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Tiggum
Oct 24, 2007

Your life and your quest end here.


Your Dunkle Sans posted:

On that note, why are female butts considered more risqué than male butts and thus censored more often, especially on TV?

Men's butts can be pretty much be a clean butt (:haw:) of a joke or sight gag while women's butts are seen as inherently sexual. It's a double standard. Something something male gaze.

You answered your own question.

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Tiggum
Oct 24, 2007

Your life and your quest end here.


Your Dunkle Sans posted:

Hypothetically, what would help change things censor-wise to be more gender neutral, so to speak?

I dunno, the most obvious first step is probably to just to make the decision-making group more diverse so you get multiple perspectives. Or make the decisions and the reasons behind them public so that people can make their own judgements and hold the censors are accountable for bad decisions?

Tiggum
Oct 24, 2007

Your life and your quest end here.


Somfin posted:

I dunno, I thought that the fatalities were silly in the pixel Mortal Kombats and... not fun in MKX. It's like, MKX fatalities are the TVTropes version of Mortal Kombat fatalities. A bunch of perverted shitheads who don't understand proportion or style got together and said "we're gonna do the same thing but so much darker and edgier" and no-one told them that Fatalities were meant to be the punchline in a longer sequence, rather than a whole self-contained joke.

Yeah, it's not that they're too realistic (because they're not at all) or too gory (because they're not really any worse than the old ones in that regard), they're just not funny. They go on too long and they seem to be intended seriously. Like, in the old 2D games you'd get stuff like Raiden shooting someone with lightning and then their head explodes, whereas in this one he grabs them by the head, forces them to their knees, zaps them until their eyes pop out, then rips off their head, throws it in the air and then shoots it with lightning to make it explode. It's like they brainstormed their fatality ideas and then just used every idea they came up with all at once.

The old ones were gory and extremely violent, and the new ones are still absurd and over-the-top, but the old ones worked much better because they were quick. It was this sudden bit of absurdity at the end of the fight, rather than an extended sequence. If you want to make a longer sequence like that work, it has to escalate, but these don't, they start out as the goriest, most violent thing they could think of, and then they just keep doing that for a while. There's no build up, no punch line.

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