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Manic_Misanthrope
Jul 1, 2010


MooCowlian posted:

Please stop playing that garbage robot and just put Diotoir in instead. Thank you.

Diotoir requires us to keep playing through the game to a: unlock him for purchase and b: be able to afford his furry rear end.

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Manic_Misanthrope
Jul 1, 2010


Okay, now that we're doing the building work off screen I can explain how we're making the paltry 3000 robobux stretch so far and give brief summaries of the insults to engineering we made so far.

The Scrapyard randomizes both it's inventory and price list every time we go in it from the build-a-bot menu, this means we can grab some things on the cheap to fit with the robot at the expense of the stuff needing severe repairs after the first round every god drat time. It also has two unique sets of armour: Step plate aluminium and Salvaged Steel. These both act as the go between for Aluminium and Steel, Step plate is better than basic aluminium, Salvage steel is worse than regular steel. It also has a few unique power sources: mostly engines from motorcycles and go karts and has it's own set of Extras such as the TV Ariel and the Traffic Cone. There's no reason to really get any non-scrapyard extras. They're cheaper and you've got the potential to get some rare stuff and as extras don't get repaired, they don't have a downside for the repeat cost.

Also, selling a robot gives you a complete refund for all of the parts on it, so you never run into the death spiral of selling off crap parts in a desperate bid to improve your bot only to face dwindling funds. It also means there's rarely any reason to have more than one robot on your roster, at least when starting out. As you get later in the game and can really afford the good stuff like flywheels and crushing claws it might be worth it for convenience sake to have multiple, several tournaments have special restrictions as to what is and isn't allowed and if we ever get out of London we will show you.

Anyway the bots.

Crapheap/Crapocalypse/Crapocalypse 2 (now with more flags)
Chassis: Basic Wedge
Power Source: 12V battery
Mobility: 4 wheel drive electric motors
Weapons: Spring loaded Pickaxe and a rear Spike Trap array
Armour: Aluminium step plate
Strengths: Is a wedge, has pointy things.
Weaknesses: Control set ups, frailty.
Control scheme shenanigans aside this thing is a hunk of junk. Improved from the 2 wheel drive starter Robot with the wood paneling, but this thing can't do anything well enough to compensate for it's various flaws. Both its weapons are middling, it has no way of self righting and the step plate gets shredded in the 3 way when anyone looks at it funny. All in all, a bit of a pissup.


Rambo
Chassis: Box Wedge
Power Source: 24V Battery
Mobility: 6 wheel drive electric motors
Weapons: Small electric lifting forks
Armour: Aluminium Step Plate
Strengths: Speed and pushing power, low ground clearance allows it to get under most robots
Weaknesses: Frail, lack of a way to keep opponents in place.
A much better attempt. With 90 pushing power this thing can shove with the best of them and its top speed vastly outclasses other robots in it's field allowing it to dart in and get underneath nearly every robot we've faced thus far. We were lucky enough with the Scrapyard to get the bits for this bot and it served itself well, managing to beat two robots 1 on 1 before it's armour started to become a liability vs the pneumatic pick axe that our last opponent had. Unfortunately, due to a lack of budget, we couldn't add anything that would either help with flipping enemies we got under, or keeping them in place for pit dumping. Crapheap's rear spike trap might have come in handy if we hadn't flogged it.

Manic_Misanthrope
Jul 1, 2010


Speaking of our Reigning Assault Tournament champion....

The Accident
Chassis:
Flat Disk
Power source: 2 Stroke scrapped Scooter engine
Mobility: 4 wheel drive medium differential Petrol motors
Armour: Kevlar. (Who throws away Kevlar? Seriously?)
Weapons: A pneumatic drill and twin spike set up at the front, lawnmower blade at the back.
Strengths: Wide array of weaponry from multiple angles, fairly resilient.
Weakness: Our worst handling robot to date. Weapons snap off easilly

Ho boy, this was our first champion. This thing. This... mismatch of parts and equipment. This is the start to all our success.
God loving dammit.
The Accident was us instead of doing the rational thing of maybe putting better armour on Rambo, or switching the lifting forks for a flipper since our low ground clearance was enough to get under most things without the lifting spikes, we scrapped the whole bot and started fresh on one of the dumbest robots to date. The twin spikes push people away from the drill, the lawnmower blade will snap off. The drive set up makes it really hard to control, even for this game when the engine starts off damaged due to salvage parts sucking. Yet it won.
Part of this is due to RNG. Cutthroat is our major bug bear in the early game as its front Carbon Blade Cutting Disk is one of the stronger simple weapons you can get, and it has it front and center. Other robots have it as well but their usually in the back, and the AI doesn't like to use rear facing weapons much, preferring to use them as a last resort to someone trying to rear-end them making it a much less deadly threat.
The other is that a 6 way free-for-all is actually somewhat easier. The AI's not malicious enough to all gang up on the player 5 on 1, and as such will usually fight it out among themselves, allowing the Accident to mainly stay out of major trouble and only go in when there's only 2 other participants left, all having sustained damage making it easy pickings even with our hodge-podge of weaponry.

Manic_Misanthrope
Jul 1, 2010


Well looks like someone got an update~

The Accident V2
Chassis:
Flat Disk
Power source: 2 Stroke scrapped Scooter engine
Mobility: 4 wheel drive medium differential Petrol motors and a single caster
Armour: Kevlar
Weapons: A pneumatic drill and twin lifting forks at the font, spike trap and 3 15cm titanium ramming spike out back
Strengths: Lot of weapons, acting as damaging items and ablative armour.
Weakness: Handling's a pile of poo poo, the drill pushes people off and away from the lifting forks.

The Accident in principle might have changed but the practice is still the same, we are at the mercy of the AI and the RNG match making. This time with the House Robots deciding they want to be nice to us after many failed attempts. Originally the front lifting forks were replaced by the larger model, but it was too unwieldy on the small chassis and didn't get under people as well as the small ones did.

Also, our Kevlar armor is strong against swinging weapons weak to spinning weapons so Cutthroat has us in even bigger trouble than before. If we'd kitted him out in steel it might have been different as steel is more resilient against Spinning weapons and flame weapons, but the weight might have been too much for the engine to handle. Either way, say hello to the Robot Wars Champion. And then good bye to the robot wars champion because for now we're retiring the Accident, but an old friend has some new tricks.

Manic_Misanthrope
Jul 1, 2010


Well with the fresh Start I might as well go over the new Robots.

Ron Obvious/Luigi
Chassis: Wedge Box
Power source: 24 Volt battery
Mobility: 4 motor driven Steel capped tank treads
Armour: Aluminium Step Plate/Kevlar
Weapons: Pneumatic Lifting Scoop
Strengths: Turns on a dime, good pushing power despite low speed
Weakness: Higher ground clearance and weight distribution make it liable to flipping

Ron's a funny old bot he is, wins the arguably harder Robot Wars Championship then loses the assault tourney, The treads are a nice replacement for the usual small wheels but it's heavy and raises the already tall robot up off the ground, meaning that due to physics fuckery (tm) we get flipped over onto our front. Maybe a Self-righting mechanism would help with that? No, no it doesn't. The base shrimech is useless for most body shapes, it doesn't have the angle nor the power to flip something the size of Ron Obvious/Luigi back on it's treads.

Spiny Norman
Chassis: Half cylinder
Power source: 4 Stroke petrol engine
Mobility: 6 Wheel drive (mid diff) to medium size tires
Armour: Polycarbonate
Weapons: All the spikes
Strengths: Super fast, good pushing power and protected from all sides with spikes
Weakness: Too fast, perfectly symmetrical making it even harder to control than normal, liable to flipping.

This was a better idea on paper than it was in practice. In our effort to fit in all the spikes and all the power we neglected important details like where the gently caress we're going until bits start falling off, and even then it takes a while. Arenas of Destruction seem to make controler controls a lot worse than keyboard ones and I'm not sure why, never had problems stopping Robots when I played it as a wee lad using keyboard controls. Still, 6WD is difficult enough with a slower electric motor, let alone this high-powered brute of a car engine.

gently caress the Rooftops though, that arena is just hell.

Manic_Misanthrope
Jul 1, 2010


Weebles wobble but they don't fall down. Neither does Thor, must be the horns.

Fun fact, that hammer is one of the most damaging weapons according to the stats. At a massive 160 Weapon power ~I believe it is the strongest swinging weapon in the game, even out of the pre-made robots.

Japan is loving cursed at this point.

Manic_Misanthrope
Jul 1, 2010


The Curse is over! We have conquered Japan! Except for capture the flag I think :effort:

Manic_Misanthrope
Jul 1, 2010


Well I'm a bit behind

Del Boy
Chassis: Triangle
Power: 24V battery
Locomotion: 2 medium wheels and a caster
Armour: Titanium
Weaponry: Lifting arm and rear flywheel
Strengths: Good at flipping people, can self-right somewhat
Weaknesses: House Robots, being pinned against walls

Del Boy is one of our better attempts at Robot creation before we say "gently caress it" and tried out more of the pre-fab bots. The lifting arm is a weird weapon in that on most robots it either ends up to high up to lift things or so low that it clips through the ground, and speaking off clipping issues: how about that flywheel eh? It's pretty garbage for something that costs 3.5k to buy. They're supposed to need time to spin up before they start dealing damage but because of the issues with controlling robots, it's generally a better idea to go for the 4k saw instead, which doesn't require wind up.


Timmy Mallet
Chassis: Low Cuboid
Power: 4 Stroke pressurized petrol engine (high diff)
Locomotion: 6 Solid outer wheels
Armour: Kevlar
Weaponry: Pinsers and an Electric Hammer
Strengths: Super Fast
Weaknesses: Super poo poo to control

Well, there was an idea behind Timmy, grab them with the pincers then whack it with the hammer, unfortunately due to the top speed and high ground clearance it ended up just smashing into walls so fast it made Fargle's head spin. Maybe going for steel and hoping that the extra weight would make a difference would have been a better idea? Either way, it fit the title in being an unmitigated disaster.

Manic_Misanthrope
Jul 1, 2010


Ben Kasack posted:

I have to say, I am really enjoying this game, more for the commentator shenanigans then anything else really. I think my favorite moment thus far is in Adventure at about 30:30 or so Fargle just starts laughing up a storm because he finds the littlest thing funny and Jamie gives this sigh of just utter defeat, knowing he can't continue till the giggle fit is over.

Also, Fargle hopped up on pain meds is just plain funny. I knew something was wrong right away when I started the vid, but I thought he was completely smashed, not drugged up.

Drugged up on meds and drugged up on alcohol are interchangable.

Manic_Misanthrope
Jul 1, 2010


Aesculus posted:

Does this game have crushing weapons and jaws? I remember in the other robot wars game, I think complete destruction, you could get both pincers and a crushing claw and the physics would completely break once you started on an enemy. Maybe try building that for your next robot.

Yes it does, Rambo 2 and Timmy mallet both had gripping weapons which were dodgy at best.

Manic_Misanthrope
Jul 1, 2010


Siberia is the best arena.

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Manic_Misanthrope
Jul 1, 2010


The most dangerous obstacle of all.

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