|
Yea you can do exactly that when docked, there is a salvage deck/frame option once all parts are removed. Throw the parts midair so there is less chance of them glitching through the island surface.
|
# ¿ May 30, 2018 12:06 |
|
|
# ¿ May 11, 2024 09:41 |
|
http://steamcharts.com/app/322780 Population has never been better. Our discord doesn't have a regular crew yet so in the meantime I've been linking people to an allied discord to fill the gaps. My main learned some important schematics last night, including gliders. Almost ready to leave this endgame sector. In-game guilds should be coming in about two weeks. Mapping guild has almost finished the new world https://jerodar.github.io/WAMap/ Jackard fucked around with this message at 02:19 on May 31, 2018 |
# ¿ May 31, 2018 02:03 |
|
xanif posted:I like the most recent plan of putting an alt on the pvp ship while you leave your main on your own ship to farm knowledge on your own time. Also having spare (damaged) revivers so that we can pick people up without putting down a shipyard.
|
# ¿ Jun 8, 2018 16:00 |
|
While possible, soloing this game is not recommended. Even having one other person on your ship helps a lot. Until crew revivers are added, the simplest method for grouping is reserving one character for your personal ship or bank and registering the others to allied ships. Then allies do the same for your ship, and there's always something to do. Give a shout on our discord and crew up with people that have similar playtimes. Jackard fucked around with this message at 00:55 on Jul 6, 2018 |
# ¿ Jul 6, 2018 00:40 |
|
dogsupremacy posted:The problem is instead of doing all this work on furniture, cosmetics, nonsense they need to instead focus on re-balancing the game and providing any sort of fuckin content at all before all the pop bleeds off in a way that requires the least time and resources to implement. Factions and territory control and territory control are nebulous grand ideas for a road map but by the time they get to that and if they are implemented in an interesting way it may be to little to late.
|
# ¿ Aug 18, 2018 13:34 |
|
dogsupremacy posted:Look how weak this change log sounds its padded with hella fluff: #26 Alliances Update --- Hopefully the goddamned alliances (why do they still not work after four months of development?) --- Items like Clothing, Swivs, Cannons, Wings, Engines have matching icons --- Shipyard bubbles fade in/out instead of expanding/contracting --- Increased strength of wind in stormwalls and sandwalls --- Options for disabling fov, motionblur and speedshake --- Overheat graphics for cannons and swivguns --- Bugfix for the helm ejecting pilots for no loving reason --- Bugfix for ships flashing when they load and ghost ship parts --- Bugfix for multiple shipyards and ownership. Docking an unregistered ship to a shipyard clears ownership of the shipyard --- Bugfix for "overlapping" ship parts (maybe) --- Bugfix for gliders randomly not working --- Bugfix for moving ships disabling bombs --- Bugfix for permanent blights #27 Crafters Update --- Chests get better loot over time and no longer vanish when looted --- Creatures drop extra resources (like leather) depending on biome --- New resources and recipes for food, dyes, furniture, clothing --- Bugfix for "popping" ragdoll jumps and "channeling" ship parts --- Bugfix for sandwall and stormwall "preloading" --- Adding rocks and poo poo to sandwall --- Ciphers and schematic salvaging --- New smoother wind system --- Music system with guitar #28 --- Reviver charges (maybe) ?? --- Prevented ship parts from the same ship damaging each other --- Bugfix for lag when loading islands and "phasing" through objects --- New projectile system for island turrets --- Furniture: chair, table, shelf, stove --- Knowledge tree redesign Jackard fucked around with this message at 14:11 on Aug 18, 2018 |
# ¿ Aug 18, 2018 13:53 |
|
Alliances seem to be working now, if you are on Driss-PvP and want the tag then send an app to Slam Whales. You might have to use search for it to show up in their browser.
|
# ¿ Oct 10, 2018 21:26 |
|
Krinkle posted:My ship is gone and I can't spawn there and there's no explanation given. I'm warned when lightning strikes a building three islands away I couldn't care about but someone can steal or destroy my ship and I don't get a page about it. I'm sad.
|
# ¿ Oct 11, 2018 23:09 |
|
Krinkle posted:I just parked near a sheer cliff wall so you had to spider man over there and figured "good enough" because I was too lazy to make the node and park it. Ofaloaf posted:Is there a place where server maintenance is announced and regularly updated? Because the PvP server's been down an hour and a half at this point and I have no idea how long the wait still will be. Here is a tracker https://wa.glitch.me
|
# ¿ Oct 12, 2018 22:42 |
|
Also the chests are supposed to get better loot over time now so those ridiculous ones might be worth it? (screenshot if you can confirm this)
|
# ¿ Oct 14, 2018 20:34 |
|
Take glider/utility off of spacebar so it's not loving with your jumps and put it on something accessible like MMB. I use controllers pretty often but wouldn't recommend them for this, you need the precision grappling.
|
# ¿ Oct 16, 2018 14:06 |
|
Cheap Shot posted:I'm absolutely flabbergasted that ship designing and building is the same as it has been since the start of Alpha though. What on earth are they waiting for? It's like, the central aspect of this game.
|
# ¿ Oct 27, 2018 14:01 |
|
From the sounds of things they dont really listen to player reps (we had two people in the CCC) let alone players. E: our contribution was persuading them to get rid of the 24-hour cooldown on beacons Jackard fucked around with this message at 23:13 on Oct 27, 2018 |
# ¿ Oct 27, 2018 22:57 |
|
Latest updates. Progress continues at Cardinal Guild with mapping the new world, but there is no interactive map yet. Bossa needs to work on their feedback. They are selecting an all-new batch of player reps.
|
# ¿ Nov 3, 2018 22:44 |
|
They draw from names that people put into a hat.
|
# ¿ Nov 10, 2018 11:41 |
|
Cheap Shot posted:Designing frames and assembling ships is just painfully unfun and frustrating, and it’s just killed my desire to keep playing. Not worth the effort.
|
# ¿ Jan 23, 2019 04:58 |
|
7c Nickel posted:Virtually nothing of actual substance was obviously far too much. Now you will get nothing for the foreseeable future.
|
# ¿ Feb 24, 2019 21:23 |
|
Has that Sylvain guy ever not been full of poo poo? I can't remember a single worthwhile post from him.
|
# ¿ Feb 24, 2019 22:14 |
|
It's pretty good whenever the population spikes, but their glacial development leads to these kind of levels https://steamcharts.com/app/322780
|
# ¿ May 20, 2019 21:32 |
|
Feh!
|
# ¿ Jul 28, 2019 07:44 |
|
They also hosed with the placement rules around the same time as overheat so I couldnt make my little speeder bikes anymore.
|
# ¿ Jul 30, 2019 01:28 |
|
They didn't even have experience playing the type of game they wanted to make. So you want a flashy pvp shipbuilding game where you lose ships in an instant? We told them for ages, get your players off the ground: You don't make gathering basic resources a grueling experience, that's not fun and makes players timid. Give them local banks, increase the gather rates. You don't make shipbuilding require hours of effort, that's not fun, if its complicated you need to support that with stuff like blueprints. You don't make ships look like floating garbage, that's not fun, people want to customize their ships. Jackard fucked around with this message at 23:38 on Jul 30, 2019 |
# ¿ Jul 30, 2019 23:29 |
|
|
# ¿ May 11, 2024 09:41 |
|
I feel like a lot of Atlas problems stemmed from things being "always online" instead of logging off like in Worlds Adrift. The harbor and castle lag for sure. Dealing with offline raids at ridiculous times of day, and expanding defenses to compensate, and so on Jackard fucked around with this message at 03:04 on Aug 21, 2019 |
# ¿ Aug 21, 2019 03:01 |