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Wookie Bouquet
Jan 27, 2013

Too tsundere to drive.

Larry Parrish posted:

You're right, gear is more important than levels, which is why Hardcore is completely meaningless and all it does is instead of letting you try the boss again in 5 minutes, you try it again in two hours

I've felt the same way, which is why I use my home HC rules:When I die the first (haha only) time with a character I silently close POE, open steam library and uninstall, and then drink myself into a stupor enough to forget that this game even exists.


What's strange to me though, is that all of the main ARPGs that feature a HC mode all have the same shared-stash. It almost makes sense in POE and Grim Dawn because you can find unique items that you could share with another character, but it seems weird in Diablo 3 since the loot system is optimized for whatever class you are playing (and there is no penalty for "respeccing").

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