-2/
Same concept, works great. Good writeup of how it works on their site. There's another different one on its way for ue4.

cubicle gangster fucked around with this message at 19:08 on Feb 12, 2016

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cubicle gangster
Jun 26, 2005

magda, make the tea

oswald ownenstein posted:

I mean basically you wanted to act like you know all about the inner workings at play while actually having no clue whatsoever

Zaphods MO about p much everything

cubicle gangster
Jun 26, 2005

magda, make the tea

Bisse posted:

But don't you see, Zaphod42 is the ultimate source on ID insights, ID staffing facts, and also 3D engines. Check your specular bump highlights, you're about to be served a hot load of ice burns.

Zaphod is like medically incapable of ever not talking absolute poo poo about any subject even remotely associated with how games are made, played or viewed.

Z, you get called out for a different post you've made about this poo poo on a near weekly basis. Nearly always by people who have a decades experience working in the field you're trying to chat poo poo about. You ever think maybe it's time to cut it down a little? maybe reading an article once that you cant quite remember doesn't justify storming into a thread claiming to have all the answers to questions nobody asked (which, lets face it you are nearly always wrong and badly misinformed about)

cubicle gangster fucked around with this message at 22:46 on Feb 18, 2016

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