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Finally got through the Exile 2 lp and this. Love Art and her sweet spherical child. Half expected you to try clearing out that one Chitrach nest by New Formello during that last update, though. Also on that topic, would the Chitrach nest count as a possible plague in Exile? Or maybe a practice one, since it's only affecting one town. The magic destruction cover up of the possible work area in the tunnels and the bugs suddenly popping up far from where they normally are seem like good points for the theory. Gonna vote B for now, since you mentioned super spear was west and also may have been too hard to get at pre-giant fortress levels, so if that's still the case even after your newest training, then rounding out the map before you go that way feels like it ought to do it.
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# ¿ Oct 5, 2016 07:27 |
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# ¿ May 16, 2024 14:05 |
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The presence or absence of realistically livable spaces in games is sort of interesting since it's not entirely related to genre, game type, size of the world, or previous games by the developers. You get something like Vogel's stuff which are big sprawling worlds with these small details added in and you have games of various genres that do it with level by level spaces, like the first three Thief games with their bathrooms, kitchens, bedrooms, etc or something like the camp in Psychonauts with cabins, outhouses, and a cafeteria. Then you have something like Fallout 3, a sprawling 3d world with no farms, which fills places with people who all apparently have survived in one city for centuries while competing for food with all manner of other people and animals, but haven't cleaned out the food from grocery stores and subway terminal vending machines with see-though cases. And that was made by Bethesda only a few years after Oblivion, which had a sprawling 3d world with lots of housing and food sources. 44 berryjon posted:Well, you can take out some frustrations on this armorers. 45 berryjon posted:On this side of the river, I admit. Wasn't sure what was being admitted to, since there was a "is it a river" argument, not one that hinged on one side of it or the other. Did you mean "On this side is a river" and then followed up by the ocean bit? Since "truly" gets spelled both incorrectly twice in one line and correctly twice in the next, thought I'd mention it, even if it's probably from the game. The cow pic got used twice.
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# ¿ Dec 20, 2016 23:23 |
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So, since the naga in the game have human heads, do you think the shed skins only go to the neck?berryjon posted:Aside from Anaixmander saying so? Feel like that last one should be"There are".
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# ¿ Jan 13, 2017 07:12 |
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So what happens if you try to get a look at the baby dragons? Little disappointed none of the Khoth library books were like those romance novel stuff from the start of the game. I guess he sticks to non-fiction. Granted, I suppose most fiction would be about humans, which definitely wouldn't interest him now. berryjon posted:by striking out on your own, weaking both you and them? Assuming a couple cases of non-capitalization (Sass seeing Sulfras, Bronwyn seeing the sword) were on purpose for effect.
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# ¿ Jan 18, 2017 20:19 |
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So, is it safe to guess you have to deal with some minor issue each time you come back to the not-yet-an-embassy? Or at least after you've spent a decent chunk of time away.berryjon posted:what does that make if, if they would do this, and you are still their hero? Wasn't sure if the second one was lowercase on purpose. Zagglezig fucked around with this message at 02:28 on Feb 14, 2017 |
# ¿ Feb 14, 2017 02:23 |
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I have to wonder about the ceiling height of that secret passage, if giants can regularly sneak in. It looks like a bit of a tight fit for them.berryjon posted:Well, good think I took yours then! Couple more spots where I'm sure there aren't any issues.
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# ¿ Mar 3, 2017 21:32 |
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Maybe, but if he runs out, that's gonna be rough. If that's what the drug does, then withdrawal probably isn't gonna be fun, much less while you're fending off attacks from relentless beings trying to kill you.berryjon posted:one of the Empure's seemingly endless supply Wasn't sure if the "s" on the second was on purpose or not.
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# ¿ Mar 9, 2017 21:02 |
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The contrast of this city with the others reminds me a lot of the contrast between the two cities in the second Quest for Glory game, only there the gloomy, closed off city was more a strictly tyrannical dictatorship causing problems rather than being beaten down by multiple issues.berryjon posted:Bourbon is 8 gold fora round.
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# ¿ Mar 22, 2017 20:49 |
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Caught the shaper reference, but wasn't sure if it had been mentioned before in the game, so looked up exile and shaper. Turns out the Path of Exile game has a robed mage boss by that name. So what are the golems made out of? Usually when they pop up in fiction they seem to either require a magic method to deactivate or disassemble or whoever is fighting them is in for a lengthy attempt to hack away at a very thick and solid body. Doesn't sound like anyone is smashing their weapons just trying to scratch the ones we're running into, so are they more like how we imagine robots? berryjon posted:Same as I've done for fifty years. And you came to get me to leave, it ain't gonna' work!” That first one seems like it should have an "if" in there. The third has an "r" too many.
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# ¿ Apr 6, 2017 05:42 |
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So, I assume you can't stop the golem output with the Furnace Draw button, at least not without more info. Normally, if I were just guessing about what that one did I'd imagine controlling either how much metal it's pulling out to mold into golems or how hot the furnace is to melt the metal for golems. That seems a little too convenient and likely to stop production for what feels like relatively early in the dungeon when you're not yet allowed to shut things down. Update 53 berryjon posted:Alright, we poke a hoe in the barrier Update 54 berryjon posted:And from comments in the thread, so to do many other people.
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# ¿ Apr 9, 2017 08:19 |
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But the Vahnatai didn't seem to be this mechanically minded. Out of the plagues we've had so far this one and cockroaches involved a lot of automated machinery. Trogs and Giants were just some sort of really big spell or series of spells. After the magic wall went up they were pretty much left to it. Also, we've found various small bits of evidence, but have yet to fight anyone beside the plague monsters themselves, and accompanying environmental monsters, in the various source dungeons. Whoever is doing this always seems to be well gone by the time we get there and are pretty good about covering their tracks, so these weapons now feel a little odd, since previously it was sort of the occasional forgotten discard, not an entire half stocked room. Seems weird to have a comparatively large amount of evidence, especially gear for fighting off intruders, when whoever was here seems to be still as long-absent as ever. Even that section in Exile near the town with the lethargic sliths, that may or may not be involved since there wasn't much to investigate, had the magically melted cave-in to blockade and destroy whatever was going on there.
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# ¿ Apr 9, 2017 20:42 |
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Well, that's not what I imagined when you said you had a plan for Matthias' disease issue. Poor guy, he didn't get to visit that library he was saving up for, unless I'm just forgetting a revisit. It'll certainly be interesting to see how things go from here, in any case.berryjon posted:Perhaps the Vanhatai holed up in here
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# ¿ Apr 16, 2017 17:18 |
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Surprised there wasn't some kind of psychic super worm. The book felt like it was building up one. Is there anything concrete to suggest when that expedition was sent out? Or do you just kind of have to guess from the state of the area and the mutated giants? Update 56 berryjon posted:Peace is a different monster at war. Wasn't sure if the first was intended that way or not, since it still works in its own way. Update 58 berryjon posted:Niarl, Sass, take out some barriers Update 59 berryjon posted:Niarl can cast five distinct arrows at once
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# ¿ Apr 26, 2017 01:13 |
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Yeah, that was fun. The fake dangerous trials were a nice touch. Does the firewalk actually have real fire?berryjon posted:You have disturbed by Singing Nullity of Awesomness!
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# ¿ May 7, 2017 18:39 |
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TooMuchAbstraction posted:The only problem with this is that there's a number of places (like, say, going into any town or dungeon) where the game tells you to land before proceeding. Hope you like waiting out several months before you're allowed to proceed with the game! Does the game not let you land when you choose, then? You have to use up all the charges and have it drop you? berryjon posted:but here we see to different overworld map tiles. Included Centre since you later say Imperial Center and I wasn't sure what the game used.
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# ¿ May 11, 2017 05:54 |
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Eesh, that certainly sounds rough for someone going in first time and figuring things out organically. How quickly would you typically go through energy potions in the larger world that isn't constantly draining you? Since the ring has limited charges, I assume 40 of that strength is normally more than enough? Update 63 berryjon posted:In this age of Fury and Blades, knowledge is a true weapons. Update 64 berryjon posted:Sass, of you please."
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# ¿ May 22, 2017 03:54 |
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Certainly packing in the updates this weekend. I was starting to wonder where the Anama theft came in. I half-imagined they'd have one of the legendary items, but it makes sense to not force the player to burn a relationship bridge to get one of those. ...A Burma Shave joke, of all things. berryjon posted:And what about the Anama? Pretty sure that top question should be Bronwyn.
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# ¿ May 22, 2017 17:21 |
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Yeah, that was some good stuff. Can you actually do anything to deal with Gale? Guessing from the comments that you can't get a weapon for a culprit you didn't find "evidence" for. Update 66 berryjon posted:Otherwise the net such creature to come along will slay us. Update 67 berryjon posted:Alright, let's go talk to Anaxiamander. Couple things: should that be "crisis"? And did you mean for Sass to introduce himself a second time?
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# ¿ May 31, 2017 06:21 |
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So for the quickfire-trapped towns, is there just one rune that would set them off or a few scattered around? Clearly few enough that the beasts can avoid it on purpose if they have some sort of magic sense or by accident.berryjon posted:These are Quickfire contianers.
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# ¿ Jun 5, 2017 01:26 |
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I still wonder about all this mechanical engineering, since it seems so different from the Vahnatai architecture and such shown previously. Good to see the game connects that magically melted cave section from the Exile bit. berryjon posted:there are bound to me more Alien Beasts down here
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# ¿ Jun 5, 2017 20:40 |
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Too bad about the Carrie bit. Tried looking online for that, since you might be repeating it anyway, but yeah, no luck. Mentions of the quest giver, but no one finding Carrie.Whybird posted:Unless they were particularly seditious cows, I suppose. Those cows have seen things. Things that can never get out. berryjon posted:despite their increasing important in later games
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# ¿ Jun 11, 2017 23:36 |
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Poor Bon-Ihrno. The talking roaches setting up on Bigail doesn't seem too much of a luck thing. That's where the nest was, it's an island, and even the dumb roaches didn't seem inclined to fly over the sea. Peachfart posted:So, I'm a bit confused. Is it just a small faction of Vahnatai that are doing this? Maybe not that small a faction, seeing as the whole Vahnatai city was emptied, but certainly not the entire species. berryjon posted:We've actually lower than the previous valley
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# ¿ Jun 14, 2017 07:04 |
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# ¿ May 16, 2024 14:05 |
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Poor Erika and GIFTS. I assume the headless Bon-Ihrno happens regardless of whether you sleep in the bed? Thanks for the LPs. They were all fun reads. Update 72 berryjon posted:But it's not what we're here or.
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# ¿ Jun 16, 2017 04:37 |