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Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
:siren: PSN Community! :siren:

Chekans 3 16 posted:

Edit: Community is up, search for Goony Stardust and request to be added.




Dead Star!

It's a new moba-ish space game on PC and PS4. You play on a map made of a hexfield in various configurations, each Hex contains procedurally generated space junk field and a base to be captured. The base generates points and if you get enough of the points, your enemies HQ explodes. Either that or you can capture enough Hexes to connect to the enemies HQ square and explode their base yourself.

Gameplay is split between base capturing, ship to ship combat, and space farming green things to upgrade your bases defenses with turrets and mines and whatnot. All the ships control like Geometry wars. Scouts are small and fast, Raiders are balanced and have extra room for space farming, Frigates are slow but have the most offensive options.

The story lore is something about a part of space where criminals and jerks get sent, only the areas star is exploding and everyone wants to leave. I guess they also want to fight over space bases on their way out.







Mixed reviews from goons so far, but it also seems like a game that needs some time to be figured out and/or broken when someone figures out which gun does everything. And of course it's more fun with a team.

Intel&Sebastian fucked around with this message at 21:42 on Apr 8, 2016

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Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Valant/Space Humans

Scout - "Marksman"
+ Machine gun - Your bog standard twin stick shooter gun. The range is surprisingly small. All purpose.
+ Targeting Beacon - A sweeping scanner that locks onto enemies and lowers their armor
+ Missle launcher - Fires a dumbfire missle that can be detonated by hitting fire again. Upgrades make little missles come out after detonation.
+ Quantum shield - Temporary shield that makes you faster and stronger. Mostly for escaping stuff.

Raider - "Bulldog"
+ Blast cannon - A twin stick shotgun.
+ Sniper cannon - Like a FPS railgun, charges for a second and then fires a single fast round that hurts and slows another ship
+ Time bomb - Drops a bomb with a ten second timer that deals damage over a huge area. Can't be shot but can be EMP'd and disabled.
+ Suppression probe - Drops an AOE thingy that disables enemy weapons and devices. People can shoot the probe to end this early.

Frigate - "Vindicator"
+ Heavy Machine Gun - Bog standard twin stick shooter gun, XL edition.
+ Beam cannon - Shoots a giant laser, but stops your movement while it's in use
+ Missle turret - Looses your average twin stick missle barrage, homes in on enemies
+ Quantum shield - Temporary shield that makes you faster and stronger.


Ithid/Space vaginas

Scout - "Razor"
+ Blade Launcher - Shoots a homing missle
+ Shift slicer - A short "hyperjump" that blinks the ship from one spot to another. Hurts anything it goes through.
+ Energy Saw - Turns your ship into the center of a AOE damage effect
+ Spy Probe - Drops an AOE probe that cloaks friendlies, decloaks baddies, and ups the sensor range of anyone inside.

Raider - "Stalker"
+ Quill blaster - Regular ol shooty bit. Lore says it has "acidic membranes" but not sure if that means anything.
+ Seed Cannon - Chargable shot that shoots out an acidic goo when it hits something
+ EMP field - A field that disables enemy weapons and systems and also slows them. Disables you too for a bit.
+ Cloaking membrane - A toggle-able cloak. Didn't seem to have a time limit when I tried it.

Frigate - "Leviathan"
+ Swarm launcher - Launches a swarm. They home in on other ships and deal acidic damage.
+ Rail cannon - Fires one powerful shot that goes through targets.
+ Shift Maneuver - Teleport to a new location, leaves behind a field that slows enemies.
+ Cloaking membrane - A cloaking field that can cover nearby friendlies

Ithari/Space Robots

Scout - "Herald"
+ Shock cannon - Shoots lightning that hurts
+ Repair field - Heals friendlies, also heals you a bit
+ EMP Spark - Aimable weapon that causes EMP effects (defense down, weapons disabled, slowed)
:siren: PSN Community! :siren:

Chekans 3 16 posted:

Edit: Community is up, search for Goony Stardust and request to be added.


+ Absorbtion field - Temporary invulnerability shield

Raider - "Warden"
+ Shock launcher - A chargeable shot that shoots a good sized circle out that hurts people. Includes a shield while charging after some upgrades.
+ Plasma Trail - Leaves a TRON-like wall of goo behind your ship that hurts and slows baddies. Also boosts your speed a bit while it's being laid down
+ Sabotage pulse - A directed weapon that causes EMP effects
+ Defense probe - Drops an AOE probe that blocks attacks, and boosts attack of anyone inside

Frigate - "Justicar"
+ Lightning cannon - A sweeper type of weapon that electrocutes ships for damage
+ Chain lightning - Lightning that leaps from baddie to baddie
+ Repair field - Repairs all friendlies in a nearby radius, and gives them overshield status if they're already 100%
+ Barrier shields - Creates 3 shields around the Justicar





Various tips/tricks:

Intel&Sebastian fucked around with this message at 21:42 on Apr 8, 2016

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Pretty early but I was hoping to get some other people's strategies and impressions on what ships/upgrades are best and how to use them.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Yeah from what I can tell the small ships aren't for direct combat. All of them have a secondary ability that works more as support and their inherent ability is quicker base capture. Which makes me think when you're in a scout you're supposed to be attacking NPC bases and flitting in and out of battles providing annoying help.

I spent most of my time yesterday starting in a scout, helping establishing bases, and then switching to a raider and playing space babysitter for whichever base looked the most important.


Edit: But a great big gently caress yes to the Human Scout missles being fun as gently caress in dogfights. Predicting where someones going to be and detonating as close as you can to them is lots of fun.

Edit2: I think there are tools to deal with Frigates amassing and causing poo poo that just haven't come together yet. I have a feeling the human Raiders bomb move is going to be trendy very soon.

Intel&Sebastian fucked around with this message at 20:55 on Apr 6, 2016

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I think a psn group would work well for this, but I'm not anywhere I can make one right now.

I'm usually around after 8 weeknights, psn necrokart

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
A few impressions after another night:

I like 5 v 5 more than 10 so far. It takes a lot of coordination to take a base away from another team in 10, whereas battlefronts seem to organically happen in 5. On the other hand 10 is a grand time for space farmers because there's generally a hex or two no one cares about that you can spruce up real nice and get some xp's.

Human scout - Upgrade your scanner ability before guns, and maybe before missles if poo poo is going down fast. People who get "locked on" die very fast, especially in big scrambles. Besides this, get good with your missles. I have a feeling these are the real main weapon for the human scout. Learning to lead people and time your detonations seems to be the key. One thing I'm not sure about: when you're upgraded enough to have the little missles come out, I don't know if a direct hit or a close-hit and a few small missles hurt more.

Space Vagina raider - I think the main point of this one is combining your stealth and EMP attack for max trouble. I can't make heads or tails of the other weapons.

Human Frigate - Reminds me of playing Titanfall when you have a Titan, as in, there's a lot more "hit and run" mentality than you would think when you're in the big/slow/powerful thing, and it's a lot to do with the power that throws up a shield and ups your speed. People love to blow up frigates in this game so far, but I had a lot of success showing up, barfing offense until people notice (beam weapon if I'm far, guns+missles close), and then shield/sprint to a safer place when baddies start trying to kill me.

Every non-frigate ship - Your main weapon against frigates is range and speed. Every smaller ship seems to have at least one attack that doesn't fizzle out after a certain distance that you can use to harass Frigates. Unless you're that scout with the crazy spinning AOE thing, I haven't played much of that one yet but the strat there seems to be to get as close as you can to baddies all the time.



Edit: Something fun to try for two people: one person uses the space vag titan, one person grabs whatever else they like, both of you commandeer as many AI as you can and the spacevag titan stealths everyone. I haven't been able to try it yet but from what I've seen so far that would be enough to give any base a hard time. Especially if you manage to grab some AI frigates.

Intel&Sebastian fucked around with this message at 20:14 on Apr 7, 2016

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!

PyrE posted:

I feel like this game is very, very boring to play solo unless you want to farm ore. Getting just 2 people together to coordinate attacks makes the game so much more enjoyable.

I wish that Razor's energy saw was much stronger. I really want him to be a timbersaw parallel.

I think you can do that through the permanent upgrade/loot system. I can't say for sure but those seem to just make each upgrade a bit more effective rather than being a real true permanent boost.




I haven't seen a real comeback, but I did see a quick start fall apart hard last night because my team wasn't upgrading bases. I think there may be a case for not upgrading your home base the whole way, because I've never seen a team successfully blow one up before the ticket timer ends the game, but keeping the hexes attached to you upgraded is a no brainer.

Maybe they need to have actual combat and k/d affect the tickets more?

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
1. Someone make a PSN group plz

2. Let me know if you want anything put in the 2nd post, I want to get some more info from the touchpad help document in there but I haven't had time to sit down with it yet. Anything would help, like...if you know how the loot/upgrade system actually works, etc.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I use the Raider to farm and the little tron/paint trail move is super fun, I want to put in practice with it and come up with designs to foil specific situations. As is I just poop on people chasing me and leave streaks in the middle of battlefields. I like that the primary attack has wacky range too.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Sticking the Goon PSN group in the infopost.

No matter what happens to this game my dream is to have 2+ goons in Wardens making TRON mazes all over the place. Perhaps drawing crude phalluses?

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I would pay 20 dollars for dlc that turns the wardens streak move brown

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Defense probe is too fun to not grab for me. You turn yourself into an instant major annoyance shooting your main out of it, and when someone comes in to shoot it you can poo on them.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Yeah it's getting hard to pull myself away from Warden. I can get top attacker pretty regularly now, the way ships have momentum and the way people chase makes the tron trail way more effective than you'd think. There's a sort of lovely section of its upgrade where most people just lose their shield before it disappear or they get out, but after that its gravy. That and augments will help.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
It has to be a combo of not knowing how bad they can be yet, and ship momentum. I've seen a whole two frigates actually really go out of their way to avoid it or stay put when trapped.

The other mid size ships can be tough sometimes but I feel like I can use trails to either lose or kill any scout, and catch any freighter as long as I know where they are trying to move.

For scouts, lay down a shallow S shape when they start chasing and when they choose a side, curve off in the opposite direction while still pooing trail. At the very worst you will slow them down a lot (most people will give up), at best they get stuck in it. You might have to switch directions or something against a razor that hyper jumps around but it still works. In fact this is a great way to counter razors doing jumps and sawblade moves.

For frigates just wait until they get moving in one direction, even a little bit, lay trail and cut them off hard as you can without hitting them. This takes the absolute minimum of planning/prediction since once you get moving you are waaaaay faster than them.

Intel&Sebastian fucked around with this message at 16:31 on Apr 11, 2016

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I'm also going to predict that Warden tech takes a while to catch on solely because the main gun has the worst "feel", especially at the start. I had the same "uh is this doing anything?" moment when I tried it first.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
My Warden starts are generally the same, but after I get a level into the main weapon (at least) I gather up another 100 spacegreens from the starting area and cart it to a forward base. I also always end up putting one point into the defense probe at some point. Think of the defense probe as a big bubble with the same properties as your shield: NOTHING offensive can get through it as long as it's shields are up, and they respawn pretty quick as long as no one kills the actual probe itself. It also sticks around no matter how far away you are or how long it's been deployed.

If nothing is happening, drop it in the middle of a base. Now your bases core has shields and the enemy has to get to the probe before they can do anything, and the base and NPC's are still doing their thing too.

If you're on the edge of a battle, deploy it and harass people with your main weapon. They'll shoot back at you because no one has really memorized the types of probes by eye just yet, then if they're still alive they'll charge inside to get you...that's when you poop a tron trail in front of them, abandon the whole thing and set up shop elsewhere.

If there's a big battle going on, you can singlehandedly "walk" a large force towards a battlefront, or a base by keeping pace with frigates and re-deploying your probe every couple of seconds. Just stay a bit behind the main force (your main weapon goes through everything anyway).



misc protips from more weekend play:

Check out the help doc that pulls up when you hit the touchpad in the menus. There's a few mechanics that aren't explained anywhere else. Things like the type of forward base having effects on what kind of support it gives and giving whole the whole hex buffs if it's up to level 5.

Another tip from the help doc: Don't be afraid of massing up and attacking an upgraded base, especially if a team is focussing on it at the expense of other bases. They say it's counter-intuitive but worth it.

Pretty much the only time I reccomend against stealing the NPC ships as escorts is at the very start, and you're not a scout heading to a base. Other than that, the more the merrier and you are probably doing something more important than spinning circles around a forward base anyway.

If you just plain don't like one class of ship, consider a late game gimmick build. I don't have a frigate in my slots anymore, it's replaced by a human raider for late-game "dump all points into timebomb/core" build to break up hard spots.

Using the Frigate with healing is pretty much a way to get real people to escort you the way NPCs do. Especially with the lack of mic's on PSN. You also "overheal" people when they're at 100%

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!

bloodychill posted:

I&S, are you playing on an account other than NecroKart? Every time we were playing in a group this weekend, I'd look to invite you but it said you were busy in Tamriel.

Loooooooooool, no that's my wife. We share the account and I'm on pretty sporadically. You should send the invite anyway on weekends and weeknights.

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Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Jesus Christ I ran into some level 28 people yesterday. Human Frigates went from my favorite victim to pick on to HOLY poo poo RUN AWAY he's got a shield, a firehose of damage, he's catching up to me while I'm TRON trailing AND for some reason if he destroys me close range...any trail within range of the explosion (or their shield?) dissapears. It was nuts.

Also the help doc is absolutely right about the base number thing. You should treat that number as a "this is how badly you should be attacking this base". 4's and 5's generate ticket points like gangbusters.

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