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SugarAddict posted:I wasn't doing commentary for this, simply because I wasn't finding anything to comment about, but since you noticed would you like commentary on future missions? CommissarMega posted:Man, that music is just so drat generic. Couldn't EA have shelled out a few extra bucks to (re?)hire Frank Klepacki? This LP's getting better and better Pierzak fucked around with this message at 15:10 on Mar 30, 2016 |
# ? Mar 30, 2016 15:04 |
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# ? May 4, 2024 11:06 |
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I love the way the command center just kinda slides along the ground when you walk it in any direction other than straight forward.
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# ? Mar 30, 2016 17:49 |
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Pierzak posted:Yes please. It would help if the game was less boring, but bare C&C4 is pretty unwatchable even if I don't have to play it Ok, I will put commentary in, and yes, all the music you hear is actually ingame music.
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# ? Mar 30, 2016 20:09 |
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Mission 2: https://www.youtube.com/watch?v=fAPRQm9hHI8 Edit: Subtitle commentary is included.
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# ? Mar 30, 2016 20:39 |
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Surprise Multiplayer 1 "Getting pub stomped":https://www.youtube.com/watch?v=WqQv1UtfO7Y
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# ? Mar 30, 2016 20:59 |
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I always remember hearing rumours that C&C 4 wasn't ever intended to be the actual C&C 4, but that they'd made it as some free-to-play thing for the Asian market, and then for whatever reason they decided to make it C&C 4 rather than producing an actual game. I don't think I ever found any backup on that theory, though.
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# ? Mar 30, 2016 21:27 |
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PurpleXVI posted:I always remember hearing rumours that C&C 4 wasn't ever intended to be the actual C&C 4, but that they'd made it as some free-to-play thing for the Asian market, and then for whatever reason they decided to make it C&C 4 rather than producing an actual game. I don't think I ever found any backup on that theory, though.
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# ? Mar 31, 2016 01:05 |
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Mission 3: https://www.youtube.com/watch?v=jiWdh1SMv8I Subtitles are included. The first of many crappy missions.
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# ? Mar 31, 2016 20:08 |
SugarAddict posted:The first of many crappy missions. This line should of been on the first mission video. edit: They show off what is so far the most interesting bit of the game, salvaging a giant nod mech, and they don't even let you use it? You had to scuttle your support MCV to request another? Ulvirich fucked around with this message at 20:21 on Mar 31, 2016 |
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# ? Mar 31, 2016 20:12 |
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Quite apart from how much of this game just seems to be a poorly-thought-out mish-mash (I still can't figure out what the differences are between the crawlers, except that one of them can fly), all I can think of is how crappy and B-movie that giant robot looks.
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# ? Mar 31, 2016 20:26 |
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inflatablefish posted:Quite apart from how much of this game just seems to be a poorly-thought-out mish-mash (I still can't figure out what the differences are between the crawlers, except that one of them can fly), all I can think of is how crappy and B-movie that giant robot looks. Support makes mainly flying stuff and has support powers with global range. Defense makes mainly infantry and has buildings and can get an MCV shield. Offence makes mainly vehicles.
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# ? Mar 31, 2016 21:33 |
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PurpleXVI posted:I always remember hearing rumours that C&C 4 wasn't ever intended to be the actual C&C 4, but that they'd made it as some free-to-play thing for the Asian market, and then for whatever reason they decided to make it C&C 4 rather than producing an actual game. I don't think I ever found any backup on that theory, though. SupSuper posted:I remember reading about that in one of the old C&C threads, probably by Drunkill or Chronojam, maybe they'll show up again to fill us in on all the horrors. Tiberium was canceled and this threw a wrench in the agenda to have Command and Conquer be a "yearly release" property like EA's (at the time) madden or the medal of honor series as such the RTS team at EALA was scrambled to make their new project into a wide-release product. the story of why tiberium the (C&C FPS) was canceled is a story of a series of junior designerd too-quickly promoted, two managers for every five people, a ruby red ferrari, and lots of cocaine. skullhead tethyis fucked around with this message at 22:29 on Mar 31, 2016 |
# ? Mar 31, 2016 22:23 |
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skullhead tethyis posted:other C&C people can fill in more details, but definite reason is this quote:She added: "A lower quality game is not in the best interest of the consumers and would not succeed in this market." yeep, thats EA alright.
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# ? Mar 31, 2016 22:49 |
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Nod Mission 1: https://www.youtube.com/watch?v=3Jzq1Xt0bRU I hate this poo poo stain labeled a game anyways. No commentary. winning attempt at 25:50. Why couldn't they just give me control of the convoy, or I dunno, NOT GO THOUGH THE loving WARZONE? There is a perfectly safe path around the top side of the map, and you gently caress-ing IDIOTS decide "NO FUK U TAK ROUT THOU WARR ZON BECAUSE I SAD SO!", I even try to force them to go the other way but NOOOOOOOOOOOOOOOOOOOO, they don't even bother to give a reason why they have to go though that route. FUUUUUUUUUUUUUCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKK!!!!!!!!!!!!! I hate this game already.
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# ? Apr 2, 2016 07:14 |
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This is a worthy LP and SugarAddict seems to be genuinely giving the game a fair shake, but I can't watch this poo poo. It's the finale of a beloved franchise that grew up with me, being ground up and snorted into EA's nostrils. Command & Conquer deserved a proper sendoff. Hell, it deserved a spectacular big-budget finale with hookers on mammoth tanks. Instead we got this horseshit. A stalking-horse for paid subscription RTS units. It's not even "it would have worked without the persistent unlocks", it's just poo poo.
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# ? Apr 2, 2016 08:57 |
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Loxbourne posted:The finale of a beloved franchise that grew up with me, being ground up and snorted into EA's nostrils. Possibly new thread title, I think I have to ask a mod to change it.
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# ? Apr 2, 2016 09:12 |
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So apparently the only way to control the convoy is to keep your crawler away. That's amazing, removing the game's most defining feature from gameplay starting with the very first mission. E: That convoy truck just completely ignoring the cliff and driving off it was pretty good and also an indicator that the pathfinding in this game is excellent and beyond compare. SIGSEGV fucked around with this message at 10:04 on Apr 2, 2016 |
# ? Apr 2, 2016 09:51 |
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Blech, I forgot about this loving awfulness known as Tiberian Twilight. After watching a couple of missions I had to go and play some C&C95 to remind myself of how a C&C game is supposed to work. You know, with base building/resource gathering etc and ingame tech trees that work on a mission-by-mission basis and aren't entirely dependent on some horrible bullshit Korean MMO-style xp grind. And the voices. I don't know why they bothered trying to give each unit type a 'personality', because it just doesn't work. At all. You only and invariably end up with hundreds of the fuckers and they all somehow manage to end up sounding more generic than the "Awaiting orders/Affirmative!" voice clips of the original games with all this "JUSTICE!" and "POUR IT ON!" fuckery. Edit: So I watched the first one again and my eyes weren't lying to me after all. Obelisks of Light were doing practically NOTHING to starter units. What the actual gently caress. Also, this soundtrack loving blows. Just another thing that C&C4 completely missed the boat on regarding what makes C&C. ZogrimAteMyHamster fucked around with this message at 11:41 on Apr 2, 2016 |
# ? Apr 2, 2016 11:36 |
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ZogrimAteMyHamster posted:Blech, I forgot about this loving awfulness known as Tiberian Twilight. After watching a couple of missions I had to go and play some C&C95 to remind myself of how a C&C game is supposed to work. You know, with base building/resource gathering etc and ingame tech trees that work on a mission-by-mission basis and aren't entirely dependent on some horrible bullshit Korean MMO-style xp grind. quote:C&C4 completely missed the boat on regarding what makes C&C. This was the exact sentiment that raged on the C&C boards shortly after Twilight came out. Long term fans of the franchise hated pretty much everything about it. The counterargument, mostly forwarded by EA shills, was that the "formula" had gotten a bit stale and we should instead applaud EA for at least trying something new. The counter to that, of course, is that when you decide to be "audacious" and "try something new" you had better be prepared to accept that what you tried turned out not to work. So yeah. If you want to be charitable to this game (which I did until I saw the ending) you could say "EA clearly tried to shake up the formula and bring something new. Unfortunately, it didn't work out."
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# ? Apr 2, 2016 12:21 |
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What is funny is that the player having a single (or just a few) mobile production centers has been tried before, it was called Homeworld. This game if it was done right would basically be Homeworld: Deserts of Karahk. (Where you can make GDI and NOD jokes too.)
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# ? Apr 2, 2016 19:23 |
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Nod Mission 2: Part 1: https://www.youtube.com/watch?v=bQMBO4cH6no Part 2: https://www.youtube.com/watch?v=x8wyCCa81KE No commentary, because what is there to do commentary about? (nothing), because this is a
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# ? Apr 2, 2016 21:26 |
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I've finished almost every game I've ever bought, some because I was just really bored, some because they pissed me off so much that I was doing it out of spite. This game was one of the few who were so bad I just couldn't bring myself to play it anymore.
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# ? Apr 2, 2016 21:46 |
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I'm ok with them deviating from the the original C&C formula. I even liked C&C generals. The problem with this game is that the art and animation is just so poo poo. Why are the foot soldiers so huge? They are like some sort of anime chibi warriors or something. Like everything is out of scale and all the units sort of glide when they walk. Couldn't they have at least put a gram of that cocaine money to hiring some not poo poo animators and artists?
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# ? Apr 2, 2016 21:46 |
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Bobatron posted:I'm ok with them deviating from the the original C&C formula. I even liked C&C generals. The problem with this game is that the art and animation is just so poo poo. Why are the foot soldiers so huge? They are like some sort of anime chibi warriors or something. Like everything is out of scale and all the units sort of glide when they walk. Couldn't they have at least put a gram of that cocaine money to hiring some not poo poo animators and artists? Yeah the animations and art and even the UI are not great. I also thought generals was fine gameplay-wise, and like someone else pointed out other RTS games similar to this one with mobile bases etc can and do work. It's just that this one has nothing going for it aside from the C&C license. The presentation is half-assed and the gameplay of drawn-out tank vs tank slugfests can't compete with more dynamic and tactical RTS games like Company of Heroes or for that matter with broader, deeper RTS games like Sins of a Solar Empire. I mean, why would anyone play this when those games exist? Why would anyone play this when C&C 3 exists?
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# ? Apr 2, 2016 23:50 |
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Ah, god, this game. C&C95 was one of the first games I played, back when I was so young I barely understood what was going on. Tib Sun was maybe the second game I ever beat completely on my own. This game was so fundamentally disappointing that I ended up having a long talk with a therapist over my feelings about it. I am not even joking.
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# ? Apr 2, 2016 23:54 |
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I think you guys have already pretty comprehensively summed up what I want to say about why this game sucks, I can't really bring myself to watch them either - the hammy live action acting and Kane are really the only good parts. A little bit of my dislike is actually a personal taste thing, I really enjoyed the feel of the original C&C and RA being a near-future/alternate history where roughly real-world tech was the mainstay but every so often you'd see something like a stealth tank, obelisk, or mammoth tank and the fact that their sci-fi tech was a little rarer made it all the more cool. And rolling across the map crushing things with your army isn't the same if your army is limited to about ten guys and takes 30 seconds to crust just one enemy unit. And more importantly, Frank Klepacki's not there to provide some sweet 90s electro-rock to crush things to. I appreciate the designers trying to take a chance on a new formula for a rts game, but it kinda feels like a weird mashup of rts, moba and this thing.
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# ? Apr 3, 2016 11:02 |
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Sole Survivor has to be one of the stupidest things in the series, yet I wish I could have actually experienced it online instead of just the crappy & unsatisfying offline mode. Also, for whatever reason, until I clicked that link I was certain that it was going to be something to do with "Stalin vs Martians". Maybe this thread is just reminding me of utterly horrible RTS games.
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# ? Apr 3, 2016 11:44 |
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Crazy Achmed posted:I appreciate the designers trying to take a chance on a new formula for a rts game, but it kinda feels like a weird mashup of rts, moba and this thing. Someone compared the "mobile base RTS"-thing to Homeworld in the past, noting that it worked out perfectly well for that game, and I feel like one of the biggest issues(but hardly the only one, Christ no) with C&C 4 is the lack of Tiberium. See, I'm not sure how obvious it is from the videos: But there are literally no resources(except for the crystals you use to upgrade stuff). The only limit to your army is your unit cap and how fast you can produce them. This serves to make fights EXTREMELY grindy since both sides can constantly start producing new units as soon as one dies, resulting in incredibly unsatisfying stalemates or very slowly tipping near-stalemates
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# ? Apr 3, 2016 14:25 |
If you have to scuttle your crawler to request a new one, does letting your crawler die to enemy fire result in a game over?
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# ? Apr 3, 2016 15:30 |
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PurpleXVI posted:
What? So this game doesn't just have obnoxiously durable units but it has unlimited obnoxiously durable units, except for the very small unit cap?
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# ? Apr 3, 2016 15:39 |
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Cathode Raymond posted:What? Yes.
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# ? Apr 3, 2016 16:00 |
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SugarAddict posted:yeep, thats EA alright.
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# ? Apr 3, 2016 16:20 |
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Nod Mission 3 Part 1:https://www.youtube.com/watch?v=nJ79x7SGz-c Part 2:https://www.youtube.com/watch?v=wOEttIWQvVA No commentary because gently caress watching all that again. About the mission: The first time I did this, I thought I was being clever by going support so I can go air, NOPE, there's a ton of AA around the map and the veristoids are apparently allied with GDI? What the gently caress GDI? Using tiberium based lifeforms as weapons is NOD STUFF NOT U! I had to kill 2 crawlers, and there was a 3rd in the 2nd half of the mission, and then there's the artillery and all the AA turrets that start as GDI controlled. So I had to restart as offensive, and slog though the map again. I don't think I could have gotten the bonus objective without a second player so I'm now offering to do the LP with a partner, assuming you want to deal with the same poo poo I do. gently caress this game. You can PM me or post here or whatever.
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# ? Apr 4, 2016 08:11 |
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SupSuper posted:Funny, they used the same "quality" justification to cancel Generals 2 as well, even though that would've been a better send-off for the series, so now we're forever stuck with C&C4 as the game the franchise died on. Am I reading too much into this, or is Generals seen as not very good? Cause I remember getting it and the expansion pack and enjoying it just as much as Red Alert 2, and honestly a bit more than C&C3. Do I just have bad opinions on video games?
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# ? Apr 4, 2016 11:59 |
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Shoeless posted:Am I reading too much into this, or is Generals seen as not very good? Cause I remember getting it and the expansion pack and enjoying it just as much as Red Alert 2, and honestly a bit more than C&C3. Do I just have bad opinions on video games?
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# ? Apr 4, 2016 17:48 |
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ZogrimAteMyHamster posted:Not really, since Generals is a bit divisive. On release it was the definite black sheep of C&C; it's a fine enough RTS but doesn't stick particularly close to the C&C formula (no Sidebar/Construction Yard being the biggest and most obvious difference). As such it got mixed reception from C&C vets, with some saying it's alright but not really C&C, and others decrying it as some awful abomination that would be the end of the franchise. I'm in the former camp, as while I think it's still a pretty good game in its own right, it's certainly not the first game I think of when I see/hear the C&C name (that would be the original Red Alert). Generals also happens to be extremely... Republican.
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# ? Apr 4, 2016 20:18 |
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Montegoraon posted:Generals also happens to be extremely... Republican. TERRORISTS EVERYWHERE! ALL FORNERS ARE TERRORISTS! WE NEED TO SHOOT THEM ALL! THEY ONLY UNDERSTAND VIOLENCE!! TERRORISM!!!
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# ? Apr 4, 2016 20:32 |
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Isn't that just part of its charm?
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# ? Apr 4, 2016 20:47 |
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Generals' setting is also fairly more mundane, even if tongue-in-cheek. C&C makes for more interesting campaigns and characters.
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# ? Apr 4, 2016 22:39 |
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# ? May 4, 2024 11:06 |
SugarAddict posted:TERRORISTS EVERYWHERE! ALL FORNERS ARE TERRORISTS! WE NEED TO SHOOT THEM ALL! THEY ONLY UNDERSTAND VIOLENCE!! TERRORISM!!! AK-47s! FOR EVERYONE!
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# ? Apr 4, 2016 23:01 |