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ThePlague-Daemon
Apr 16, 2008

~Neck Angels~
I'm not usually into higher framerates on movies but I think it would've helped this movie a lot. There were a few times when the action and camera movement got a little too fast and the motion blur obscured everything and made it hard to follow what had just happened. Some of the jump cuts during the action scenes made it hard to follow, too, but it may be that was necessary to keep the action fast-paced enough, and not just that they did it in multiple takes.

SuperMechagodzilla posted:

It's not exactly a question of knowing more than the audience. But, for example, you have the bit where Henry yanking on a power cable behind him so that a guy is struck by a flying TV. That's the sort of thing that requires spacial awareness that we lack. And we in the audience aren't treated to the camera lingering on the cable, or anything else that would illustrate the decision-making process as it happens.

In a videogame, it would certainly have to have been set up with some sort of tutorial thing.

The little icon would pop up so you know to press E to interact. Or H when he resets him arm back into place. With how much Far Cry and Blood Dragon influence there was, I wish there'd been a couple more of those.

ThePlague-Daemon fucked around with this message at 19:25 on Apr 11, 2016

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