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I made some modifications to your settings for my own game: 1) Randomize starters (basic with 2 evolutions) - Why not? 2) Randomize wild pokemon using "random" setting instead of "area:1:1" - Yes it screws with distribution, but gives more variety to encounters 3) Static pokemon left unchanged - This setting feels like it screws up the story since they are scripted events and the script doesn't always adapt to changes to statics 4) "Randomize held items" with "remove bad items" flags - I like the idea of having a drop/steal table in RPGs. I find held items tend to be under-used most of the time. I'd post my config file but it's late and i don't have the time to mess with google drive right now. Just thought I'd share.
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# ¿ Mar 14, 2016 05:21 |
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# ¿ May 22, 2024 18:32 |
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Dragonwagon posted:Something just occured to me: does the randomizer affect the pokemon used in the movie shoots? Cause that might end your game right there, since you need to finish one movie at least iirc. Jolyne's settings randomize static encounters as well as wild ones. This might be a problem, but we'll see. If it is, you could try re-rolling the game and see if the save file is still compatible. The header appears to be unchanged so I don't see why it wouldn't. edit: Also "fastest text" causes some glitches. I would recommend removing it. mastersord fucked around with this message at 16:49 on Mar 15, 2016 |
# ¿ Mar 15, 2016 16:47 |
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Jolyne Cujoh posted:
If you have the seed and config, try re-rolling the base game with both but without the "fast text" option. That should give you the same results but without the fast text. I unfortunately did not save my seed value so unless I want to start over, I am out of luck. Also, if you can transfer the save, you could roll a new game and pretend nothing changed by not going back to route 19, 20, or the ranch (assuming that you haven't gone past there yet). mastersord fucked around with this message at 22:39 on Mar 15, 2016 |
# ¿ Mar 15, 2016 22:34 |
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If you are using something that supports save states in order to save time keep in mind that the RNG stops when you enter a battle/encounter. That means you cannot save and reload when trying to catch something. You would instead have to try on different turns or re-encounter your target.
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# ¿ Mar 17, 2016 17:09 |
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Learned something new today. If you use something that supports both save states and in-game saving, you might one day end up with a corrupt save file which the game will "helpfully" delete for you. If you try to restore it by saving from your last save state, it will not work, but fear not because there is a fix. Simply start a new game and make an in-game save. Then re-load your last good save state and run an in-game save. Initialize a soft-reset (Select + Start + L + R) to make sure it takes and is now stable. To prevent this, always save state after an in-game save and never in-game save from a previous save state. If you can, make backups of save state and battery save files when possible. Edit to add: Black 2 in-game save files can be copied over to White 2 by just renaming them. I did not randomize stats, types, or exp/leveling curves. Moves and abilities carry over, so if you randomized them in your original game, they will stay that way in the new game. Not sure what happens to unlearned or forgotten moves. mastersord fucked around with this message at 01:37 on Mar 24, 2016 |
# ¿ Mar 23, 2016 23:03 |
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The habitat list works on my game. It kinda surprised me cause I remember there being problems finding all the addresses when people were hacking these games a few years ago.
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# ¿ Mar 24, 2016 14:07 |
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Dareon posted:
Ok, I figured it out. The Habitat Dex does not work but the Pokédex habitat entry for any 'mons seen or caught does work. In other words, I can go to any dex entry and see where that 'mon lives in my game but I can't go to the habitat Dex and see what can be found in a particular area. mastersord fucked around with this message at 01:23 on Mar 25, 2016 |
# ¿ Mar 25, 2016 01:15 |
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Jolyne Cujoh posted:Turns out that even with area 1:1 mapping, dark grass tables and normal grass tables get randomized separately! Is Dark Grass using the same table as double grass per-chance? I can't seem to find any other tables it could be referencing. Also very little info on GameFAQs about it which i find strange.
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# ¿ Mar 27, 2016 20:42 |
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Jolyne Cujoh posted:I haven't mentioned fishing at all (because it doesn't exist until the postgame and oh god I just realized the amount of work fishing and especially ripple fishing is going to add to the pokemon catching (if I haven't completed the Pokédex by that point, which I probably won't have) You could always spin up a new game and transfer your file over if you REALLY care about completing the dex. The real games required trading anyway and there were STILL 'mons requiring prior gen games to get anyway. You could use the log as well to show what you have access to and put that up to a vote as well (though it does spoil the surprise). Edit: If you set it to "complete random" instead of "Area/Global 1:1", It goes through the full species roster at least 6 times but every group has 5-12 different 'mons to catch. mastersord fucked around with this message at 01:51 on Mar 28, 2016 |
# ¿ Mar 28, 2016 01:40 |
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Jolyne Cujoh posted:i didn't save the log so nope can't do that actually (okay I could probably get the log from the seed, which I did save) but I have it in catch 'em all mode so I should be able to complete the pokedex one way or another, eventually. You're becoming me. Don't be me! I've spent over 24 hours (not including reloads and not in one straight shot) trying to finish each group and I still only managed half of them by badge 4. Shaking grass required saving and reloading while counting to 10 to make sure something new popped up and today, that method stopped working for me for some reason so now it involves walking into and out of normal grass in different directions, or just regenerating the shaking grass and calling it a day. Fishing isn't even available until post-game in this generation (Why in Arceus' name would you do that?) and surf is still not available. Still, by the time I've exhausted all land groups, I'll probably be finished with the dex. Using your settings you have at most 2 chances of meeting each species. You will have to go through almost EVERY surfing, fishing, rare surfing, and rare fishing group available though you only have to worry about 2-5 possible encounters per group per area. It's OK if you don't finish every encounter. You can probably use a game shark to modify encounters if you really need to show them off. In summary, if you're trying to show off all 649 species, you're gonna have a bad time.
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# ¿ Mar 28, 2016 03:15 |
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Jolyne Cujoh posted:I can also get one on Victory Road or from Join Avenue!!! Or you could skip evolving and just catch one. I will have to rely on NPC shops since I randomized hold items, but eventually I will have access to master balls because of that too. Also I hope you knew that Virbank has 2 different encounter groups: When you leave the city and enter the complex is table 1 and the screen transition south is table 2. Both have separate shaking grass tables. Luckily it only has one double grass table because only the south complex has double grass. It gets EVEN BETTER on later dungeons. Happy hunting!
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# ¿ Mar 31, 2016 02:02 |
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When you get Surf, the surf tables encounter rates appear to be skewed in that in 60 encounters, I have only run into 'mons from the first 3-4 slots out of 7-12 per area. I have tried 3 different areas. Can anyone else confirm?
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# ¿ Apr 3, 2016 16:44 |
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I was thinking about randomizing types on my game but I haven't played since Gen 3. I might try it next time I get the urge.
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# ¿ Apr 10, 2016 01:00 |
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FPzero posted:I've played with this randomizer a couple years ago and when I did I chose to keep most things the same just so I wouldn't be incredibly confused by the pokemon and their stats/abilities/movesets/typing, etc. Unfortunately, because the randomizer changes the rom's internal checksum such that it's no longer recognized as a valid Pokemon Black rom, this lady is stuck in an emulated, romhacked version of the game forever: Have you tried copying the save file to a legit ROM? I know I can copy a randomized ROM's save to another randomized ROM and moves and abilities were preserved. This was with Black 2 randomized to White 2 randomized.
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# ¿ Apr 10, 2016 20:48 |
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FPzero posted:Someone tried some transfer method for me a couple years ago and it didn't work out. If I ever want it in a legit game badly enough I think I could make an exception and use one of those cheat engines to build the pokemon and import it. Are also trying to transfer it to a real cartridge? Sadly, you may be out of luck because the game has some protections to prevent "illegal" 'mons. Impossible abilities and move-sets may count but that's assuming you had a flash-cart that can do the transfer. edit: this is as far as I am willing to discuss this btw.
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# ¿ Apr 11, 2016 03:02 |
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# ¿ May 22, 2024 18:32 |
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If anyone else is running a "Catch em all" mode game, I would recommend the following to preserve your sanity: 1) Use "random" setting for encounters. Each species gets into 5-6 encounter tables throughout the game so if something is extremely rare on the first route, you will be able to find it later on . I did not enable seasonal encounters because each season takes 30 real days to pass. 2) Run about 20 encounters per area per encounter type (Grass, double grass, surfing, fishing). Exceptions are shaking spots and surfing/fishing spots as they take longer to spawn so I would recommend 10 or less with those to save time. 3) If using an emulator, save-state during an encounter to save time. Note that your catch success chance is predetermined for each turn but can be affected by changing the 'mon's health and/or inflicting a status ailment (like sleep). 4) If you want to save time on shaking spot encounters, save-state before entering one but keep in mind that the RNG shifts from Time-based to movement/turn based to position-based randomly. 5) Generate a log. You will want this to make sure you can find and catch everything. You will most likely need to go back to find ones you've missed. 6) "All encounter rates are not created equal". Each area table has common and rare encounters. Surfing encounters tend to be even more skewed than others with 80% of your encounters being the first 2 mons on the list and the rest being unevenly split in the other 20%. 7) In a dungeon, each screen transition means a new set of encounter tables. Not counting seasonal, there are 453 encounter tables in the game It took me 150 hours and 20 minutes to get 649/649 seen and caught, not including save-scumming some of the more difficult encounters. mastersord fucked around with this message at 02:37 on Jul 14, 2016 |
# ¿ Apr 22, 2016 01:29 |