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Wow, you really earned that copy of Just Cause 3. Now let's hope you can still play it with 37% of your body mass replaced by lead.
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# ? Jun 4, 2016 18:48 |
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# ? May 10, 2024 12:03 |
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That was beautiful. And yeah, Triti was some bullshit GUILT. Everything else was simple enough to deal with.
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# ? Jun 4, 2016 19:16 |
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Just as an observation, since there were only two rooms in that Mastermind hideout that you needed to get through, you could have taken the grenade variety pack instead of just the gas grenades, to have more options. Might have sped things up. Though, since you succeeded, I guess I don't have any... Just Cause to complain.
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# ? Jun 4, 2016 20:44 |
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EclecticTastes posted:Just as an observation, since there were only two rooms in that Mastermind hideout that you needed to get through, you could have taken the grenade variety pack instead of just the gas grenades, to have more options. Might have sped things up. The problem comes from switching grenades being slow and awkward, done with the F10 key and just cycling down between them. In an arrest where the key to success was leaving doors open to get out that split-second faster, messing with the UI is a huge time sink.
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# ? Jun 4, 2016 21:27 |
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I hope you enjoy your hard earned technically-not-mandatory racing-through-rings simulator.
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# ? Jun 5, 2016 03:13 |
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Xenoveritas posted:I hope you enjoy your hard earned technically-not-mandatory racing-through-rings simulator. They Remade Superman 64 - Let's Play Just Cause 3
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# ? Jun 5, 2016 03:40 |
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Those constant ambushes were not necessary and they keep spawning after you recover. How did they conclude that it should be in the game?
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# ? Jun 5, 2016 20:44 |
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Scalding Coffee posted:Those constant ambushes were not necessary and they keep spawning after you recover. How did they conclude that it should be in the game? Probably to dissuade players from doing exactly what I did: pounding your head against a brick wall until it gives. A more reasonable option would be to go to a different city to investigate another angle until suspicion dies down at the alerted location.
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# ? Jun 5, 2016 22:13 |
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The Other, Other, Other Case of the Travel Itinerary Behold the perfect clean sweep and the disappointing result. Also, I did not expect to need so many 'other's so quickly, or for the same mastermind to repeat a case.
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# ? Jun 8, 2016 17:40 |
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Congratulations on getting the clean sweep! As for the casino ending, doesn't the value of the participants also vary depending on their role? Perhaps because you had a good number of low value conspirators you only got one lady at the casino.
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# ? Jun 8, 2016 19:15 |
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Did I miss something, or did the score tally fail to include the CIA double agent you picked up? Also, it does look like you'd need to be on at least National to have reasonable odds of being able to achieve the best casino. I can't say I like that system, I'd have made the score requirements as a percentage of possible points (including the points for turning people). That way, what you just did would always be a maximum casino ending, rather than having to worry about the number and value of culprits.
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# ? Jun 8, 2016 22:06 |
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Nemo Somen posted:As for the casino ending, doesn't the value of the participants also vary depending on their role? Perhaps because you had a good number of low value conspirators you only got one lady at the casino. Yes, the value of an agent does depend on their rank. As for affecting the casino ladies: possibly. Time will tell, I suppose. EclecticTastes posted:Did I miss something, or did the score tally fail to include the CIA double agent you picked up? For whatever reason, the scoring system for CIA doubles is different. If you don't get a double, then you get marked 0/50 for each one you don't get. But if you do get them, rather than being marked 50/50, it simply doesn't count them at all. In effect, the penalty for not getting CIA doubles is to increase your possible score by 50 without increasing your actual score. If the endings are based on ratios, this is mathematically slightly in your favor. But it is confusing on the score screen.
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# ? Jun 8, 2016 23:02 |
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I think Sid's problem with this game may be that you're expected to be keeping notes if you want to excel at your task. There's a lot of leg work in-game that you can skip once you have enough notes about random agents and their loyalties and locations of hideouts and partial dossiers on masterminds, etc. You can still take notes during the break-ins, but that does lead to weird pacing issues. There's also the fact that most people aren't going to take notes anyway, so getting shot at can make names and plots rattle out of your skull in a way working a cipher under no pressure might not. The most important information is thankfully tracked by the game, but a lot of players might have to refresh their memory more often than Sid would like for his games. He seems like the type of cat who enjoys elegant systems that flow along smoothly, even if they are hopelessly convoluted under the hood. I can see the break-ins really harshing his current-day mellow, especially since it's an early work he's not proud of, and for some reason people keep inexplicably(to him) bringing up.
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# ? Jun 11, 2016 01:07 |
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Take out the action stuff and you basically have a Bond-themed version of Where In The World Is Carmen Sandiego?, which I guess is what he might've been going for. It IS sort of the odd man out among the rest of the activities you can do.
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# ? Jun 11, 2016 01:46 |
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I could see the break-ins being replaced by casing the hideout and setting up a quick action plan to raid/burgle the place with the help of whatever local assets were available. This could make getting in good with friendly agencies important and make moles more dangerous. Wiretapping and tailing and bugging (from breaking in) could help set up a successful capture/turning. Basically, the harder the difficulty, the less guaranteed good info from raids and the more setup needed to do them safely. If you're short on time, a risky raid may be all you can do.
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# ? Jun 11, 2016 02:55 |
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I've been playing on the easiest game difficulty and I've gotten cases where I arrest everyone minus the mastermind and gotten the full fraction but I'll still get the best secretarial pool/worst beach. I believe the game difficulty acts as a hidden coefficient when it comes to determining the ending.
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# ? Jun 11, 2016 04:10 |
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Having the Mastermind possibly be jailed each mission is a good start. You already need a whole bunch of missions and the RNG decides who get caught as it is. The agent sitting room should always have four safes, so you avoid the RNG screwing you over in that area. Suicide by grenades never gets old.
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# ? Jun 11, 2016 04:14 |
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What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions.
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# ? Jun 11, 2016 05:39 |
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WhiskeyWhiskers posted:What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions. You'd have to make turning double agents a lot harder, to make up for them being repeatedly useful.
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# ? Jun 11, 2016 06:15 |
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WhiskeyWhiskers posted:What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions. Hahaha! Think of the possibilities! You tackle a dude into a fruit stand while chasing him in three unrelated missions and suddenly he's terrified of fruit. So then you start stalking him even at the expense of you current mission, just to leave fruit lying around, positioned to panic him into dangerous objects. Before long he's a blubbering mess no matter wherever he goes because he's afraid of dogs, ladders, delivery men with panes of glass, you name it. Then you start working behind the scenes to promote him.
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# ? Jun 11, 2016 12:51 |
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The Case of the Metal Foundry Once again it is still the correct day to update in my time zone and therefore I'm not late.
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# ? Jun 12, 2016 05:06 |
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I think I was wrong about the grenades and that enemies are really using them to hide their position from your motion detector. I would be surprised if an AI was that creative.
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# ? Jun 12, 2016 07:02 |
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The game is on sale at gog.com for two dollars. A few more dollars for the bundle and you get a bunch of familiar Sid Meier games. Enough to unlock Spelunky either way.
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# ? Jun 13, 2016 05:33 |
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That bundle would be seriously tempting if I didn't already have these games.
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# ? Jun 13, 2016 05:48 |
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The Case of the Chemical Plant If you or someone you love has a last name of Baader, you might be a criminal mastermind and not even know it.
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# ? Jun 16, 2016 03:23 |
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Maybe you triggered a bug when you left the door open to shoot the guy, then his friend came upon a nonexistent body. I don't recall the last time you shot someone while leaving the door open.
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# ? Jun 16, 2016 07:06 |
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Have you considered bugging a person instead of an early arrest that breaks the case? It's taking a chance, but can give you a chance to catch the whole plot.
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# ? Jun 17, 2016 01:25 |
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The Other Case of the Metal Foundry Another day, another criminal mastermind put behind bars. BurningStone posted:Have you considered bugging a person instead of an early arrest that breaks the case? It's taking a chance, but can give you a chance to catch the whole plot. That would require either leaving and re-entering, which takes precious time, or bringing bugs instead of something else in my default loadout, which isn't useful enough often enough to be worth it. Besides, you can't control when a bug feeds you information.
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# ? Jun 18, 2016 16:44 |
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What arrests causes which of the occupations to go into hiding?
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# ? Jun 18, 2016 18:51 |
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Given the nature of the crimes, most roles are tied to at least one other role. The only 99% safe arrests you can make are Masterminds and anyone who has completed their task, though the latter go into hiding quickly. That's why turning people to double agents is so important to getting a clean sweep: a double agent is still 'in play' and therefore won't make anyone else go into hiding.
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# ? Jun 18, 2016 19:16 |
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The Case of the Industrial Warehouse featuring Derek Barona I am just publishing this video today and the commentary is already dated.
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# ? Jun 22, 2016 22:21 |
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What can I say? I like to keep things topical. And a month behind the rest of the world, but it was topical at one point.
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# ? Jun 23, 2016 03:00 |
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Nice work, 00 Goon.
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# ? Jun 24, 2016 06:39 |
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The Case of the Noted Chemist featuring Derek Barona Can Derek and I catch more than two agents this time? The length of the video suggests that yes, we can!
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# ? Jun 25, 2016 23:19 |
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Unfortunately, CM, I don't think the ringleader's formal interrogation worked out. Pretty great coincidence, getting a baddie named Pavel Chekhov. Also the infamous Baader family strikes again.
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# ? Jun 26, 2016 08:50 |
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The Other Case of the Industrial Warehouse featuring Derek Barona Will I capture the infamous [insert first name here] Baader? Only time will tell!
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# ? Jun 30, 2016 00:25 |
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We are really bad at this secret agent thing sometimes.
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# ? Jun 30, 2016 01:09 |
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Derek Barona posted:We are really bad at this secret agent thing sometimes. I am the best spy.
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# ? Jun 30, 2016 01:22 |
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Hey, as long as you're preventing criminal plots from succeeding, that's a good day in my book.
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# ? Jun 30, 2016 01:46 |
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# ? May 10, 2024 12:03 |
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The Other Case of the Noted Chemist featuring Derek Barona Does this plot only have two cases? Jeez. Also I made up my mind: after I capture my 8th mastermind, I'm taking another shot at Regional.
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# ? Jul 3, 2016 00:49 |