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DLC Inc
Jun 1, 2011

funny how faces are the prime complaint when the human characters in most dark souls games are beyond the loving ugliest in almost any current gen game, so I guess this really is a true-to-form 2D adaptation

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DLC Inc
Jun 1, 2011

hit detection is sometimes just really loving bad in this. If anything the 2D aspect just makes me wish I could go 3D when bosses just pin you to a wall and you get hosed.

DLC Inc
Jun 1, 2011

Bugblatter posted:

You can't really get pinned since rolling allows you to pass through an enemy though?

Some of the hit boxes do feel a bit weird though. Enemy attacks seem to reach a little further than they look like they should and I swear my Zwei doesn't have as much vertical reach as the animation implies.

idk, I swear that rolling only worked half the drat time on the same attack as some bosses, it just makes me want to quit playing because of how much of a 50/50 it is. So far it just feels like Dark Souls but with retarded caveats only happening because it's on a 2D plain.

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