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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

hopeandjoy posted:

Man, at least the Pokemon Mystery Dungeons don't have this ID system, it sounds tedious as hell.

It's a standard thing in Roguelikes. It's to increase tension by not letting you know which items are safe to use, since it can create scenarios where you may be tempted to gamble on using an unidentified item to get out of a sticky situation. A safe way to identify items is to use some of them while you're on the stairs, so that if something bad happens, you can immediately go straight to the next floor. But if you identified an item with a good effect (by using it), that does mean it could be a while before you find another copy of said item.

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