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Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Wow, you really earned that copy of Just Cause 3. :golfclap:

Now let's hope you can still play it with 37% of your body mass replaced by lead.

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Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
That was beautiful.

And yeah, Triti was some bullshit GUILT. Everything else was simple enough to deal with.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Just as an observation, since there were only two rooms in that Mastermind hideout that you needed to get through, you could have taken the grenade variety pack instead of just the gas grenades, to have more options. Might have sped things up. Though, since you succeeded, I guess I don't have any...

:cool:

Just Cause to complain.

CirclMastr
Jul 4, 2010

EclecticTastes posted:

Just as an observation, since there were only two rooms in that Mastermind hideout that you needed to get through, you could have taken the grenade variety pack instead of just the gas grenades, to have more options. Might have sped things up.

The problem comes from switching grenades being slow and awkward, done with the F10 key and just cycling down between them. In an arrest where the key to success was leaving doors open to get out that split-second faster, messing with the UI is a huge time sink.

Xenoveritas
May 9, 2010
Dinosaur Gum
I hope you enjoy your hard earned technically-not-mandatory racing-through-rings simulator.

CirclMastr
Jul 4, 2010

Xenoveritas posted:

I hope you enjoy your hard earned technically-not-mandatory racing-through-rings simulator.

They Remade Superman 64 - Let's Play Just Cause 3

Scalding Coffee
Jun 26, 2006

You're already dead
Those constant ambushes were not necessary and they keep spawning after you recover. How did they conclude that it should be in the game?

CirclMastr
Jul 4, 2010

Scalding Coffee posted:

Those constant ambushes were not necessary and they keep spawning after you recover. How did they conclude that it should be in the game?

Probably to dissuade players from doing exactly what I did: pounding your head against a brick wall until it gives. A more reasonable option would be to go to a different city to investigate another angle until suspicion dies down at the alerted location.

CirclMastr
Jul 4, 2010

The Other, Other, Other Case of the Travel Itinerary

Behold the perfect clean sweep and the disappointing result. Also, I did not expect to need so many 'other's so quickly, or for the same mastermind to repeat a case.

Nemo Somen
Aug 20, 2013

Congratulations on getting the clean sweep!

As for the casino ending, doesn't the value of the participants also vary depending on their role? Perhaps because you had a good number of low value conspirators you only got one lady at the casino.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Did I miss something, or did the score tally fail to include the CIA double agent you picked up? Also, it does look like you'd need to be on at least National to have reasonable odds of being able to achieve the best casino. I can't say I like that system, I'd have made the score requirements as a percentage of possible points (including the points for turning people). That way, what you just did would always be a maximum casino ending, rather than having to worry about the number and value of culprits.

CirclMastr
Jul 4, 2010

Nemo Somen posted:

As for the casino ending, doesn't the value of the participants also vary depending on their role? Perhaps because you had a good number of low value conspirators you only got one lady at the casino.

Yes, the value of an agent does depend on their rank. As for affecting the casino ladies: possibly. Time will tell, I suppose.

EclecticTastes posted:

Did I miss something, or did the score tally fail to include the CIA double agent you picked up?

For whatever reason, the scoring system for CIA doubles is different. If you don't get a double, then you get marked 0/50 for each one you don't get. But if you do get them, rather than being marked 50/50, it simply doesn't count them at all. In effect, the penalty for not getting CIA doubles is to increase your possible score by 50 without increasing your actual score.

If the endings are based on ratios, this is mathematically slightly in your favor. But it is confusing on the score screen.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think Sid's problem with this game may be that you're expected to be keeping notes if you want to excel at your task. There's a lot of leg work in-game that you can skip once you have enough notes about random agents and their loyalties and locations of hideouts and partial dossiers on masterminds, etc. You can still take notes during the break-ins, but that does lead to weird pacing issues. There's also the fact that most people aren't going to take notes anyway, so getting shot at can make names and plots rattle out of your skull in a way working a cipher under no pressure might not.

The most important information is thankfully tracked by the game, but a lot of players might have to refresh their memory more often than Sid would like for his games. He seems like the type of cat who enjoys elegant systems that flow along smoothly, even if they are hopelessly convoluted under the hood. I can see the break-ins really harshing his current-day mellow, especially since it's an early work he's not proud of, and for some reason people keep inexplicably(to him) bringing up.

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
Take out the action stuff and you basically have a Bond-themed version of Where In The World Is Carmen Sandiego?, which I guess is what he might've been going for. It IS sort of the odd man out among the rest of the activities you can do.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I could see the break-ins being replaced by casing the hideout and setting up a quick action plan to raid/burgle the place with the help of whatever local assets were available. This could make getting in good with friendly agencies important and make moles more dangerous. Wiretapping and tailing and bugging (from breaking in) could help set up a successful capture/turning. Basically, the harder the difficulty, the less guaranteed good info from raids and the more setup needed to do them safely. If you're short on time, a risky raid may be all you can do.

X_countryguy
Dec 31, 2007

Whatscha holdup, Tron? If you don't hurry up there's not gonna be any pizza left!
I've been playing on the easiest game difficulty and I've gotten cases where I arrest everyone minus the mastermind and gotten the full fraction but I'll still get the best secretarial pool/worst beach. I believe the game difficulty acts as a hidden coefficient when it comes to determining the ending.

Scalding Coffee
Jun 26, 2006

You're already dead
Having the Mastermind possibly be jailed each mission is a good start. You already need a whole bunch of missions and the RNG decides who get caught as it is. The agent sitting room should always have four safes, so you avoid the RNG screwing you over in that area.

Suicide by grenades never gets old.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions.

CirclMastr
Jul 4, 2010

WhiskeyWhiskers posted:

What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions.

You'd have to make turning double agents a lot harder, to make up for them being repeatedly useful.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

WhiskeyWhiskers posted:

What a modern remake of this game needs, is the nemesis system from Shadow of Mordor with enemy agents carrying across different missions.

Hahaha! Think of the possibilities! You tackle a dude into a fruit stand while chasing him in three unrelated missions and suddenly he's terrified of fruit. So then you start stalking him even at the expense of you current mission, just to leave fruit lying around, positioned to panic him into dangerous objects. Before long he's a blubbering mess no matter wherever he goes because he's afraid of dogs, ladders, delivery men with panes of glass, you name it. Then you start working behind the scenes to promote him.

CirclMastr
Jul 4, 2010

The Case of the Metal Foundry

Once again it is still the correct day to update in my time zone and therefore I'm not late.

Scalding Coffee
Jun 26, 2006

You're already dead
I think I was wrong about the grenades and that enemies are really using them to hide their position from your motion detector. I would be surprised if an AI was that creative.

Scalding Coffee
Jun 26, 2006

You're already dead
The game is on sale at gog.com for two dollars. A few more dollars for the bundle and you get a bunch of familiar Sid Meier games. Enough to unlock Spelunky either way.

CirclMastr
Jul 4, 2010

That bundle would be seriously tempting if I didn't already have these games.

CirclMastr
Jul 4, 2010

The Case of the Chemical Plant

If you or someone you love has a last name of Baader, you might be a criminal mastermind and not even know it.

Scalding Coffee
Jun 26, 2006

You're already dead
Maybe you triggered a bug when you left the door open to shoot the guy, then his friend came upon a nonexistent body. I don't recall the last time you shot someone while leaving the door open.

BurningStone
Jun 3, 2011
Have you considered bugging a person instead of an early arrest that breaks the case? It's taking a chance, but can give you a chance to catch the whole plot.

CirclMastr
Jul 4, 2010

The Other Case of the Metal Foundry

Another day, another criminal mastermind put behind bars.

BurningStone posted:

Have you considered bugging a person instead of an early arrest that breaks the case? It's taking a chance, but can give you a chance to catch the whole plot.

That would require either leaving and re-entering, which takes precious time, or bringing bugs instead of something else in my default loadout, which isn't useful enough often enough to be worth it. Besides, you can't control when a bug feeds you information.

Scalding Coffee
Jun 26, 2006

You're already dead
What arrests causes which of the occupations to go into hiding?

CirclMastr
Jul 4, 2010

Given the nature of the crimes, most roles are tied to at least one other role. The only 99% safe arrests you can make are Masterminds and anyone who has completed their task, though the latter go into hiding quickly. That's why turning people to double agents is so important to getting a clean sweep: a double agent is still 'in play' and therefore won't make anyone else go into hiding.

CirclMastr
Jul 4, 2010

The Case of the Industrial Warehouse featuring Derek Barona

I am just publishing this video today and the commentary is already dated.

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
What can I say? I like to keep things topical. And a month behind the rest of the world, but it was topical at one point.

Scalding Coffee
Jun 26, 2006

You're already dead
Nice work, 00 Goon.

CirclMastr
Jul 4, 2010

The Case of the Noted Chemist featuring Derek Barona

Can Derek and I catch more than two agents this time? The length of the video suggests that yes, we can!

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Unfortunately, CM, I don't think the ringleader's formal interrogation worked out.

Pretty great coincidence, getting a baddie named Pavel Chekhov. Also the infamous Baader family strikes again.

CirclMastr
Jul 4, 2010

The Other Case of the Industrial Warehouse featuring Derek Barona

Will I capture the infamous [insert first name here] Baader? Only time will tell!

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
We are really bad at this secret agent thing sometimes.

CirclMastr
Jul 4, 2010

Derek Barona posted:

We are really bad at this secret agent thing sometimes.

I am the best spy.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Hey, as long as you're preventing criminal plots from succeeding, that's a good day in my book. :colbert:

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CirclMastr
Jul 4, 2010

The Other Case of the Noted Chemist featuring Derek Barona

Does this plot only have two cases? Jeez.

Also I made up my mind: after I capture my 8th mastermind, I'm taking another shot at Regional.

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