|
Light Campaign V3 is out. Haven't had a chance to dig into it yet, but it looks like great fun. I'm glad they took the time with the engine update to really invest in the future of the campaign's fundamental design, the business side is starting to look actually interesting.
|
# ¿ Dec 21, 2018 16:09 |
|
|
# ¿ May 14, 2024 00:31 |
|
I have a question for other Automation players : Do any of you think the campaign has gone in a good direction over the past couple years? I personally get the distinct feeling that the only person who enjoys any of the changes to the game to increase the focus on optimizing sliders in engineering is Killrob. I've long been at the point where every single time I want to play the game, I fire it up, design a car, get to the pointless mass of sliders that is engineering and just say gently caress it and quit. It's a shame because I really enjoyed the campaign back in the Kee engine days when that part was broken, the automation slider was just an inverse difficulty slider, and the campaign wasn't primarily about optimizing to some idiotic bullshit that no one other than Killrob has memorized. The changes to the rest of the game have been so positive, including many other aspects of the campaign, but to me engineering just completely ruins it and eliminates my interest to play or my desire to recommend the game to anyone else beyond a toy for beamng export.
|
# ¿ Jan 25, 2020 00:00 |
|
I haven't touched Automation in quite a while. Have they done anything to make engineering and factory configuration not some stupid bullshit where you have to memorize 10,000 permutations of exactly how the devs intended you to set the sliders for a specific kind of vehicle or you cannot make money?
|
# ¿ Feb 19, 2021 00:48 |