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This game is
This poll is closed.
Great! 180 32.61%
Awesome! 212 38.41%
Good! 160 28.99%
Total: 552 votes
[Edit Poll (moderators only)]

 
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Xavier434
Dec 4, 2002

Sakurazuka posted:

It's also probably not true so there's that too

Wait...what exactly isn't true? The 4.5 or the leak? I have not been following this stuff at all.

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Sakurazuka
Jan 24, 2004

NANI?

That the PS4.5 or whatever actually exists at all

univbee
Jun 3, 2004




Xavier434 posted:

Wait...what exactly isn't true? The 4.5 or the leak? I have not been following this stuff at all.

The most recent information we know about the PS4.5 is from a super-secret internal meeting that one guy spilled the beans on. The following two things keep it from being 100% bullshit:

- The guy was verified by NeoGAF as someone who would, at least, be legitimately part of such a meeting (although his exact details are kept private to avoid reprisals)
- The Wall Street Journal has written about it, and they're not the kind of place which blindly reports unverified rumors.

All of that being said, it can still be "true" but Sony hasn't necessarily committed to this plan, they could still silently 180, or at least the important parts (e.g. it could be a "PS4 slim" which plays 4K media but game-wise is identical to the current PS4). Or it can be one guy deciding to whip the internet into a frenzy for stock manipulation or "shits and giggles" for all we know.

Xavier434
Dec 4, 2002

Yeah ok. I have no reason to buy a PS4 before XV comes out so I might as well wait and see what happens between now and then, but this is all pretty loose ended stuff so I definitely will not be waiting unless a true confirmation emerges. Even if that happens, I will need to know whether or not it contains hardware upgrades that will noticeably improve performance. Besides, this game is probably going to come out on PC eventually so I can always throw tons of power at it then.

Thanks for giving me the cliff notes version of the rumor.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.


I love muck ups like this.

Super No Vacancy
Jul 26, 2012

Dapper_Swindler posted:

7 hours passed, still no confirmation email nor added to "your orders" list

cant stop worrying :(

i have the .50 charge for 2 copies. gently caress. so i cant cancel one.

don't worry I feel like we're getting 0

Josuke Higashikata
Mar 7, 2013


I went round to my brothers house to play the Platinum Demo.

It's a nice sandbox to get a try of the game's mechanics if nothing else. It kind of sucks as a complete package. The combat doesn't feel very satisfying.

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?
The second squeaky hammer not only squeaks but makes an over dramatic shockwave too. I refuse to use anything else and wish I could fight the last boss with it.

Xavier434
Dec 4, 2002

Josuke Higashikata posted:

The combat doesn't feel very satisfying.

What did it feel like to you?

Stormgale
Feb 27, 2010

Roflan posted:

I've barely been following the game but isn't food a pretty big mechanic in the game? Like you have to eat for various buffs?

You are encouraged to regularly make camp which gives your anime butler a chance to cook food for buffs yes.

univbee
Jun 3, 2004




Stormgale posted:

You are encouraged to regularly make camp which gives your anime butler a chance to cook food for buffs yes.

He obviously read the hit cookbook "Cooking for Buffs" :gay:

Tenzarin
Jul 24, 2007
.
Taco Defender
They are coming out with a FF15 movie and a 5 part OVA :psypop: Just release the drat game already!!!!

ImpAtom
May 24, 2007

Tenzarin posted:

They are coming out with a FF15 movie and a 5 part OVA :psypop: Just release the drat game already!!!!

They are, on September 30th.

kalensc
Sep 10, 2003

Only Trust Your Respirator, kupo!
Art/Quote by: Rubby
Perfect release date, just as the sun sets earlier and there's more reason to gallivant through forests on a chocobo from the comfort of my couch. Hyyyyyped.

Josuke Higashikata
Mar 7, 2013


Xavier434 posted:

What did it feel like to you?

Pretty uninvolved. It's an unusual feeling to me to have a game that is quite clearly in the same mould as an action RPG have largely automatic attacking.

It's hard to disconnect the style of this game with something like Kingdom Hearts, which does ARPG better than Platinum Demo or a much more distant cousin like character action games such as Devil May Cry.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Tenzarin posted:

They are coming out with a FF15 movie and a 5 part OVA :psypop: Just release the drat game already!!!!

They finally had some money again. May as well burn it all down the same way as last time, right? :downs:

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
Demo is fun, I can tell we're seeing only a fraction of the combat system. Once warp points got introduced suddenly the whole combat system took on another dimension and I think we're gonna get something really nice out of this. I felt like I had to fight smarter and actually anticipate when to use the dodge command before counter attacking and warping away; so you fight quick and agile. Good first impression.

EDIT: Frame rate drops are awful and I hope they aren't going to be in the final game. IT only happened a couple times though. This game's lighting effects are goddamn gorgeous, in general it looks great, particularly the giant room.

Carbuncle was cute, liked the little emojis.

8-Bit Scholar fucked around with this message at 16:26 on Mar 31, 2016

Stormgale
Feb 27, 2010

I found the combat in the old demo pretty cool, little getting used to but the ability to switch weapons fluidly for different attacks was cool

Xavier434
Dec 4, 2002

Josuke Higashikata posted:

Pretty uninvolved. It's an unusual feeling to me to have a game that is quite clearly in the same mould as an action RPG have largely automatic attacking.

It's hard to disconnect the style of this game with something like Kingdom Hearts, which does ARPG better than Platinum Demo or a much more distant cousin like character action games such as Devil May Cry.

The game is supposed to have two separate combat modes that you can toggle. One is supposed to allow for a less "automated" style. Is that the case with this demo and if so then which mode were you playing?

univbee
Jun 3, 2004




Tenzarin
Jul 24, 2007
.
Taco Defender
I hope it does come out for PC and then I don't have to ever use the playstation ever again. As time goes on the purchase just keeps getting worse and less use.

univbee
Jun 3, 2004




Tenzarin posted:

I hope it does come out for PC and then I don't have to ever use the playstation ever again. As time goes on the purchase just keeps getting worse and less use.

FFXV director Hajime Tabata told Engadget that the studio isn't currently working on a PC version of the game. But, Tabata said he was "aware of the big call for a PC version."

"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," he said. "We had to focus on the console version and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."

Harrow
Jun 30, 2012

I've tried really hard not to be hyped for this but I just can't not love a project as stupid, huge, and insane as this appears to be. I want in.

Gonna try the demo when I get home from work. The battle system looks pretty fun--looks like spells are usable items now and MP is just for weapon special attacks?--and I'm all in for this weird flying-car road trip with my anime bros.

Josuke Higashikata
Mar 7, 2013


Xavier434 posted:

The game is supposed to have two separate combat modes that you can toggle. One is supposed to allow for a less "automated" style. Is that the case with this demo and if so then which mode were you playing?

No idea, I booted it up and played through as default. I didn't have the luxury or real time to get comfortable and fully tailor my experience because I was visiting someone elses place. I didn't want to impose too much.

Sakurazuka
Jan 24, 2004

NANI?


Best Twitter account of all time

I said come in!
Jun 22, 2004

I was remembering this morning how hyped I was for Final Fantasy XIII and then I was disappointed by that. Also where is Final Fantasy XII-HD? :(

univbee
Jun 3, 2004




I said come in! posted:

Also where is Final Fantasy XII-HD? :(

On your PC in an emulator?

Xavier434
Dec 4, 2002

univbee posted:

FFXV director Hajime Tabata told Engadget that the studio isn't currently working on a PC version of the game. But, Tabata said he was "aware of the big call for a PC version."

"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," he said. "We had to focus on the console version and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."

I believe him fully when he says this too. What we do not know is how much and how long the developers have been working behind the scenes with an eventual PC release in mind even though they are clearly focusing on console optimization first. That is assuming a PC release is happening at all of course, but it probably is.

Terper
Jun 26, 2012


Josuke Higashikata posted:

Pretty uninvolved. It's an unusual feeling to me to have a game that is quite clearly in the same mould as an action RPG have largely automatic attacking.

It's hard to disconnect the style of this game with something like Kingdom Hearts, which does ARPG better than Platinum Demo or a much more distant cousin like character action games such as Devil May Cry.

https://www.youtube.com/watch?v=-7xMaHExr00

Xavier434
Dec 4, 2002

Decent interview with Tabata.


http://www.gamespot.com/articles/15-new-things-we-learned-from-final-fantasy-15s-di/1100-6436138/

quote:

1. The Platinum Demo will tie directly into the anime.

In the new free demo, players control Noctis as a little boy. He is in a deep sleep, and moves through a dreamscape at the behest of a mischievous little creature called a Carbuncle. Episodes one and five of the anime, Brotherhood: Final Fantasy XV, will tie directly into this demo's story, which explains a major injury Noctis sustained as a child. However, the team stresses that these additional pieces of media are just still backstory: you don't need to watch all of them to understand the in-game events of Final Fantasy XV (though you may want to).

2. To avoid shipping Final Fantasy XV as multiple games, the team decided to make the story a multimedia property.

"It's an idea that evolved over time," Tabata says. "That being said, initially, I did have an idea of this sort in my mind. Nozue-san joined Business Division 2, and as we communicated and discussed things, Kingsglaive started to formulate. Brotherhood, the anime, is something that we started to develop in discussion with [Akio] Ofuji-san, the producer. Since Ofuji-san is the marketing producer on Final Fantasy as well, those types of discussions started to really develop. The idea was there from the get go, but all these projects really developed over time."

"The initial starting point [for Kingsglaive] was when we had the idea to really complete Final Fantasy XV within one installment, and restructure everything and optimize it so it would be a story that's told within that one installment," Nozue adds. "We really focused on Final Fantasy XV's main game being from Noctis' perspective, about his kingdom and taking it back, and his growth as a king. When we had that discussion, we felt that it would be best to separate out the story of Regis and make it its own independent piece."

"We want Kingsglaive to be an entry point into the Final Fantasy XV universe."

3. Kingsglaive's main protagonist is Nix; he won't appear in the main game.

According to Nozue, the team didn't want the feature film to also use Noctis as its main focus. Instead, they chose to portray events surrounding Regis and Luna through the eyes of a totally different character, one that would be completely removed from the events of the main game. Enter Nix. "Final Fantasy has a very unique universe and the idea with this movie is wanting to bring the story down to a level more easily understood by a wider audience. We felt that rather than make the main character someone who is part of the main story, telling the story through someone who is a few steps away from the core cast allows us to better show things that are happening within the world that are more easily understood from afar."

4. Kingsglaive is nothing like Advent Children.

Advent Children was meant to be treat for players hungry for more stories in the Final Fantasy VII universe. Kingsglaive's intended audience isn't just Final Fantasy XV players, Nozue says--which is why the film will launch in summer, ahead of the main game's final release. "Advent Children was for people who had played the game and know the game, whereas the sole purpose of Kingsglaive is to get more people to get to know the universe of Final Fantasy XV," Nozue says. "People who may not know much about Final Fantasy or XV can get interested through Kingsglaive, which is meant to garner a wider appeal for the game. In that sense, the way we've developed Kingsglaive is closer to that for a true theatrical release. We want Kingsglaive to be an entry point into the Final Fantasy XV universe."

5. Some characters overlap between the main game and Kingsglaive.

Namely King Regis, Luna, and Ardyn. All three play very crucial roles in the story, and will have major screen time in both the game and the film. Tabata and Nozue not-so-subtly suggested that the audience should keep a close eye on Ardyn, especially.

Left: Regis now. Right: Regis in Versus XIII.

6. Regis was redesigned because of the film.

When Versus XIII was announced, King Regis looked very different. He was redesigned because of his growing involvement in Kingsglaive. The technology allowed the team to make highly-expressive character models, and they wanted Regis to look powerful in battle and regal in the film. "We changed his design up so we can really express his stature as the king, or his true nature in battle, and as a father. We wanted to hone in on that and up the expressive quality of that character," Tabata says. "That was happening on the Kingsglaive side, and to draw on that kingly aspect of Regis we redesigned and tried to get that image of Regis in the game closer to what was in the movie."

7. Final Fantasy XV has a theme song: Florence and the Machine singing a cover of Ben E. King's "Stand By Me."

The indie rock artist's rendition debuted with the latest trailer for the game, and plays over a montage of Noctis and his friends and family spending time together and battling. It's a surprising choice: typically Final Fantasy games that chose to adopt a song to represent them have gone with Japanese artists---Angela Ak sung Final Fantasy XII's "Kiss Me Goodbye," Faye Wong VIII's "Eye On Me", and Rikki "Suteki da Ne?" from X.

"I didn't know much about Florence initially," Tabata says of choosing the artist to represent his game. "When we were looking for an artist that had their own unique world in their own right, we wanted someone who would fit the world of Final Fantasy XV. We had a bunch of people come up with suggestions for artists to look into, and among those that popped up, we really felt that Florence would really flesh out the world and make it even more beautiful and bring in new fans and interest to the game."

Tabata also confirmed the song will play somewhere in the game--but it definitely won't be while our boys are on their road trip. It's not an appropriate song for a car ride, he says.

8. Cellphones, cars, branded camping gear... It seems like Final Fantasy is taking a Western slant for XV.

But Tabata says not quite, it's more a move to make the game globally accessible. "It's not that we were shifting from something so infused with Japanese culture into something significantly Western," he explains. "Of course, the people developing the game are Japanese, and to a certain degree the mindset and culture and the way we grasp things: these elements will definitely be infused to a certain degree in our product. That's why when we're looking at the world's setting, we wanted it to be something that anyone from anywhere from any country at any age would be easy for them to pick up and enter to world, that it would be familiar to them. That's why we have so many culture and influences dispersed through Final Fantasy XV: we wanted it to be accessible for everyone."

9. But like the tagline initially introduced alongside Versus XIII, this is still a fantasy based on reality.

"What's different from Versus XIII is, with Final Fantasy XV, we're really trying to modernize Final Fantasy to a certain degree. We're trying to express fantasy as if it was reality within this world," Tabata says.

"I've got 99 problems and they are all Noctis."

10. Get comfortable with Aranea.

You'll be seeing a lot of Aranea, the beautiful dragoon in iron armor introduced in the last Active Time Report. According to Tabata, she won't be pushing forward any major plot points, but you will encounter her frequently during the main story--and after. "Unrelated to the main story, you'll have numerous contact points with her throughout the game," he says.

11. The partnership with Roen clothing line is still in place.

When the game was still called Versus XIII, Square Enix announced a partnership with Roen, a high-end fashion brand. Most of the original clothing designs from Roen are still living in the game: the clothes on Noctis and Regis, and any kind of official attire in the Kingdom of Lucis, are all from Roen.

DOGS.

12. Whose dogs are those?

Those are Luna's dogs.

13. Why does Ardyn wear a fedora?

My exact question was, what is up with Ardyn's outfit? Tabata said Ardyn's appearance is all tied back to his personality. Think Kefka's clown outfit in Final Fantasy VI. "Ardyn has a really important role within the main story," Tabata explains. "He has his own unique mood and essence. Even within the world of FFXV he's kind of a hard-to-grasp character. But he's not just a little offbeat, he's an interesting and strange character. He is extremely smart and he has an amazing mind. That's why he has an important post within the Nifelheim forces. His attire helps to express the type of character he is."

14. You will not be able to play as Luna in combat, or fight alongside her.

Despite her large role in the story, Luna will not be your pal in battle. But the team hopes that people find her lovable, and they feel she will appeal to players easily. She will play a huge part in Kingsglaive.

15. There will be Moogles, and they're totally adorable.

"Within reasonable means, from a developer's perspective, as well as something meaningful for our players: yes, Moogles will be there," Tabata says with a laugh. "As you may know from game development we are always strapped on time, but we really worked out brains to figure out a reasonable way of incorporating Moogles into the game."

The he leans conspiratorially over the table and said with a straight, serious face: "I wanted to give you a note that they are very cute. It isn't cheap or anything."

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Did they secretly comission Kojima to make the song choice for the trailer?

Tenzarin
Jul 24, 2007
.
Taco Defender

I said come in! posted:

I was remembering this morning how hyped I was for Final Fantasy XIII and then I was disappointed by that. Also where is Final Fantasy XII-HD? :(

Different team, this was originally worked on by Tetsuya Nomura before they forced him to finally start working on kingdom hearts 3.

Augus
Mar 9, 2015



drat, this is pretty sweet. Wish I had known about the two other weapons and the air-dodging earlier, I'll have to replay the demo later and give them a try.

I think that the depth in this game is mostly gonna come from the sheer variety of different weapons at your disposal, rather than complex button combinations and canceling and stuff. It takes some getting used to but I thought the boss battle was quite fun.

Auron
Jan 10, 2002
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-auron.jpg"/><br/>Drunken Robot Rage

The demo runs like rear end, or maybe I was a little bit staggered after jumping in right after playing Resident Evil Revelations 2 (60FPS). It definitely didn't seem like a stable 30FPS. Combat isn't all that exciting, but its hard to base it off 30 minutes.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

Auron posted:

The demo runs like rear end, or maybe I was a little bit staggered after jumping in right after playing Resident Evil Revelations 2 (60FPS). It definitely didn't seem like a stable 30FPS. Combat isn't all that exciting, but its hard to base it off 30 minutes.

Yeah the game could barely handle its own size; when I made Leviathan appear, he drat near broke the frame rate.

Augus
Mar 9, 2015


I mean they did say beforehand that they're still working on the frame rate.
Also the game's camera completely shits itself if you mess around with a pile of physics blocks.

Lucas Archer
Dec 1, 2007
Falling...
The demo was okay, but the combat felt pretty clunky - I had trouble with locking on to enemies. I did gently caress around with the blocks and got really nice lag.

Josuke Higashikata
Mar 7, 2013



See, that's the kind of thing I want to see and the game should go a length to show you that you can do this and encourage it more actively.

r u ready to WALK
Sep 29, 2001

I really hope they scale back a bit on the detail for consoles to achieve a solid 30fps, the demo struggled to keep up but the scale of the scenery looks great. It definitely feels like a JRPG though, with kinda clunky movement and camera controls. The only game out of Japan that really nailed everything on the technical side recently was MGSV.

Fingers crossed they do a good PC port later so you can pile on the detail, draw distance and framerate!

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Linnaeus
Jan 2, 2013

The only things I didn't like about the demo were the frame rate and some of the camera angles.

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