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The real concern with higher level summons is any creatures that cast spells do not take friendly fire into account. So you can get Firestormed/Shockstormed into oblivion by your own dudes. I'm really, really late to the Anama chat, so I'll try to keep this short. It may seem like their dialogue is clumsy, and it kinda is since the engine and folks' non-quest short attention spans are not suited to long intricate dialogs, but the thing is people really do argue like that regularly. Especially in contexts where either the person is outright not at all interested in a discussion or has a short chance to grab attention of a handful of undecided viewers. Internet arguments (before devolving into "you're Neo-Hitler" level namecalling anyways) are an obvious example but you'll see it on news shows and in editorials too. People will bring up something that is undeniably tragic, demand their opponent respond, hoping they can either smugly act as if a "yes it is horrible" answer proves their position correct and if the person tries anything else immediately interrupt and paint them as a horrid person. This tactic also has the side benefit of keeping responsibility for making a statement on the person asked, so the asker doesn't have to actually put forward a position to fight in the first drat place. It's a fairly common tactic all around but especially in all sorts of movements that can be summed up with "I don't like (thing), it's bad, let's ban it." And people do fall for it. Hell, it's pretty much a staple of the Daily Show gag interviews. Ask something that's a fairly simple moral question, cut to them pausing for a second or two from somewhere else in the interview, let audience decide they're lovely people, rake in advertisement profits. edit: oh poo poo I just remembered, Katie loving Couric has been slammed in the last week or two for just this kind of setup complete with deceptive editing. So yay recent real world example! Since Vogel was clearly on the internet in the 90s (the anvil thing with X is apparently some old proto-forum in-joke) it's not unlikely that he was familiar with the kind of bumper-sticker level of conversation that the Anama give. Since I was a kid in the 90s and mostly interested in goofing off and being a kid than following the news I can't say it was reflective of how people argued then but it sure as hell is now. Parts Kit fucked around with this message at 01:39 on Jun 11, 2016 |
# ¿ Jun 11, 2016 01:27 |
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# ¿ May 15, 2024 17:58 |
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TooMuchAbstraction posted:Presumably what was meant is that he had a group of online friends and they liked to joke about dropping anvils on people, so he worked it into the game. Online forums have been around in various forms for many decades now -- there's BBS systems as probably the earliest incarnation, then Usenet was huge for quite some time.
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# ¿ Jun 12, 2016 03:54 |
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Dmar posted:Even so, he gets my money every time
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# ¿ Jun 12, 2016 20:48 |
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Krumbsthumbs posted:Did, did Art leave those poor dogs to die in a fire after Blue was obviously so taken with them? Or did I miss something? Uh, I meant to say, they're on a farm now where they can play and be happy with all sorts of other doggies.
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# ¿ Jun 21, 2016 16:11 |
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LuffyVeggies posted:Finally, in regards to the Anama, something I didn't learn until I
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# ¿ Jul 17, 2016 18:24 |
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berryjon posted:Oh, my physical ones are quite worn down. I'm using digital copies for this LP.
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# ¿ Aug 26, 2016 06:28 |
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GodFish posted:Well Golddale was the town I was thinking of, but I never knew that about the NPCs.
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# ¿ Aug 26, 2016 15:43 |
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berryjon posted:What am I?
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# ¿ Aug 27, 2016 19:07 |
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Fireballed repeatedly works too.
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# ¿ Aug 27, 2016 22:46 |
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Always nice when the game deals with pesky gremlin NPCs so you don't have to. I can't remember if killing them yourself does anything bad other than making the others hostile since the dryad disappears when you leave. Also didn't know about the poppy pod, that's neat. When I was cheating my rear end off in this game as a kid after I found out the refresh shop debug command by accident I hit up that junk shop (with cash help from the editor) and outfitted everyone with mithril chain and crystal shields. No encumbrance and total party immunity to basilisks? ed: and if anyone didn't notice it the price note at the bottom of the shop interface says the prices are "very reasonable," unlike the other one in the Tower of Magi which IIRC is "utterly ridiculous." So this one is very, very much worth the trip from time to time.
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# ¿ Aug 31, 2016 14:16 |
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MagusofStars posted:This is not the Flaming enchantment which causes you to do fire damage on top of your normal attack*. Instead, this allows you to cast the spell Flame from your weapon a limited number of times as a usable item (a'la Scrioth of the first game). However, it still has limited charges, so it's a waste of your enchantment. If you really want it, grab a stick off the ground and custom-make your own Wand of Flame rather than wasting the ability to enchant a good weapon. The cash overflow error is pretty funny. The game doesn't really handle getting negative gold that well and you can still buy everything in a shop like you had positive gold. Not useful though since if you've got 30k gold you can buy a bunch of everything in a normal shop anyways and as soon as you move it "drops the excess" negative gold. Also Sandra's icon changes to the apprentice mage halfway through the conversation. (fun fact, there's no check to see if you've talked to her so you can fire up a new game and immediately ask the commander about her)
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# ¿ Sep 9, 2016 14:58 |
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TooMuchAbstraction posted:I'm curious -- with the Bless/Curse combination going, how often do you get hit in melee / by mundane ranged attacks? Those are all that armor helps you with, after all, so there's not much point in investing in more heavy armor if you're already not getting hit. Another plus with the old engines is you can mitigate some of the expense by going into combat and leaving the casters behind in a safe corner. The buffs don't have range for your party so you can top them off from across the map. They actually last a pretty good while on the whole so this drops your SP cost a lot.
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# ¿ Sep 14, 2016 11:05 |
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rodomontade posted:I remember someone on the Spiderweb forums talking about a similar strategy: If you put all your skill points into Strength at level 1, it didn't matter that you had no health or weapon skill -- all the blessings meant your one character was untouchable and would completely wreck anyone in his way, and would get about 30-40 HP on the first level up. I tried it in the Fort Ganrick fight in Exile II and had a character dishing out between 25-50 damage per hit and completely destroying the nephil party. Pretty fun way to start the game.
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# ¿ Sep 15, 2016 02:59 |
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Based off playing with the Blades editor as a kid, enemies can belong to one of two factions. If the factions come into contact they will fight each other, unless you're in sight. For story purposes it's probably the followers of the Shamans and Khazis fighting among themselves, though I don't believe it is ever explained outright.
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# ¿ Sep 15, 2016 05:21 |
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berryjon posted:
ed: actually I just realized how big that map is going to get so don't bother, you'll just waste your time. Parts Kit fucked around with this message at 00:38 on Sep 18, 2016 |
# ¿ Sep 18, 2016 00:33 |
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JustJeff88 posted:I had the shareware version of Exile 3 as a lad and I never bought the full version, but even the demo was so substantial that I don't think that I ever even got to the point where I couldn't do anything else without plumping for the entire game. http://www.spiderwebsoftware.com/productsOld.html
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# ¿ Sep 18, 2016 04:01 |
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JustJeff88 posted:Oh, I know. I even found copies of Exile 1-3 that are wrapped to run natively in 64-bit OSs,
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# ¿ Sep 18, 2016 04:26 |
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rodomontade posted:I remember someone on the Spiderweb forums talking about a similar strategy: If you put all your skill points into Strength at level 1, it didn't matter that you had no health or weapon skill -- all the blessings meant your one character was untouchable and would completely wreck anyone in his way, and would get about 30-40 HP on the first level up. I tried it in the Fort Ganrick fight in Exile II and had a character dishing out between 25-50 damage per hit and completely destroying the nephil party. Pretty fun way to start the game.
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# ¿ Sep 19, 2016 02:36 |
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berryjon posted:Weeeeeeeaaaaak! ed: even with blessings the character still missed a good bit from the 1 DEX and 2 pole weapon skill, and unfortunately my health rolls sucked so at level 4 it's only 25. Still, pretty funny. Parts Kit fucked around with this message at 04:35 on Sep 19, 2016 |
# ¿ Sep 19, 2016 03:57 |
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TooMuchAbstraction posted:Fact of the matter is, if you know what you're doing in the Exile games, they're not usually very challenging. There's too many systems you can abuse to gain major advantages over your opponents, because they simply aren't all that smart.
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# ¿ Sep 20, 2016 01:14 |
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Whybird posted:I'm getting the impression that while these guys are pretty hot at magic, they don't really understand people all that well.
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# ¿ Sep 25, 2016 13:25 |
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It's more fun to think of it as just a big moonshine jug though.
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# ¿ Sep 29, 2016 23:47 |
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FreakyM posted:For all the time I sank into this game as a kid, I could not figure out if there was in fact a way to explore Erika's inner sanctum. I recall seeing quite a lot of interesting stuff in there and have to wonder if it's all just for show in case someone magic maps the tower.. is there a way to get in that I have missed?
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# ¿ Oct 12, 2016 13:01 |
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Maybe I'm misremembering but I was sure there was a key you could use to get in there.
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# ¿ Oct 13, 2016 03:32 |
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berryjon posted:If any of you know how to get in there, please tell me.
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# ¿ Dec 21, 2016 03:37 |
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SIGSEGV posted:That sounds like a perfect use for sticks to snakes. Perfectly deniable.
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# ¿ Dec 22, 2016 02:52 |
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Best time for killing gremlins is after you've gotten paralyze magic, one of the top tier weapons, and a character with the weapon stat and maxed Assassination.
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# ¿ Dec 22, 2016 04:04 |
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TooMuchAbstraction posted:The most obvious items to make are energy potions, which are very nice, but reasonably careful rationing will see you through with the ones you find naturally -- or failing that, you can just buy them. Money is in pretty free supply.
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# ¿ Dec 27, 2016 11:47 |
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That's cool, don't let it burn you out or take too much time away from real life stuff. And also don't forget there is a B&W world map in the hintbook on Spiderweb's site if you still want to post a huge map at some point.
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# ¿ Feb 15, 2017 02:02 |
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Jeweled Golems aren't just a pain in the rear end because of their acid spit but on top of that they have a "breath" attack that can do almost triple digit magic damage. And of course if you run into multiple you can have the person you just desperately healed from the breath attack killed by the acid damage or vice versa. Assholes.
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# ¿ Mar 10, 2017 02:06 |
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Bunch of weirdos constantly getting high on "essence" and refusing to spell dragon correctly.
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# ¿ Apr 2, 2017 23:36 |
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GodFish posted:Boy is it ever.
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# ¿ Apr 8, 2017 02:16 |
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berryjon posted:I'm not even pretending to do this dungeon straight.
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# ¿ Apr 8, 2017 03:13 |
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LuffyVeggies posted:First, I'm not sure if you know this (it seems like you probably do but didn't do it because it's revealed later), but the golem-making machines CAN be destroyed with Dispel Barrier. However, there are so many of those machines on the first floor that it doesn't help much unless you try going after all of them, and the flavour-text implies that the destruction is only temporary, so I'm not sure how long the destruction lasts. Another fun fact with the conveyors is they also can move items, which leads to some headaches.
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# ¿ Apr 9, 2017 23:40 |
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berryjon posted:And if you don't have those spells, you're in the wrong dungeon, my friend.
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# ¿ Apr 12, 2017 00:38 |
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Huh, I think I missed the book with Erika's symbol on my last playthrough, don't remember it. IIRC Rentar's response to the Trog/Giant evidence is a almost politician's generic "It isn't us. We will investigate this." response. berryjon posted:Despite my best efforts to hide it, Matthias has had a Bar of Uranium in his inventory since entering the Tower. That's been accelerating his Disease ticker.
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# ¿ Apr 17, 2017 11:59 |
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thetruegentleman posted:Also, why would they want you to escape the prison? Even if they want to use the party as anti-Empire propaganda after the escape, that's still a crazy stupid risk.
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# ¿ Apr 25, 2017 00:30 |
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There are a few here and there in some dungeons and IIRC a couple of special encounters way the gently caress in the boonies, but they are very much a rare enemy. A very good thing since paralysis lasts a long. loving. time.
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# ¿ Apr 27, 2017 02:10 |
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TooMuchAbstraction posted:Note that if you attack a paralyzed or sleeping enemy, you do massive bonus damage -- and the same of course is true for enemies attacking sleeping or paralyzed PCs. That's what makes Gorgons so dangerous: they spam sleep clouds everywhere, and if you're not immune to sleep (thanks to the trait or a Helm of Alertness), you're relying on your saving throw to protect you.
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# ¿ Apr 27, 2017 04:15 |
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# ¿ May 15, 2024 17:58 |
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berryjon posted:Nope, only one ending.
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# ¿ Apr 28, 2017 00:45 |