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KirbyKhan
Mar 20, 2009



Soiled Meat

Zanzibar Ham posted:

Ah, now I get it. I was a lot more conservative with my items (packrat mentality hooray...) so I didn't unlock the full potential of this game.

That's the mystery dungeon genre for you. It's a rouge-like that isn't mean and obtusely trying to kill a player. I was a literal child when this game found it's way to me and I remember it fondly. The game is forgiving enough with the early game that you don't really need to engage with a lot of the systems to win. It hits a nice balance of having the complicated mechanics that the OP is showing off be incredibly useful, while still allowing an 8 year old with 2nd grade reading comprehension have fun bashing his numbers against the gobbos.

Edward_Tohr, thanks for doing this LP. You are spot on about the Saturday Morning Cartoon vibe this game gives off. I can't wait to see what I remember and misremember about this game.

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KirbyKhan
Mar 20, 2009



Soiled Meat
If you want to simulate the true childhood experience just add 3-8 dungeon runs between each sidequest leg.

Chocobo's Dungeon 2 doesnt explain poo poo. I gotta give it up to this game, unlike any other roguelike I've ever played this can be bruteforced.

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