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Name: Sk'rrrrrrl ("Karl") Race: Nephil (F1) Traits: Woodsman, Magically Inept (if that's not a giant handicap) Training: Missile weapons, assassination, bashing Background: Karl was a wild child, born to bandits and living outside civilization most of his life. He claims to have been recently exiled for banditry and that largely shuts people up about the specifics. Which is a good thing, because he was never actually exiled at all. He was off hunting one day and returned to find an advance scouting party from Exile had wiped out the lair of his current group, so he tracked them back to their point of egress and snuck in. Not for revenge, just figuring he'd probably be safer on the side with more weapons. Karl has ridiculously cavalier attitudes about theft and murder, which are actually kind of an asset in Unspecified Services, or at least not as much of a liability.
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# ¿ Mar 9, 2016 10:48 |
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# ¿ May 16, 2024 23:26 |
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Huh. I would have figured the caves would be straight newbie zones, but when has anything in Exile ever tried to present that kind of smooth challenge progression?
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# ¿ Mar 21, 2016 22:54 |
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What is the surface world like, politically? Could the slimes be creations of an enemy nation trying to invade the Empire?
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# ¿ Mar 24, 2016 12:12 |
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They're getting pretty serious with the slime thing. I suppose it's the first major surface plotline and Exile is where the real newbie stuff happens?
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# ¿ Apr 2, 2016 01:55 |
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I suppose sheep would be a little terrifying to a cave-dwelling people.
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# ¿ Apr 11, 2016 01:43 |
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I have to wonder if, back in the day, people tried Last Minute runs, faffing about and skirting as close to armageddon as they could.
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# ¿ Apr 14, 2016 01:49 |
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Rewarded with a ton of cash and then blowing it all on training. Yeah, that's how I remember my Exile.
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# ¿ Apr 22, 2016 02:39 |
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On the other hand, copying Erika's mark is an excellent way for a surface mage to divert suspicion, because of course Erika wants to gently caress the Empire and there's no way she can come topside to enforce copyright. Magewright?
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# ¿ Apr 29, 2016 02:10 |
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I like how restrained the use of multi-sprite monsters has been so far. But I suppose it's going to be super-common near the end of the game since that usually involves giants, right?
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# ¿ May 2, 2016 00:56 |
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Oh, interesting. I wonder how many people find that teleportation hut late in the game and kick themselves thinking about all the time they've lost.
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# ¿ May 5, 2016 01:50 |
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Really it's the "deranged" in that question that bugs me. I mean, a deranged mind isn't going to be able to focus enough to use magic properly. Magic can be directed toward evil, of course, but that's by a deliberate and malicious choice.
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# ¿ May 7, 2016 03:53 |
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I think part of this really hinges on how magic actually is in the world. I mean, we're PCs, we can pick up spells whenever barring character creation disadvantages, but how much of a sacrifice or a possibility is it really for the common man to start using magic? And magic is never really dangerous for us, barring friendly fire incidents or quickfire, but mages traffic regularly with demons and other forces. So it may not be "do you want to use a shovel to dig the hole" but "do you want to use the radioactive shovel that plugs into your soul to dig the hole". On its face though, with how PCs experience the magic system? Shovel vs. not-shovel.
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# ¿ May 15, 2016 02:43 |
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I'm surprised we didn't find even a little clue about what's up with these roaches. Unless it's just poor sanitation.
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# ¿ May 18, 2016 00:46 |
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One of the advantages we have as PCs is that our magic has known, predictable effects. But can't magic just do anything? So you can be experimenting under controlled conditions but then your spell sets fire to the nearest green roof because unbeknownst to you that's what you made it do.
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# ¿ May 22, 2016 05:15 |
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Finally, something we as PCs can agree with. Pretty sure almost every game of this series I ever played has hinged on starting with AoE mage spells and going up from there.
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# ¿ May 27, 2016 02:21 |
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So, since we haven't seen anything to do with the filth factory yet, any takers on whether or not Erica's mark shows up here, too?
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# ¿ May 29, 2016 14:06 |
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This place... was built to human scale, right? There were plenty of human-sized doors? Or is "door" just an icon, and even the huge sprites can just fit right through one?
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# ¿ Jun 23, 2016 02:16 |
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I have to admit, chess by mail was a pretty worthy payoff to that seemingly-interminable series of delivery missions.
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# ¿ Jul 15, 2016 02:38 |
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I can appreciate the desire to go big for this game. I mean, you've got the whole overworld, not just some cave people got exiled to. Why not spread out?
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# ¿ Aug 10, 2016 00:02 |
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I really appreciated the picture of that montane flower field. It sold the ambiance better than the stock overworld sprites, and reminded me that was actually a thing that existed and not something made-up for purposes of fantasy, like gremlins and dryads and a single, perfect rose.
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# ¿ Aug 25, 2016 23:52 |
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So what kind of overland map do you have? Is it just pencil and paper to remember where all the towns are or can you easily see the names of places you've been?
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# ¿ Aug 31, 2016 01:50 |
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Yeah, something's super-obviously going on with those islands, but I thought the undead would turn out to be some kind of big global threat too, and they were just tied to that dungeon.
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# ¿ Sep 8, 2016 05:11 |
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Huh. We're actually trying diplomacy? Or does our aspiring lord here look to join the winning side?
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# ¿ Sep 14, 2016 02:38 |
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I completely understand that the troglos have to keep up every appearance of being a threat but that's pretty hilarious all the same.
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# ¿ Sep 16, 2016 05:08 |
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Even if the streets were clear, they don't seem very throngable. What are they, two tiles wide at best?
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# ¿ Sep 18, 2016 21:04 |
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Those cells are kind of distressingly human-sized.
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# ¿ Sep 21, 2016 06:08 |
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You'd think that whatever forces created that impenetrable sunfire barrier would have thought to peek for a way around.
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# ¿ Sep 23, 2016 01:18 |
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I don't know why, but somehow exploring feels more natural when it's done above ground. There's no reason why passages in a giant wall of underground rock should seem any less natural than passes in a giant overground mountain, but somehow they do.
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# ¿ Sep 24, 2016 17:06 |
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Have to admit, I did not think potions would wind up that heavy. I guess the active ingredients were super-toxic and had to be diluted heavily?
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# ¿ Sep 28, 2016 05:10 |
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Man, the Cult is so very nakedly the Cult of Arbitrary Plot Gating. They're theologically opposed to people progressing through RPGs!
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# ¿ Oct 10, 2016 06:54 |
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Are fire barriers supposed to help you in controlling your own Quickfire (because I don't doubt you'll get the spell at some point)?
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# ¿ Dec 1, 2016 06:51 |
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There's something I've been wondering about for a while - why aren't you taking any of the alchemy herbs? Do they decay when they're in your inventory?
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# ¿ Dec 24, 2016 05:21 |
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I'm just laughing at the magic breastplates now. Maybe a wizard got tired of making horrendous deathbeasts all day and just made magic breastplates all day and flooded the market?
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# ¿ Jan 14, 2017 00:56 |
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I think it's actually kind of adorable that all the dragons have pulled together like this. And there are babies! It seemed from the first two games that the dragons would just kind of fade from the world, and if that's not the case I'll be glad.
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# ¿ Jan 19, 2017 07:20 |
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I do like that there's managed to be a little genuine mystery here, at least for a while. You need GM fiat to get any real kinds of mysteries going, anyhow.
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# ¿ Feb 14, 2017 04:52 |
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The way that interrogator talks makes it seem like the giants were refugees from the trog war.
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# ¿ Mar 4, 2017 13:19 |
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Really I would have expected this kind of madness from a man caught between a rock and a bone place.
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# ¿ Mar 9, 2017 05:21 |
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Ouch. But... where did the herb come from? Off-continent?
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# ¿ Mar 24, 2017 02:27 |
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Ah, programmed patterns. The problem with patterns is that when you don't know what they are, they may as well not exist.
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# ¿ Apr 5, 2017 05:59 |
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# ¿ May 16, 2024 23:26 |
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Really the Vahnatai are the easiest to understand here. They got well hosed by the Empire and there are probably quite a lot of people down there calling out for revenge.
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# ¿ Apr 9, 2017 19:57 |