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People have of course already said "it's like a videogame", but I've gotta say it really is a videogame. The mute protagonist, who gets mission objectives that are displayed on a mini-map. Jimmy explaining how to use the grenades like a tutorial. More specifically, the ghille-suit Jimmy leading Henry through the abandoned buildings was literally the Mcmillan mission from Call of Duty 4. That aside I thought it was alright if a little dull in the end if you can believe it. When you see him shoot a few guys you've seen most of what its going to show you, with some variation to liven it up from fight to fight. Oh, there was a dude behind me who thought that ghille-suit Jimmy was the funniest thing ever, he kept saying "A talking bush!" and laughing.
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# ¿ Apr 11, 2016 04:26 |
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# ¿ May 14, 2024 04:56 |
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SuperMechagodzilla posted:We are always several steps behind Henry, as he sensing things that we don't and making decisions we can't understand except retroactively. The film is very non-immersive. Jenny Angel posted:This is part of why the film is much more a Russian dashcam video than it is a videogame, in that we as a Western audience watch the mayhem with a sense of befuddlement, but the point of view character is already immersed in that cultural context so it's, in a sense, just another day at the office for him I never felt this way at all. It never seemed like Henry knew something I didn't. I agree about the non-immersive part. Kramjacks fucked around with this message at 06:42 on Apr 11, 2016 |
# ¿ Apr 11, 2016 06:29 |
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I agree about it looking like a dashcam, it has a very real, almost strangely real aesthetic for the most part. Really, HH feels like one of these to me. https://www.youtube.com/watch?v=pBm_uZidDT0
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# ¿ Apr 11, 2016 06:47 |