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Bossa did a reddit ama . Some really exciting stuff: - They're doing a single server per continent, a la EVE. - There won't be objectives short of resources being found only in specific areas. - Ships are fully customizable even down to the shape/symmetry. So yes, dongships/ramhulks will be 100% doable. - They're selling vanity stuff with microtransactions, but it will be free to play otherwise. - You'll be able to harpoon other ships and drag them in, but the game actually simulates tension on the ropes with the potential to pull poo poo around. I think this could be really cool.
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# ¿ May 21, 2016 17:48 |
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# ¿ May 5, 2024 13:17 |
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Also worth mentioning, nerds, is that this game is working with some really cool new tech that (from my super limited understanding) uses "swarms" processors to focus on creating a seamless, highly-scaleable (compared to other mmos), single-server setup that basically runs all the physics and game calculations on the server-side, leaving the player's computer to focus on simply rendering what's already there. It sounds a lot like physics-based EVE Online. http://www.pcgamer.com/a-probable-future-for-the-mmo-worlds-adrift-and-improbable-tech/ This new tech is really exciting because it's basically debuting for the first time in Worlds Adrift. You can see this in that 45 minute video from December, wherin pieces of the broken up ship were being simulated with a very fine degree of accuracy even while the player was looking at them from like a mile away. Additionally, supposedly nothing despawns, it just kind of hangs around, which is pretty crazy if you consider how much junk players are going to generate. In that video the devs also mention wanting this game to basically be a huge middle finger to traditional mmos, in that they simply do away with a lot of those traditional systems in favor of giving their crazy powerful physics simulation a starring role. Case in point - you can drop stuff on other players' airships to cause them to fall to the ground, you can grapple onto moving cannonballs to launch yourself, and parts of your ship will physically roll of the side of the islands unless you place them on your ship. I don't know how successful this game will be, but putting my two cents in now, I think a lot of the design philosophy and execution so far has been really exciting. I can't wait to see where this thing goes.
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# ¿ May 27, 2016 22:19 |
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Happy Sisyphus posted:is this the new 'power of the cloud'? Can't tell if this is ironic, but from what I can tell, it pretty much is. 7c Nickel posted:Man I really want this to be good. Still a bit worried that they don't have strong art style going on the ships. Agreed, but I think the customization options and general craziness of the gameplay might make up for it. If someone can enjoy Dwarf Fortress for the gameplay, I think Worlds Adrift has a shot. S w a y z e fucked around with this message at 22:18 on May 28, 2016 |
# ¿ May 28, 2016 22:09 |
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Whoop got in before the cutoff, let's get off this garbage starter island and into the wild blue yonder
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# ¿ Jun 1, 2017 20:04 |
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I just made a run at the windwall in my special snowflake double engine ship and got my poo poo kicked in. The only real drag is the ten minute turn time on ships right now, anything I can do to improve that significantly?
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# ¿ Jun 3, 2017 21:38 |
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Alright, I'll give that a shot with a rebuild. I think my mistake was using the largest frame and then adding to it - didn't realize handling would be affected so drastically.
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# ¿ Jun 3, 2017 21:55 |
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I remember Rust having similar issues with individually placed wall blocks and I think their solution was to dynamically aggregate similar blocks into single units to simplify physics and graphics tasks. Since ships are a lot smaller I don't see that solution being viable, but could see some sort of physics simplification (gibbing, noclipping) for destroyed panels coming into play eventually.
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# ¿ Jun 10, 2017 20:01 |
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Guys this is gonna be a good goon game I'm calling it now
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# ¿ Jun 11, 2017 22:19 |
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I think I love you
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# ¿ Jun 14, 2017 21:43 |
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Jesus like 2000 people voted and more keys is winning by like 50 VOTEVOTEVOTE This poo poo is closer than the british election lets make sure our absolute boy takes it again
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# ¿ Jun 15, 2017 20:02 |
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The VOTEVOTEVOTE wasn't hyperbole I genuinely want you all to vote as many times as possible
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# ¿ Jun 15, 2017 20:10 |
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This is some ripe pubbie soil my friends
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# ¿ Jun 17, 2017 19:19 |
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Just realized the death-proof belt inventory slot exists This changes everything Nick Also, is there any way to strip parts off downed ships? I keep seeing core upgrades lying around and I want them
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# ¿ Jun 20, 2017 22:18 |
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Kind of a mix of both right now, honestly. Also the idea that you can brave a sandwall without instruments is a sick goon joke, rip my first ship.
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# ¿ Jun 21, 2017 18:42 |
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KM Scorchio posted:pretty pleased with how she came out That's a dope ship! Can she make it through a sandwall?
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# ¿ Jul 27, 2017 20:02 |
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# ¿ May 5, 2024 13:17 |
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This game rocks and I can't wait to play it again when it actually releases
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# ¿ Nov 1, 2017 19:31 |