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Zanzibar Ham posted:Ah, now I get it. I was a lot more conservative with my items (packrat mentality hooray...) so I didn't unlock the full potential of this game. That's the mystery dungeon genre for you. It's a rouge-like that isn't mean and obtusely trying to kill a player. I was a literal child when this game found it's way to me and I remember it fondly. The game is forgiving enough with the early game that you don't really need to engage with a lot of the systems to win. It hits a nice balance of having the complicated mechanics that the OP is showing off be incredibly useful, while still allowing an 8 year old with 2nd grade reading comprehension have fun bashing his numbers against the gobbos. Edward_Tohr, thanks for doing this LP. You are spot on about the Saturday Morning Cartoon vibe this game gives off. I can't wait to see what I remember and misremember about this game.
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# ¿ Apr 29, 2016 08:56 |
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# ¿ May 8, 2024 12:53 |
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If you want to simulate the true childhood experience just add 3-8 dungeon runs between each sidequest leg. Chocobo's Dungeon 2 doesnt explain poo poo. I gotta give it up to this game, unlike any other roguelike I've ever played this can be bruteforced.
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# ¿ May 30, 2016 05:18 |