|
This is pretty great, though I noticed Ian Olsen's name come up in the clues you were lightspeeding through in the first of those videos, maybe note down any names that come up that are apparently unrelated to the plot, so you can search them when you have nothing better to search. Also, once you know that there's someone of value inside the building, it never seems like anything you pull off of wire taps is useful at all (at least, it hasn't been so far) since once you've got the first couple coded messages, you'll have multiple suspects you can track down, who inevitably lead you to the rest of the plot, either directly or through the stuff stashed around their hideouts. So, rather than Check Data less, I would maybe recommend doing that more, and wire tapping less. Also, I can't speak for everyone, but I'd be okay if you scummed the floor safes once or twice to avoid breaking the plot super early, just because I'm hoping to see you manage to true clean sweep of every suspect, Mastermind, evidence, and CIA double agent in a plot. Just looks like it'd look awesome.
|
# ? May 11, 2016 02:21 |
|
|
# ? May 9, 2024 23:29 |
|
What happens if you 'google' for mastermind?
|
# ? May 14, 2016 23:05 |
|
Domus posted:What happens if you 'google' for mastermind? I'm pretty sure searching for a role directly just doesn't turn up results because that would be crazy overpowered.
|
# ? May 14, 2016 23:20 |
|
Domus posted:What happens if you 'google' for mastermind? Searching for roles, or anything invalid, just gives "No data" as a result.
|
# ? May 14, 2016 23:23 |
|
Domus posted:What happens if you 'google' for mastermind? Nothing. However searching for just 'a' will always bring up the mastermind.
|
# ? May 15, 2016 03:04 |
|
WhiskeyWhiskers posted:Nothing. However searching for just 'a' will always bring up the mastermind. If this is true I demand it be shown off at some point. I mean there's 26 of the guys, and you had to redo two of them, so I don't think it's a big deal if you cheese one to show off a dumb glitch/cheat code.
|
# ? May 15, 2016 03:50 |
|
EclecticTastes posted:
I will try it out (I fly home tomorrow), but if it's true I suspect it's because the mastermind would default to "Agent A" while unknown in all cases, so searching for "a" is considered by the game to be searching for "Agent A", thus giving you intel on the mastermind.
|
# ? May 15, 2016 05:29 |
|
CirclMastr posted:I will try it out (I fly home tomorrow), but if it's true I suspect it's because the mastermind would default to "Agent A" while unknown in all cases, so searching for "a" is considered by the game to be searching for "Agent A", thus giving you intel on the mastermind. Yeah, that's what I assumed too.
|
# ? May 15, 2016 05:32 |
|
CirclMastr posted:I will try it out (I fly home tomorrow), but if it's true I suspect it's because the mastermind would default to "Agent A" while unknown in all cases, so searching for "a" is considered by the game to be searching for "Agent A", thus giving you intel on the mastermind. Really? I've definitely seen a few Masterminds show up as Agent A in your videos, but you'd think they'd get a random letter, rather than always getting A. Well, it's a pretty old game, so I guess one can't hold such an esoteric design oversight against it.
|
# ? May 15, 2016 06:11 |
|
I......why would computers from a non CIA agency use the same codename style, let alone the same codename, that the CIA does? That seems crazy. So I assume you can search for any other letter of agent too. Because of course it's the same across all agencies, including illegal ones.
|
# ? May 15, 2016 21:21 |
|
Domus posted:I......why would computers from a non CIA agency use the same codename style, let alone the same codename, that the CIA does? That seems crazy. So I assume you can search for any other letter of agent too. Because of course it's the same across all agencies, including illegal ones. Why would a terrorist organisation leave one letter of its passwords on stickynotes attached to each of their computers?
|
# ? May 16, 2016 03:11 |
|
WhiskeyWhiskers posted:Why would a terrorist organisation leave one letter of its passwords on stickynotes attached to each of their computers? Having worked in IT for a decade now, that is completely believable. No matter how secure your infrastructure is, the end users themselves are the biggest security risk.
|
# ? May 16, 2016 05:28 |
|
The Case of the Summit IDs Hey guess what the Mastermind in this video is Agent A as well. I did some off-camera testing and it seems to be consistent; searching for "a" does indeed get you the mastermind. However, it refused to identify his role as such until I broke into his location and searched it; even other locations of the same organization seemed to cap out at name/city/organization. Still, it's pretty drat cheesy.
|
# ? May 17, 2016 20:39 |
|
They wouldn't be Masterminds by sticking around and leaving any trace of identification.
|
# ? May 19, 2016 03:00 |
|
You've already arrested the mercenaries' mastermind, so it wouldn't have been them. Guessing it's Dignity Bttn.
|
# ? May 19, 2016 04:02 |
|
Diggity button is a weird name for a terrorist organization.
|
# ? May 19, 2016 04:19 |
|
The Case of the Helicopter Pilot Next video is my attempt to cheese the game, so look forward to that on Tuesday.
|
# ? May 20, 2016 22:49 |
|
I think I'm starting to understand the scoring system. Basically, if you arrest absolutely everyone and collect all the evidence, that should get you a score of 1000, which I'd wager is the requirement for the fourth beach lady. From there, getting double agents (either turning enemies or accusing CIA guys) bring your score up past 1000, getting you to the casino endings.
|
# ? May 21, 2016 00:16 |
|
Does the game drag on long enough that it didn't need to make Mastermind's take multiple cases before getting captured?
|
# ? May 21, 2016 05:11 |
|
The Case of the Election Commission HQScalding Coffee posted:Does the game drag on long enough that it didn't need to make Mastermind's take multiple cases before getting captured? I've never had a Mastermind uncaptured long enough for them to do all the cases involved in a plot. But the cases/plots do tend to repeat; I think I hit that point shortly. (Which isn't to say you can cheat them easily; they have different agents and locations and such involved.)
|
# ? May 24, 2016 18:48 |
|
I'd just like to point out that in this last case, the CIA was backing the Social Democrats. Sounds kinda familiar. Somehow, a game made like twenty-five years ago managed to be topical. Sid Meier really is a visionary. EDIT: Also they keep asking you for the Dignity Battalion's leader, of all groups. Must have a high turnover rate over at Dignity Bttn HQ. EclecticTastes fucked around with this message at 01:34 on May 25, 2016 |
# ? May 25, 2016 01:27 |
|
Backing one far leftist group against another far leftist group. Sounds like the good ol' CIA. They probably had a bias on supporting private property. I call that group: Baad's Balds. Scalding Coffee fucked around with this message at 15:45 on May 25, 2016 |
# ? May 25, 2016 15:42 |
|
The Other, Other Case of the Travel Itinerary Next week I'll be switching to either Monday/Thursday updates or Wednesday/Saturday.
|
# ? May 27, 2016 21:46 |
|
Funny thing is, that was probably your shortest episode.
|
# ? May 28, 2016 01:27 |
|
In the last video, the two grenades that were thrown, both took out its carrier.
|
# ? May 28, 2016 06:44 |
|
The Other, Other Case of the Train Blueprints It's still Wednesday where I live so I'm technically not late with this update!
|
# ? Jun 2, 2016 07:33 |
|
You make one extraterritorial arrest and every terrorist and scumbag in the hemisphere suddenly all decide to get outta dodge. Stereotyping, I tells ya.
|
# ? Jun 2, 2016 15:07 |
|
I understand that if you arrest someone who has not played their part yet, you break the plot and cause some sort of timer for the other participants in the plot to go into hiding. I also understand that if someone, such as the courier fulfills their role, another timer activates for them to go into hiding. If you are interest in getting a full score, then wouldn't your best interest be to get as much intel before going on an arrest spree (which would also allow you to repeatedly scum safes in a less cheesy manner)? Then you start arresting from the top of the chain down. Or is it that you've found the timing of the plot to be too tight to be so inefficient with time? Or perhaps you just don't want to make a longer video? It seems to me that if you want to get everyone in the plot, it may be better to approach with a strategy than hope to turn the conspirators into double agents. What have you found as far as overall arresting strategy goes?
|
# ? Jun 2, 2016 22:42 |
|
In general my top priority is to prevent the crime. If it means something like what happened last video, so be it. I'd rather break the plot than fail completely. Obviously it's better to turn the enemy agents than arrest them, but if I can't do it with the floor safes presented to me, I try not to scum (though I did record at least one video showing it off). My second priority is as many arrests as possible. This is more about completion than score for me; I just don't like letting people get away. You're going to lose 120 or 200 points for not catching the Mastermind anyway. Also, depending on the rank of the enemy agents, it's entirely possible that they could be worth less than the value of a piece of evidence. I'll still prioritize the arrest over the evidence, though. Lastly I'll care about evidence and CIA doubles. Sometimes I go after evidence hard, but that's more in service of breaking the plot than score.
|
# ? Jun 2, 2016 22:57 |
|
Question. I may have missed it, but why when breaking in do you not wear the gas mask and full kit every time? Does it slow you down each piece of kit or affect the score or what?
|
# ? Jun 3, 2016 04:33 |
|
bunnyofdoom posted:Question. I may have missed it, but why when breaking in do you not wear the gas mask and full kit every time? Does it slow you down each piece of kit or affect the score or what? To get floor safes, you need to safecracking kit to open them and the camera to get the evidence from them. And you're limited to 5 items.
|
# ? Jun 3, 2016 04:51 |
|
Ah. The limit to five items is what I missed. What I was asking is why not bring everything Everytime.
|
# ? Jun 3, 2016 04:53 |
|
bunnyofdoom posted:Ah. The limit to five items is what I missed. What I was asking is why not bring everything Everytime. Figured that was probably it, but it doesn't hurt to answer both possibilities just in case. Having an option to bring more gear but have it slow you down would be an interesting twist, though. Shame Covert Action will probably never get a proper remaster considering how Sid feels about it. The fact that it's even got a working version on steam is a minor miracle.
|
# ? Jun 3, 2016 04:57 |
|
What does each notch of proficiency in a skill do exactly?
|
# ? Jun 3, 2016 06:25 |
|
Scalding Coffee posted:What does each notch of proficiency in a skill do exactly? There are multiple difficulty levels of each mini game, skills determine which level you get (so, awesome combat means you get the easiest combat maps.)
|
# ? Jun 3, 2016 06:54 |
|
wiegieman posted:There are multiple difficulty levels of each mini game, skills determine which level you get (so, awesome combat means you get the easiest combat maps.) The buildings, or when he gets jumped? Because Jesus Christ, the buildings could be worse?
|
# ? Jun 3, 2016 07:44 |
|
Derek Barona posted:The buildings, or when he gets jumped? Because Jesus Christ, the buildings could be worse? The getting jumped parts. Also note that one level of skill is not enough to offset one level of difficulty.
|
# ? Jun 3, 2016 08:02 |
|
CirclMastr posted:In general my top priority is to prevent the crime. If it means something like what happened last video, so be it. I'd rather break the plot than fail completely. Obviously it's better to turn the enemy agents than arrest them, but if I can't do it with the floor safes presented to me, I try not to scum (though I did record at least one video showing it off). From watching your, uh, interesting attempt at National, it looks like you're given a generous amount of time before the plot goes off, with multiple notifications on what's happening. I figure you could put off arresting someone when you're not even twelve hours into a case, at least, especially if you've got other leads and you know arresting them would send everyone else scurrying. I wouldn't call it "scumming" unless you leave and immediately re-enter.
|
# ? Jun 3, 2016 08:08 |
|
EclecticTastes posted:From watching your, uh, interesting attempt at National, it looks like you're given a generous amount of time before the plot goes off, with multiple notifications on what's happening. It depends on what plot it is, too. Some of them, there are agents who literally have jobs like "Initiated Plan" or "Contacted Parties", where all they have to do is just send off messages and then they all go into hiding. You can get notices of stuff like money being withdrawn or floor plans being stolen, but you only get notices of people going into hiding if you actually know about them first. If you have a name or at least an Agent X tag, you'll at least hear about it, but there's been a couple instances where he's busted an Organizer less than a day or so into it and gotten messages decoded that went to people who're already in hiding by that point because they've done whatever they needed to and bailed.
|
# ? Jun 3, 2016 15:28 |
|
|
# ? May 9, 2024 23:29 |
|
HerpicleOmnicron5 posted:If you capture a mastermind on Global, I will actually just straight up buy you Just Cause 3. The Case of the Herp Challenge featuring HerpicleOmnicron5 It is time to attempt a mastermind arrest on Global. May Sid Meier have mercy on my soul.
|
# ? Jun 4, 2016 18:07 |