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Dumb newbie question: How do I switch to the Unreal Engine version?
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# ¿ Aug 9, 2017 19:21 |
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# ¿ May 14, 2024 01:12 |
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It'll be great if/when we can make our own racing decals for these.
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# ¿ Aug 26, 2017 08:45 |
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I would like Sears Point Raceway for the SASC-91 season. It's a very technical course but still very fast. It's 2.52 miles long and has a 160 foot difference between its highest and lowest points. This is the course in it's Full Course configuration, the only one available in 1991. (Which means no Chute, Bus Stop, or turns 7a and 11 a.) Chip Robinson describes the track a bit more here.
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# ¿ Nov 19, 2017 12:23 |
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Is anyone else getting $NaN for their material costs in the car designer? Edit: It seems to be when you choose no entertainment option Danny Glands fucked around with this message at 02:22 on Dec 24, 2017 |
# ¿ Dec 24, 2017 01:55 |
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What do you use for the pop-up headlights?
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# ¿ Jan 2, 2018 07:30 |
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One thing this game is missing is wood paneling.
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# ¿ Jan 22, 2018 10:01 |
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Apparently my 90s fun car was too aggressive to be fun.
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# ¿ Feb 12, 2018 18:26 |
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I entered under GamerCheetah. I hope my hypercar entry is better.
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# ¿ Feb 13, 2018 01:44 |
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Can't wait to try these boxers out!
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# ¿ May 24, 2018 05:18 |
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How do I know how what a car's wet performance will be?
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# ¿ Mar 27, 2019 02:00 |
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Like, when I designed the Shark for that one car show on the Automation forums, the review was that it handled poorly on wet roads.
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# ¿ Mar 28, 2019 06:11 |
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One thing I hope they do in a further update is paint patterns - like racing stripes and such.
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# ¿ Sep 27, 2019 23:23 |
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# ¿ May 14, 2024 01:12 |
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There's a campaign?
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# ¿ Jan 25, 2020 11:39 |