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I really liked the first game but stopped in the endgame around the same place I imagine most people who stop do. I felt I had enough combat out of it, though by the end I was skipping pretty much every random encounter, which made dungeons only boring instead of just tedious. I loved the art style for the background areas
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# ¿ Feb 12, 2016 03:09 |
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# ¿ May 19, 2024 13:12 |
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Blackfyre posted:While I've really enjoyed Bravely Default I've still not finished it. Despite this I went and preordered the EU special edition with the artbook etc. It is over 2x the price of the regular edition. I suspect the majority of people who like Bravely Default never finished it, so you're in good company. I should go youtube the ending before I pull the trigger on Second though.
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# ¿ Feb 22, 2016 19:53 |
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So I'm wanting to specialize my four characters but I'm starting to wonder if I'm doing it in a poor way. Basically I have Yew as offensive mage, so he's been leveling primarily Summoner, Wizard and Red Mage (with some Astrologian and Bishop for support skills here and there.) Edea is a sword-user, physical-focused character, which means she's basically been doing nothing but getting levels in Fencer since I opted to choose whatever didn't get me the Swordmaster asterisk. Magnolia is a sort of mixed bag physical attacker, so she ended up with levels in everything else, Charioteer and Catmancer primarily. Tiz is being geared as a support guy, so Bishop, Astrologian--he's basically doing everything Yew has been doing except for more Red Mage and no Summoner points. I'm feeling like my team has become very unbalanced as a result--Magnolia and Yew are easily huge powerhouse characters while the others seem to be lagging behind in terms of physical or magical prowess. What should I be doing as I build my characters up? For reference, I just got the Hawkeye asterisk, so that's where I'm at progress-wise.
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# ¿ May 16, 2016 05:29 |
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You gotta make a tough call sometimes. Just remember, no matter what you choose, I'll still be your friend.
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# ¿ May 28, 2016 06:47 |
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I didn't really like the meta stuff in Bravely Default, largely because they basically start the game by saying that there's a kind of commentary going on between the real world/game world and how they interact. There's always this sense that the game is a pastiche world, a sort of collection of fantasy tropes and ideas, like you're half-remembering an old-school Final Fantasy game. This is fine for most of the game because the plot is real basic: go here, save crystal, repeat--but then about three-fourths into it they try to add in more contextual backstory to the world, and try to develop a lore and a history and basically try to cram an entire game's backstory into one relatively brief section of gameplay. I felt like they were trying to have their cake and eat it too, and since the Orthodoxy and Eternia having beef is much more relevant to the general action of the game, I felt like they'd spoiled the integrity of their world by adding a meta-narrative that the game didn't need. Bravely Default wasn't really a title I felt needed to be self-aware. A cute homage to job systems and classic FF was all anyone needed, and while the meta stuff pays out in the very very end (I guess, based on Second's recap), I feel like they could have just told a more straightforward story and then had the characters and world get more fleshed out. Instead, they try to have both a living setting and a pastiche setting and the result doesn't quite hit the mark, I feel.
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# ¿ May 29, 2016 22:23 |