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Happy Sisyphus posted:is this the new 'power of the cloud'? Looks more like a parallel/distributed model that just happens to make good use of cloud resources. Given that these sorts of models are a tremendous pain in the rear end to design, then if Improbable's framework works, it could make it way easier to design seamless and complex gameworlds.
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# ¿ May 29, 2016 20:50 |
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# ¿ Apr 29, 2024 06:51 |
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I'm reading their website right now, and it looks mostly like a way of keeping your server from choking if it gets too big or has too much happen at once. If it works that is.
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# ¿ May 29, 2016 21:21 |
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I'll be honest, I don't usually go for the survival crafting type games, but this is looking legit fun. Also Dongfleet is totally going to be a thing isn't it?
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# ¿ Aug 15, 2016 20:50 |
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The creator isn't half bad either. I futzed around with it yesterday and made this: Not the best at sculpting fine detail though. Placement can be a bit finicky too.
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# ¿ Aug 16, 2016 19:40 |
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Lastgirl posted:thats really cool though Well, I figured out how the workshop works, so if you want to play around on it, you can get it here. If you like the finger tree, try standing in the palm in afternoon or sunset. It's very pretty. If my experiences with people flying in games before mean anything, then people would probably just crash their ships into the fingers if they tried docking there. That's why I put a little landing pad/construction site behind the top wrist. Pavlov fucked around with this message at 01:38 on Aug 17, 2016 |
# ¿ Aug 17, 2016 01:34 |
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Hmmm... I can't tell if this one is meant to be a goatse reference or not.
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# ¿ Aug 30, 2016 05:15 |
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Wow it really is a bad games crew showing. I wanted a good game tho
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# ¿ Sep 1, 2016 04:32 |
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I never liked minecraft. I think I've played it for a grand total of an hour. This game seems more about being spiderman and crashing dong-planes into meticulously crafted sperg-islands.
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# ¿ Sep 1, 2016 06:08 |
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Drinkfist posted:(Although that is just the operating budget and I would probably need to pay the staff unless I was to like chain them down at their desks at gunpoint.) So you are familiar with running a tech startup.
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# ¿ Sep 1, 2016 06:15 |
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randombattle posted:Are people really implying here that the creators of I Am Bread are not going to put out a quality MMO? I was thinking about it, and all their games do seem to have something in common, and that's being based around a silly physics engine. The main gameplay here looks like a mix of silly grappling hook physics, and silly skyboat physics. I think even Reggin could have a little fun ramming people with his sky phallus.
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# ¿ Sep 1, 2016 22:35 |
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Yeah is it really that big though? Most of the actual space in the game looks like empty air to fly ships through. Then they have some random gen islands for trees and poo poo, some player made islands for setpieces, and a handful of dev made islands for special poo poo I think. They're also not doing the normal MMO thing of having levels, skill trees, quests, mob grinding zones, instances, 2^10 types of loot or all that poo poo. So they're not worried about that. Their ship building system is the only thing that actually looks kind of ambitious, and they put out a video that makes it look like it's in a pretty good place right now. It might have problems with longevity, but I can see it being fun while it lasts.
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# ¿ Sep 2, 2016 01:30 |
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But did no man's sky have me tediously sculpting giant hands for your amusement? I don't think so. Checkmate atheists.
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# ¿ Sep 2, 2016 02:05 |
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Third World Reggin posted:Going from single player to massive multiplayer is pretty ambitious. Yeah and I'd be suspicious if they were just announcing the concept. But they have gameplay videos where I can see the poo poo they have, is real, and exists, and it looks like ambition their team can handle.
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# ¿ Sep 2, 2016 06:11 |
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Oh sure, they could still gently caress up their netcode. Or the magic software package they're using for server infrastructure could be a hoax. But honestly that poo poo goes wrong in most loving MMOs I've played, so I always take it for a crapshoot. If they can actually get me on their servers playing the game though, the poo poo they already have there looks fun. That's better than I can say about most of the MMOs in development now.
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# ¿ Sep 2, 2016 06:40 |
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Hey Salt first lesson. If you're going to overuse emojis, at least use the SA ones. We got like, half a million.
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# ¿ Sep 18, 2016 19:00 |
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Yes, behold, the subtle and elegant secret language of goons.
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# ¿ Sep 18, 2016 20:01 |
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I think we can all strive for elegant efficiency in our dongships. Everyone knows it's not size that matters.
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# ¿ Sep 27, 2016 21:33 |
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They got teeny feets.
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# ¿ Oct 8, 2016 00:42 |
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Well, if you want a leg up on the launch, you have to get in on the pre-launch, and to really succeed on the pre-launch, you first have to master the pre-pre-launch, and to guarentee access to that...
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# ¿ Oct 24, 2016 21:19 |
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Ooh, they updated the island creator too. I might have to try making something again.
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# ¿ Nov 13, 2016 18:35 |
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I know the island creator lets you place treasure on your islands now, but I don't think you can place enemies. A lot of the old islands that made it into the game probably didn't get treasure re-edited into them though.
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# ¿ Dec 30, 2016 17:51 |
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I think so? Honestly I've screwed around with the builder but I never got into the tests. The builder definitely has the features that would let them randomly generate islands en masse.
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# ¿ Dec 30, 2016 21:06 |
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Somehow my island got in the game but I still haven't.
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# ¿ Jan 17, 2017 20:15 |
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Lastgirl posted:wow thats rude as h*ck Yeah the hand one. I only know because someone commented on the workshop page that they found the island in a test and some of the items were screwy. It's not the dev's fault though, the account for signing up for the alpha isn't connected to my steam account.
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# ¿ Jan 18, 2017 00:02 |
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Sure I'll take the key. PM me.
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# ¿ Jan 18, 2017 00:22 |
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I started this island forever ago and just finished. I might tweak it some more but I've used up almost all my polygon budget. https://steamcommunity.com/sharedfiles/filedetails/?id=847498148
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# ¿ Jan 22, 2017 01:40 |
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It's not really polish this needs, but tuning. A lot of what's wrong right now is the crunchy infrastructure stuff, like making the graphics and physics engine work right, fixing memory leaks and loading times and database issues. The game's never going to feel fully polished because it leans so heavily on user content and interaction. What it needs is a solid foundation so all the silly weirdness doesn't get frustrating. If they can nail that though the game will be great.
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# ¿ Jan 24, 2017 08:33 |
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Actually I wouldn't be surprised if they don't add territory claims. They seem to be encouraging nomadism, and having home islands like that might contradict that.
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# ¿ Jan 26, 2017 22:57 |
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I dunno. MMOs tend to need long term support from their devs, and this is a smallish team right? Splitting their focus probably isn't a good thing.
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# ¿ Jan 31, 2017 21:41 |
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Trust me I know, I'm one of the ones doing it for them. But that just lets a small staff sub in for a larger one. That small staff is still going to need to service the thing and help keep it fresh.
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# ¿ Jan 31, 2017 21:59 |
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Are you sure about that? I could see that for the wilderness islands but not for the more industrialized ones. Those would still be time-consuming. The community seems to self-vett pretty well so far. Right now it looks like most islands in-game are just the most popular ones on the workshop, probably with a quick pass to make sure they aren't full of dicks and swastikas.
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# ¿ Feb 1, 2017 02:21 |
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The bugfixes look great. They pretty much addressed all the major issues.
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# ¿ Apr 6, 2017 20:14 |
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I haven't had a chance to log in yet. How common were the respawners this time?
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# ¿ Apr 7, 2017 15:32 |
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So they definitely messed up databank and chest placement this patch. It's obvious they changed the size of the databanks to be way bigger, but it looks like to compensate for how much that would break a lot of islands, they're also ignoring the set databank placement on most if not all islands, and just placing them randomly, like if the creator hadn't placed any themselves. I had the suspicion on a few islands, but I was just on an island that I have subscribed to in the island creator, and they were definitely in different spots. The weirdest thing is it looks like they're also using random chest placements too. Don't know why, maybe that's by accident. So bottom line, don't look for pre-designed places for chests and databanks right now, they're more likely to just be scattered around in the open.
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# ¿ Apr 9, 2017 05:00 |
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I'm certain they messed up the chests on the island I checked, and pretty certain about a couple others. I only found one island that looked like it had a hand placed chest, and it didn't have hand placed databanks. Do you remember if there were any obviously placed databanks on the island with the loot rooms? It's possible that the importing system the devs are using first checks for databank spawns, and if it finds any, it removes the chests too... for some reason. Its also possible they just hosed up the importing in general.
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# ¿ Apr 9, 2017 20:01 |
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Possibly, or it could be an issue with the island creator itself, which can have issues with that. I haven't seen any seams yet, can you fall through them? If not then it could also be a game client issue.
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# ¿ Apr 9, 2017 20:19 |
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Ok, I just read on the official forums where someone is claiming that making your ship out of high conductivity metal makes it take less damage in a storm wall. That seems incredibly stupid, but probably worth trying out I guess.
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# ¿ Apr 10, 2017 15:02 |
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Noooo don't nerf gliders they were so fun. Also I don't see anything that makes crewing easier.
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# ¿ May 24, 2017 18:52 |
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Oh wait, I guess my alpha friend-key doesn't transfer. Welp, sorry game, those patch notes aren't worth 35 bucks. Maybe when you're finished.
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# ¿ May 24, 2017 20:25 |
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# ¿ Apr 29, 2024 06:51 |
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forge posted:It seems there were just hundreds of dead ships at the bottom of the world causing the lag before. He told me that they were manually removing That's on par with WoW using invisible rabbits for their quest triggers. There's no way that should have been so hard to fix.
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# ¿ May 31, 2017 22:51 |