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Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
D, Monument, i guess whatever the game makes the next city name by default. I can't believe inland options are even on the table when our unique unit is a boat

Caravans are only to be used for trade if you have no better options, cargo boats are where it's at when trade's involved.

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LeschNyhan
Sep 2, 2006

G looks good. Kilimanjaro is nice but since it's more or less confirmed an island it's less a priority than getting hulls in the water. At the pace you seem able to crank out wonders Stonehenge is what I'd risk pushing, especially since we've gone for piety.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
I'm glad that you're playing a game as Portugal and you've already beaten the barbarians. With the Spanish out so early in the game we might get some proper expansion running.


edit: regarding sodade, this thread needs Césaria Évora

https://www.youtube.com/watch?v=wXLUbWZnYvM

sheep-dodger
Feb 21, 2013

Mans posted:

I'm glad that you're playing a game as Portugal and you've already beaten the barbarians. With the Spanish out so early in the game we might get some proper expansion running.


edit: regarding sodade, this thread needs Césaria Évora

https://www.youtube.com/watch?v=wXLUbWZnYvM

Joke's on you, the OP set rival civs as Rome, Carthage, Spain, Brazil and Netherlands, it's the Portugal-gets-dunked-on coalition :v:

biosterous
Feb 23, 2013




Voting G and Monument. We are really hurting for culture.

ModeWondershot
Dec 30, 2014

Portu-geezer
Muito obrigado to Bloodly, gbuchold and Glidergun for their investigation into and corrections concerning game mechanics. For the purposes of an archived thread, I will look into adding an edit to the relevant portions of the LP correcting my mistakes at a later date.

To confirm Omobono's point, locations B and D are not mutually exclusive city locations.

Mans posted:

edit: regarding sodade, this thread needs Césaria Évora
https://www.youtube.com/watch?v=wXLUbWZnYvM

Agreed, when we get a little further out of the early game I will be finding more Portuguese culture to talk about, and music will naturally be a big part of that, stay tuned.

sheep-dodger posted:

Joke's on you, the OP set rival civs as Rome, Carthage, Spain, Brazil and Netherlands, it's the Portugal-gets-dunked-on coalition :v:

I feel like France needs to be in there in lieu of Spain considering the French are led by Napoleon who is literally the reason Dona Maria had to escape to Brazil.

Oh, and this also has to happen:

CURRENT VOTE TALLY

Location of City:

D: 6
G: 6

C: 1

City Name:

Based on general thread response, I'm going to call this one early and say that Luanda is the clear favourite and city names will be at Dona Maria's sole discretion in her moments of clarity henceforth.

That said, thanks to theamazingchris for an equally good and equally Portuguese name choice (one which will appear in the default name listing, actually), Monicro for expressing his indecision creatively, Gyra_Solune for properly leaving things in the hands of God and Omobono for considering alternate spelling options.

Production:

Monument: 6
Stonehenge: 5
Great Library: 1

Wow, really close here on location and production counts, and the Stonehenge :bandwagon: hasn't piled on as hard as I thought it would given the Piety start, but I'll be looking forward to how this turns out one way or another. In the event of a tie, Dona Maria will be responsible for breaking it.

Boa sorte!

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Gyra_Solune posted:

i guess whatever the game makes the next city name by default

It'll be Lisbon. The game goes for the first name on the list that isn't taken, so if you change city names on building them you'll just get the default capital over and over. I'm not a fan of it working that way, but oh well (especially since the reason is just because it prevents me renaming cities into dumb parodies of their default names when I'm feeling immature :v:).

Poil
Mar 17, 2007

D looks good to me. Did you know that Stonehenge isn't actually a henge? :v:

Luhood
Nov 13, 2012

Poil posted:

D looks good to me. Did you know that Stonehenge isn't actually a henge? :v:

What even is a henge anyhow?

Poil
Mar 17, 2007

Luhood posted:

What even is a henge anyhow?
Allow Stephen Fry to educate you. :eng101:

Araganzar
May 24, 2003

Needs more cowbell!
Fun Shoe
Let's have a D-lightful summer and build a beachside property. We'll eventually have Kiliminjaro available for winter sports.

Xelkelvos
Dec 19, 2012
I'd choose G and consider B for a third city at a later point

ModeWondershot
Dec 30, 2014

Portu-geezer
OK, with a couple last-minute votes in the results are as follows:

D will be the location of the city.

Stonehenge and the Monument are tied!


Update will follow.

Weirdo
Jul 22, 2004

I stay up late :coffee:

Grimey Drawer
One vote for stonehenge magic stone.

ModeWondershot
Dec 30, 2014

Portu-geezer


As mentioned previously, Portuguese early culture bore a distinctly Celtic influence, and this is also apparent in historical architecture seen in northern Portuguese territories as well as Spanish Galicia. The earliest architectural works still present include the Megalithic structures and small fortified settlements created from minimally worked stones, generally an indicator of difficult times full of conflict.



The later, more refined structures are part of something called the Castro culture, which is another term for distinctly Celtic craft and architecture present in Iberia. The term "castro" in this sense refers to a specific type of Celtic primitive hilled fort, and shares a linguistic ancestor with the word "castle". These sites are still visible in parts of Portugal today, with megaliths mostly visible in the south-central region of Alentejo, and the castro in the Norte (North) provinces.




The thread has determined that our second city should be placed southeast of Kilimanjaro between the nearby river and coastline, granting numerous advantages in the long term versus some slight disadvantages in the short term. As you will see, the start of the new location will be slow, but it will have a strong presence once workable tiles like the Sugar to the southwest and Kilimanjaro become available.

As to Lisboa, Dona Maria has decreed, despite the rational arguments of many of her people, that the gods must be appeased with a grand monument to time. The timepiece is also to be used to track the lifespans of the prized royal elephants. Though a significant portion of the populace is acutely aware of the risks involved in such an undertaking, their devout counterparts are dazzled with the idea and begin construction immediately, driven by a passionate fervor.



These passions are also reflected in the enthusiasm with which the army takes to the horde of Barbarians to the east. The less experienced, but more populous second brigade leads the charge.



The veteran brigade soon follows.



The result is a significant Portuguese advantage, since the Barbarians lose fully half of their forces and Portuguese casualties are fewer.



Vancouver, meanwhile, expresses a great curiosity in exploring the distant world, as they are now acutely aware of their isolated position. If the Portuguese were to find and report back to them on the discovery of a new Natural Wonder, they would be grateful and provide more Influence.



The next turn, we resume the onslaught.



The result is our first captured encampment. The soldiers loot the site for valuables and any captives are taken to Lisboa to work on the wondrous timepiece.



The Settler is almost in position, so the Warriors return towards the north for a little recuperation, and to defend against possible Barbarian retaliation from near Vancouver.



In Lisboa, some architects working on the device note that there might be advantages to using the horse populations nearby to ease the transport process of the stones, and the Worker moves to initiate their plan.



One Warrior will move back towards Lisboa, while another will remain close to the settler and heal in the new city created when the Settler is finished with their task.



With our path clear...



The city of Luanda is born.




Note that our production queues are significantly longer than Lisboa's were even at 1 population. This is a consequence of Luanda not being the capital, therefore it lacks the Palace building that contributes to early growth and resource output. As such, Luanda will take some time to grow as a city, but in support of our overall Imperial ambitions, we have them start work on a Monument.



Lisboa makes good progress on the structure with the people they have, though something odd does happen which you can see at the top just under the city name. Cities over a certain population size can start making demands for access to certain types of Luxury Resource, and upon fulfilling that demand, will begin experiencing faster Growth rates. Portugal in particular, with a focus on trade and their unique qualities, can realize these missions quite easily, but for now, I am mostly left wondering how Lisboans even know what incense is.



Through the power of eminent domain, Dona Maria informs the horses of Norte Lisboa personally that they are now her subjects and that they are to report to the structure immediately to provide support and prayer.



After first corralling the Queen back to her home, the citizenry are assigned the task of breaking the wild horses to prepare them for the task of transporting several tonne blocks of stone.



Luanda, meanwhile, is being used to heal the soldiers and some citizens are recruited into one of the brigades.



The Barbarian shipwrights, meanwhile, also demonstrate their (very) basic knowledge in order to avoid being crushed by elephants or sacrificed as part of the monument preparation. Their secrets quickly become the talk of Lisboa, and early plans are made to use the sailing ships to see what lies outside the known world.



For purposes of defence, meanwhile, we begin looking into the secrets of archery.



The warriors position themselves to defend the Worker against Brute incursion...



...but the first assault comes from the sea. Lisboa itself is the only unit that can engage, so the people loose arrows from prototype bows.



With Dona Maria's fevered ranting about the monument being halfway to completion, all hands and hooves in Lisboa dedicate their lives to its construction.



With the bows perfected from practical tests against seaborne mobile targets, the greatest minds in the nation begin to tackle the problem of getting the horses to more easily carry around hundreds of pounds of stone.

Our Warrior, meanwhile, scouts north to verify the state of Vancouver and its Barbarian guests.



It looks as though the city is mostly unharmed, and handily dealt with the invading force, leaving behind a camp with a token defender. The time is ripe to capitalize on the Barbarians' weakness.



From time to time, the game provides little scorecards on the progress of civilizations by various metrics. In this case, our abysmal total Culture output has resulted in us being dead last for total number of Policies. Not a surprise given our start, but something we should try to rectify for later on.



The Warrior moves in to assault the Encampment without waiting for backup, simply because the Brutes' fortified positions are still insufficient to garner them an advantage in otherwise even combat.



The other Warriors, meanwhile, move in over the hills to provide support, which would normally take forever were it not for Altitude Training doubling movement speed on Hills.



Thereafter, the Barbarian galley returns to seemingly harass Lisboa, but there is little it can do against an onslaught of arrows by itself.



With another Pasture complete, we consider our options. I was considering starting construction of the next Pasture, but it will not be done before the structure is, so there isn't as much of an advantage to going after the Production boost. Instead, we should ensure that Lisboa and Luanda continue to grow steadily, and to do that we should make sure our Happiness remains high, so our next move is to create a Cotton plantation to access another type of Luxury Resource.



The backup Warrior is almost on scene, and the first group fortifies to ensure there is no chance of reprisal (and there is not, since I now notice the Encampment spawned a Galley rather than a land unit).



With two turns until the structure is complete, the Workers begin their task creating a Plantation improvement for extra Gold.



The Warriors, meanwhile, move in.



Two versus one is hardly fair, and I wouldn't have it any other way.



The encampment is down, but this time our rewards are much more substantial.



Now that we have completed two tasks for Vancouver (destroyed an encampment and a nearby Barbarian unit) we have earned their Ally status. As defined on that screen, we get a unique bonus based on their Trait, and as a Maritime City-State, we get +3 food in our Capital and +1 food in every other city for being their Ally. That is an excellent payout and all the more reason to try and pursue City-State requests whenever they become available.



We also have a sight radius around the city of Vancouver thanks to that Ally status...and we now know absolutely that the continent ends on their north border. We are indeed all alone out here.



That's OK for now, though, it means we can keep our military lean and mean and our cities can focus on growth and building production mostly free of interruption.



Lisboa takes one more shot at a moving target and sinks it effortlessly.



The end is nigh.



God has seen fit to inspire a divine miracle in the hearts of the Portuguese, and through the visionary efforts of its citizens and the tireless labour of its animals, the creation now stands as a mark of greatness upon the countryside of...



...we built it in the water?

And so, as it was made clear after the fact, Dona Maria's project ultimately relies on measuring the passage of time by the ebb and flow of the tides, as well as the rate at which the the surging seas wear away at the stones of the mainland. The structure, originally conceived as a ritual circle or "henge", is now largely inaccessible due to its distance from the shoreline, and as such it becomes known as "Baia de Pedra", or "Stonebay". When the tide is low, it can be accessed by small boats, and to the amazement of the Portuguese and Vancouverians, it has occasionally trapped large fish wandering too close to the shoreline. The devout Portuguese recognize this as a sign from their Huntress that the Portuguese dominance over the beasts of the land must also be extended over the sea, and that a greater bounty awaits them in the vast ocean. Plans are made to begin the creation of a Lisboan sailboat to begin the exploration effort in earnest.



Almost as an afterthought, the engineers of Lisboa have also constructed a device to vastly simplify overland travel and transport, but with the structure complete the usefulness of the device seems lost on the populace for the time being. Time will tell if it sees a resurgence later on.



With that, Portugal's fate must be determined through its next discovery. What should our next researched technology be? All six are up for grabs as far as I am concerned, so choose whichever seems most suitable for our next step forward. Your choices are:



Mining: Leads to the creation of Mine tile improvements (+1 production on hills) and the ability to cut down a forest for purposes of access to some resources and production boosts to Cities.

Optics: Leads to the creation of the Lighthouse building and Great Lighthouse Wonder, which gives boosts to sea-based resources and the Wonder gives +1 movement and sight radius to ships. This also enables land units to embark onto Coast tiles and travel the same way early ships do, though they are at a crippling disadvantage in sea combat.

Horseback Riding: Allows creation of a new Military Unit, the Stables building, the Circus Maximus National Wonder and the Caravansary. These are all utilities of various types so there are decent military, production, and trade advantages to be had here.

Mathematics: We can create Catapults, Courthouses, and the Hanging Gardens we don't have because we didn't pick Tradition. This is not great by itself, but leads to better technologies down the line.

Philosophy: Allows creation of Temples, our tier 2 Faith building, the National College, which is an amazing Science National Wonder, and the Oracle, which gives a little bonus Culture and a free Social Policy. A decent choice given our earlier focus on Piety and learning.

Drama and Poetry: Allows creation of the National Epic, the Writer's Guild, the Amphitheatre and the Parthenon Wonder, each of which are for advancing our Culture game.

Nota bem, all of the technologies that aren't Mining are considered Classical Era technologies, and getting any of them will push our Civ into the Classical Era, resulting in changed visuals and a boost to all rates at which technologies from the previous Era become available to us.



Also, while I have chosen to pursue Monument construction for the time being, I would like to open up the floor to determine what Lisboa should produce after the Monument. Pick anything from the list, and whatever gets the most votes will start after the Monument is done in 3 turns.

Voting will close on Monday the 11th at 7 PM Eastern.

biscuits and crazy
Oct 10, 2012
Let's get a navy going with a pair of Triremes, built back to back.

Edit. As for the tech, let's research Optics next.

biscuits and crazy fucked around with this message at 21:58 on Apr 9, 2016

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Becoming a Friend or Ally(Or possibly just Ally?) has another benefit. Your troops may heal there as though it were friendly territory(20 per turn). Sometimes useful, sometimes not, still useful to remember at times.

kvx687
Dec 29, 2009

Soiled Meat

ModeWondershot posted:

...we built it in the water?

I love this stupid glitch. :allears: This is the first time I've seen it happen to Stonehenge though, usually it's the Pyramids or maybe the Oracle.

As for voting, go Optics, Lighthouses are pretty great buildings. Build a Caravan and trade with Vancouver, gold income is pretty low and will start dipping into the negatives if you build much of anything else.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Research Mining. Mines are useful and it's a basic tech we'll need sooner or later.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
Optiiiiiics the fact that we got Stonehenge so handily means nobody's anywhere near the Great Lighthouse and that's such a huge buff to a navy.

Then build double Triremes, first for naval security so in the future we can Cargo Ship it up, then to explore about.

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Optics, double triremes and then a lighthouse.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Optics- Lets be the first into the new age to show our power. Not that anyone can actually see us on our island :dawkins101:

Trireme -> Caravan Lets get some exploration and trade started up

Poil
Mar 17, 2007

Philosophy and a trireme with a trade route.

Do we have a name for our island yet? If not we could call it Săo Miguel.

Luhood
Nov 13, 2012
Horseback Riding! We've got three horses near Lisboa, how anyone could want to not rush Stables is beyond me. Then again I might just be overestimating the effects it will have.

That said, it would take some 9 turns to reach it. Thus let's go with Temple of Artemis, Goddess of the Hunt as she actually is, and when that's done rush Stables before going onto the Great Lighthouse.

PS: I would like to thank Poil, who were kind enough to show me the greatness that is QI. I had never before known such dry British humour outside of Top Gear, and I am now all the richer for it. DS.

Xelkelvos
Dec 19, 2012
Optics and a Trireme. After the boat, a Worker or another boat before rushing The Great Lighthouse to cement or naval superiority :getin:

Edit: Actually, after the first Trieme, a Scout or Warrior to explore the new lands we should invariably find.

Xelkelvos fucked around with this message at 04:06 on Apr 10, 2016

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Optics, Trireme

BDA
Dec 10, 2007

Extremely grim and evil.
Optics, Trireme, like everyone else says. Gotta go all in on our maritime tech now that we know we're on a tiny island.

LeschNyhan
Sep 2, 2006

I know everyone is going optics but I'm gonna suggest it's not the immediate priority. Lighthouse is pretty low priority for most AI and we don't yet know if our island is completely cut off by deep ocean, so we'd have to wait for compass to deal with that. Philosophy opens oracle, which could help us catch up for social policies, but also temples which will boost both our massive faith and eventually earn cash for piety policies. I'm reasonably sure we can reach Vancouver with a sea trade route and they pay more than a caravan.

Philosophy takes 15 turns, so my votes for build order are trireme, trade ship, water wheel more friends, money, and food are never a bad thing.

hopeandjoy
Nov 28, 2014



LeschNyhan posted:

I know everyone is going optics but I'm gonna suggest it's not the immediate priority. Lighthouse is pretty low priority for most AI and we don't yet know if our island is completely cut off by deep ocean, so we'd have to wait for compass to deal with that. Philosophy opens oracle, which could help us catch up for social policies, but also temples which will boost both our massive faith and eventually earn cash for piety policies. I'm reasonably sure we can reach Vancouver with a sea trade route and they pay more than a caravan.

Philosophy takes 15 turns, so my votes for build order are trireme, trade ship, water wheel more friends, money, and food are never a bad thing.

I agree with this plan.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I'm terrible at forming voting opinions, but I would like to say that I'm loving the various descriptions of Maria's antics. :allears:

LifeofaGuardian
Oct 26, 2013

Every part of every human being-even their ugly sides-is beautiful. There is no limit to beauty.
I'll also vote for Optics and I'll propose building a Caravan to trade with Vancouver. After that, build the Great Lighthouse as soon as it becomes available unless it takes an insane amount of turns to be built.

Glidergun
Mar 4, 2007
I vote for philosophy because science is God in Civilization and rushing the National College is the best way to get early-game science in Civ V.

While we're gearing up for that, build a trireme to go scouting around.

Poil
Mar 17, 2007

Luhood posted:

PS: I would like to thank Poil, who were kind enough to show me the greatness that is QI. I had never before known such dry British humour outside of Top Gear, and I am now all the richer for it. DS.
Glad you like it as much as I do. Here's the, almost, full playlist.

SilverGryphon
Oct 14, 2012

This might just be fun after all.

LifeofaGuardian posted:

I'll also vote for Optics and I'll propose building a Caravan to trade with Vancouver. After that, build the Great Lighthouse as soon as it becomes available unless it takes an insane amount of turns to be built.

Casting my vote for this. We need a navy so we can get off this rock and go find natural wonders for our buddies in Vancouver. Then go for Mining since at that point it will take like, what, one or two turns?

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Mining and then a Caravan

Thefluffy
Sep 7, 2014
I vote maximum navy as we are stuck on an island. And want research to focus on getting ocean-worthy ships ASAP.

Poil
Mar 17, 2007

I'd just like to point out that we can't actually get any ocean going ships for quite some time. There is a decent chance the island is connected to other islands with coastal water however.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
Oh right the actual reason we want to get Optics that I forgot is that we cannot basically found cities beyond our dinky island until we have that, since that's the tech that allows land units to go across water.

god wouldn't it suck if it's only deep ocean all around this starting island though hahahahaha

ha

:shepicide:

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician
Objectively the best move here is probably Philosophy but gently caress IT, RUSH ASTRONOMY :krakken:

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Xelkelvos
Dec 19, 2012

Monicro posted:

Objectively the best move here is probably Philosophy but gently caress IT, RUSH ASTRONOMY :krakken:

That's actually my strategy in Archipelago maps unless I'm Polynesia

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