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Black Balloon
Dec 28, 2008

The literal grumpiest



Only +5 hp from a two-level jump? That's the same bonus you got from your first level, and I don't recall gains normally being that awful. I wonder if it only actually gave you the stats for one level.

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Black Balloon
Dec 28, 2008

The literal grumpiest



Really wish I understood all the equipment and essence mechanics when I was younger. Instead, my sister and I just played co-op, and we broke the game with the partner's free movement mechanics. Slow, but effective!

Black Balloon
Dec 28, 2008

The literal grumpiest



AmewTheFox posted:

Speaking of which, I was meaning to ask about that. Does it just slow things down to a crawl because you have to do each individual movement, and does it let you do cool things like Ramuh using Thunder when you want to?

The chocobo player moves as normal, and all turns are keyed off that player's movement. The partner player gets to move around totally freely, and moving does not use your turn. When Choco moves, you get one action charged up, so you can move an infinite number of times, hit an enemy, then walk off scot free. I think you can only attack when you're within a few squares of Choco, but it still means that Choco is free to infinitely kite all enemies by walking away one step at a time, and just letting the partner take a shot then walk to safety. Done right, there's very little reason to ever take damage in most situations.

Black Balloon
Dec 28, 2008

The literal grumpiest



I never pay for poo poo from doom shops. Secure the escape and steal everything!

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