|
burger time posted:How good a pc does it require? I have a desktop skylake i5, nvidia 960, and 16g of memory. I run the game with everything maxed out and am certified for ranked.
|
# ¿ Apr 14, 2016 21:17 |
|
|
# ¿ May 22, 2024 17:32 |
|
AnonSpore posted:You can also store titty mags inside the TE2(+) for easy perusal. Just remember to take them out before playing so that you don't end up with buttons that don't fully depress! I think that the buttons would be more depressed after everyone sees your preference of porn.
|
# ¿ Apr 14, 2016 22:59 |
|
Which is sturdier, the Hori fighting commander 4 or the Mad Catz Fightpad Pro?
|
# ¿ Apr 15, 2016 12:12 |
|
AndyElusive posted:Yes. Yes it can. Watching that live was SO GOOD
|
# ¿ Apr 16, 2016 01:56 |
|
A stick won't make you a better player. If you've spent your entire life playing on pad, you should probably stick with that. Also, try Killer Instinct. It is a good and fun game.
|
# ¿ Apr 16, 2016 14:22 |
|
I'm in a really weird situation with fighting game controls. I grew up with the NES and SNES as my consoles (yes I'm old), so the + pad is what I know best, especially since I played a TON of street fighter on the SNES. I never got into 6th or 7th gen console gaming, so analog sticks are completely alien to me. With motion characters, I do best with something like a fight pad, and basically never use shoulder buttons. Charge characters cause me crippling pain (no I am not kidding) after about 15 minutes on pad, so I have to use a stick to play those. For USF4 I mained Vega, so I used a stick, but for SFV, I switched back to pad because I did better with that. If I end up picking up Guile and he's a charge character, I'll have to switch controllers to play as him. KI doesn't require pad, because there are no charge characters.
|
# ¿ Apr 16, 2016 16:57 |
|
Brosnan posted:There are some good aspects to KI in terms of like, the feature set and stuff that the game comes with, but you are right that the game is about trading combos. The reason I didn't really suggest it as an intro game (even though I've heard the tutorial is great) is that KI's version of the neutral game is basically for one of you to be in a combo, and once you're in that mode, it's a weighted rock-paper-scissors game to see if the guy doing the combo actually gets to hurt you or not. This isn't right. KI's neutral is in fact a regular neutral game. KI has footsies. KI has zoning. KI has mixups. KI has all of those things in the sense that a normal fighting game has all of things. KI's difference is that the defender is still fully engaged in playing the game while getting combo'd.
|
# ¿ Apr 16, 2016 21:23 |
|
The idea that the combo game constitutes KI's neutral is ridiculous, though.
|
# ¿ Apr 17, 2016 00:55 |
|
ChazTurbo posted:Getting a Wireless Fighting Stick 3 for about 40 bucks out of curiosity and since I want something to gently caress around with and play arcade with games when I'm in bed. Any qualms I should keep in mind in terms of modding difficulty and dongle problems? People sperg out of milliseconds of latency, but a wireless controller is probably going to add visually noticable amounts of input latency. I mean, if you just don't care, that sounds fine.
|
# ¿ Apr 17, 2016 13:16 |
|
I bought a cheap used MKX PS3/4 controller while I was waiting for my real controller to come in. I don't know how, but it's possible for a controller to be worse than no controller at all. I'm only in it for 15 bucks, so it's not like I didn't get what I paid for, but all of the buttons barely clear the plastic, everything feels flimsy as gently caress, and the tactile response of everything is vague as hell. The D-pad is almost recessed into the housing, and directions are a crap shoot. It's so bad. edit: Everything about Real Bout is awesome.
|
# ¿ Apr 18, 2016 01:47 |
|
Jmcrofts posted:Requesting the video where balrog holds turn punch for like 30 seconds and it goes "SEVEN" That's in the homo genius series.
|
# ¿ Apr 18, 2016 04:04 |
|
Yorkshire Tea posted:This I get, but I just don't understand wiring at all. Each button has two connectors, one I assume is the ground and the other is the actual button. So logically I wire each button to the place it's meant to go on the board, strip the wire and screw down the board so it's tight against the exposed wire and then I'm meant to use the daisy chain to deal with the ground. This is the part I don't understand since the daisy chains have crimps on either side so if I wire two buttons to each other, I've used up their ground slots and can't wire them anywhere else. No. You don't have a ground in any of these circuits. It's DC + and -. Each set of buttons has its own common bus, and the signal return is its own wire. Keep the common for the directional switches separate from the common for the 8 punch/kick buttons. There are several reasons why this might be necessary, voltage may be one of them, but the main reason to keep it separate is because the wiring diagram says so.
|
# ¿ Apr 21, 2016 23:38 |
|
Gwyrgyn Blood posted:Did they ever mention how many sales the console versions had? Because the 60k+ PC sales sounded like a pretty solid chunk of the total sales of the game last I heard. But I dunno if there's any actual hard numbers floating around. I R DUM
|
# ¿ Apr 22, 2016 01:28 |
|
This seems suspiciously like holding a patent for having a playable game during a loading screen.
|
# ¿ Apr 23, 2016 01:08 |
|
dragon enthusiast posted:Pretty sure that patent just recently expired It did. It was a bullshit patent that never should have been awarded.
|
# ¿ Apr 23, 2016 01:32 |
|
I can't get DS4Windows to recognize that my Hori Fighting Commander even exists, even after i've downloaded the drivers. What am I doing wrong? Is D24Windows only meant to work with a dual shock controller?
|
# ¿ Apr 24, 2016 04:05 |
|
Am I stuck using joy2key then?
|
# ¿ Apr 24, 2016 04:17 |
|
Yardbomb posted:I've heard good things about InputMapper. It doesn't seem to detect the hori FC4
|
# ¿ Apr 24, 2016 04:33 |
|
Play Hyper Fighting. In a world where that exists, Super Turbo is not pure Street Fighter.
|
# ¿ Apr 25, 2016 01:26 |
|
Wait, SNK is releasing KOF in the US two days before it drops in Japan? That can't be right. those are still ps2 graphics.
|
# ¿ Apr 25, 2016 11:09 |
|
Where is this KOF gameplay at so that I can watch it and make an informed opinion about it?
|
# ¿ Apr 25, 2016 18:33 |
|
Smoking Crow posted:Where the gently caress is Rock Howard Seeing as how Geese is alive in this game, I'm guessing Rock is just a collection of dirty thoughts.
|
# ¿ Apr 25, 2016 23:59 |
|
Why would you want lovely Geese Howard when you can have actual Geese Howard?
|
# ¿ Apr 26, 2016 00:03 |
|
The sanford stick incident happened there. You never know when NLBC is going to make history.
|
# ¿ Apr 26, 2016 21:13 |
|
The US FGC is so poverty that they can't even afford to play a free game.
|
# ¿ Apr 30, 2016 05:05 |
|
Pomp posted:marvelous customs make a sturdy plexi case that i see a few locals using, and arts hobbies has a cheaper one but idk how sturdy it is. Speaking of, does anyone have one of these? How are they?
|
# ¿ May 2, 2016 04:04 |
|
It's a drat shame the steam version of KoF98 doesn't include the ROM.
|
# ¿ May 2, 2016 13:59 |
|
Zand posted:play good games, reject bad games. every og player I talk to basically agrees that sf5 is hot garbage and the new bloods are a joke. fgs are over and like any dead media the only thing worth consuming are the classics. play MSH
|
# ¿ May 8, 2016 22:45 |
|
Baal posted:SF4 and MVC3 look better than KOFXIV... But all of them look better than SFV. SF4 is a washed out fuzzy pastel hell compared to SFV.
|
# ¿ May 12, 2016 11:29 |
|
Nah.
|
# ¿ May 12, 2016 12:01 |
|
punk rebel ecks posted:I feel that Microsoft is much bigger than SNK. Microsoft didn't make KI.
|
# ¿ May 13, 2016 00:49 |
|
Ventana posted:I think maybe some other recent fighting games too, but yeah hopefully it's something more games do from now on. Not the most recent one from Capcom, though!
|
# ¿ May 15, 2016 14:20 |
|
Do... do you have nostalgia for Khusnood Butts?
|
# ¿ May 15, 2016 21:42 |
|
If loving Waku Waku 7 is wrong... that's bullshit, Waku Waku 7 is great.
|
# ¿ May 16, 2016 11:41 |
|
but it's such a hard read though
|
# ¿ May 23, 2016 00:09 |
|
man, can you imagine a deathmatch version of devil daggers? I ask because I cant.
|
# ¿ May 23, 2016 00:38 |
|
LORD OF BOOTY posted:Two-player limit, both on their own level (with a little PIP window showing the other guy's screen). Killing an enemy spawns it on your opponent's level; first one to die loses the round, best 2 of 3. Ah, the puzzle fighter model.
|
# ¿ May 25, 2016 12:08 |
|
punk rebel ecks posted:
Doesn't WNF run SFV on PC? I wish that I could say that I knew for certain, but that poo poo runs way past my bedtime.
|
# ¿ May 30, 2016 21:04 |
|
Nostalgia4Butts posted:btw i misspoke earlier i didnt design it i paid recroommasters to do it for me with the guideline of "make it look like an official SFV cabinet". i blame and i didnt want to take credit for their work. it looks great in person and im very pleased with it. how much $$$$$ did this set you back?
|
# ¿ Jun 5, 2016 15:34 |
|
|
# ¿ May 22, 2024 17:32 |
|
Tuxedo Catfish posted:skullgirls is Comb You leave Skinny Puppy out of this. Also, if anything, they're Karate Champ.
|
# ¿ Jun 7, 2016 21:42 |