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Weird I am looking at the date and it's way past April fools. Founders packs that are actually not a bad deal and they come with extra keys that get almost as much as the $10 founders pack. Devs that seem reasonable and look like they have a achievable goals as well as taking actual good feedback. But seriously this looks good and fun. I may just have to buy me a founder pack.
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# ? Apr 27, 2016 20:24 |
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# ? May 4, 2024 17:52 |
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It also goes without saying, but if your ship can equip a nuke ability, please do. Nukes solve everything.
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# ? Apr 27, 2016 20:36 |
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Back Hack posted:It also goes without saying, but if your ship can equip a nuke ability, please do. Nukes solve everything.
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# ? Apr 27, 2016 20:39 |
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gibbed posted:Allows for accidental point-blank nuking as well. Working as intended.
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# ? Apr 27, 2016 20:42 |
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Good news! I'm out of invites. Welcome to the party goons. FlyingKipper fucked around with this message at 22:38 on Apr 27, 2016 |
# ? Apr 27, 2016 21:10 |
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Server is up.
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# ? Apr 27, 2016 21:27 |
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Gwaihir posted:
This can work if the dreadnought stays aware of the situation and does something like jump to a damaged loner, unload, and immediately jump back to the tac cruiser as soon as the warp is back up. Especially if there is another ship guarding the tac cruiser. And/or if the tac cruiser has warp too and the dreadnought keeps an eye to make sure they don't jump too soon after the tac cruiser jumps in on them. Generally you're right, though. Don't abandon your healers, don't rush a group of the enemy alone, try to stick together roughly, etc etc. Edit to add my handy pregame chat for strangers: Shift+Enter for team chat. F to mark targets. Stay together. Shoot at what your teammates are shooting at. GLHF. nightchild12 fucked around with this message at 21:47 on Apr 27, 2016 |
# ? Apr 27, 2016 21:40 |
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I had forgotten how bad pubbies are at this game; I shouldn't have the most kills on a team while a flying tac cruiser you bads.
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# ? Apr 28, 2016 00:03 |
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My first game in stuck in the trader Renegade, went 9-1. Pubs are bad.
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# ? Apr 28, 2016 00:46 |
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Went 4/6 my first game as a Corsair. Figured it out near the end. Also I keep getting stuck in menus. All buttons are blanked out and I can't proceed.
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# ? Apr 28, 2016 01:01 |
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The UI is definitely the thing that has had far and away the least polish so far.
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# ? Apr 28, 2016 01:35 |
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m.hache posted:Went 4/6 my first game as a Corsair. Are you doing the tutorial by chance?
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# ? Apr 28, 2016 01:35 |
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Back Hack posted:Are you doing the tutorial by chance? I was in the marketplace and bought the Corvette. After a relog things are ok. Sidenote: Getting a hang of the Corvette. Zoom in and out, pick off straggler snipers. Also does anyone else find the Beam weapons to be very weak?
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# ? Apr 28, 2016 01:36 |
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The beam weapons are typically awwwwwful.
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# ? Apr 28, 2016 01:43 |
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Gwaihir posted:They're very similar, although I would say that Dreadnought has far better looking maps and environments vs generic boring space with asteroids. Ships handle similarly in both, but skills and abilities are more streamlined and work more cohesively together in Dreadnought. Can you elaborate on how ships are more cohesive in dreadnought than in FS? I actually like the bit where you can't outheal damage in FS and you need to be using active abilities like area shields and disables to turn around fights. Also you can use those boring old space rocks to stop being hit from the other side of the map, unlike what happens immediately in dreadnought. I've watched a friend play it and it looks like world of capital ships for all intentions and purposes.
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# ? Apr 28, 2016 01:54 |
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I sent in for an invite to this, never got one. Might snag a founders pack but I wouldn't say no to a code!
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# ? Apr 28, 2016 02:02 |
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Gwaihir posted:The beam weapons are typically awwwwwful. Yeah, I always switch them out with bolt guns if they're available, it essentially turns your corv. into a sniper; very useful for when people group up and you need to pick off a stragglers.
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# ? Apr 28, 2016 02:04 |
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Delacroix posted:Can you elaborate on how ships are more cohesive in dreadnought than in FS? I actually like the bit where you can't outheal damage in FS and you need to be using active abilities like area shields and disables to turn around fights. Also you can use those boring old space rocks to stop being hit from the other side of the map, unlike what happens immediately in dreadnought. At various points the skills in fractured space were just a lot more scattershot in effectiveness and whether they were really useful at all. (I bought in to fractured space early, and it's actually come a super long way- I still like it.) FS has a really wide range of ship classes and niche roles, much more so than DN does. Each ship has unique skills which help define whatever role it might have In DN you have the ship classes: DN (Tank/area denial) Destroyer (Midrange brawler/overall DPS) Tac cruiser (Utility and healing) Artillery (Duh) Corvettes (Anti-artillery/ganking people that wander off alone because they're bad), Weight ranges which are pretty strictly a trade off of health for speed (And sometimes damage, range, and other things in niche cases- Light snipers get 360 firing arcs vs restricted arcs on med/heavies, medium corvettes get full arcs vs lights) Meanwhile, every ship gets the same combination of skills: An offensive buff type skill (Plasma Ram, assault blink, siege mode) secondary weapon/secondary utility (Think heavy torpedos, or autonomous repair pods) defensive/utility (Anti-missile lasers, etc) mobility/self buff (Cloaks, afterburners, warp jumps, self repairs, etc). The skills are spread among multiple ship classes as well, although not every class gets access to every skill (Nuclear torpedoes are limited to DNs and DDs, etc) It feels like it ends up working out better if you want to coordinate as a team, everyone has skills they can use to get themselves out of a jam, move around the battlefield, dump extra damage, etc. Especially when combined with your energy based skills. Everyone can amp up damage, defense, or mobility, sometimes with big multipliers because of skill and officer interactions.
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# ? Apr 28, 2016 02:27 |
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Any word on controller support?
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# ? Apr 28, 2016 02:49 |
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m.hache posted:Any word on controller support? They mentioned controller support on a livestream recently and they said it was something they were experimenting with. There hasn't been anything more conclusive than that, though.
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# ? Apr 28, 2016 04:11 |
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Healer is credit to team!
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# ? Apr 28, 2016 04:30 |
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Dead Like Rev posted:Healer is credit to team! Dead, tac cruiser slave mvp. E: Goddamn, we were wrecking poo poo tonight, even when we were loving up we still came out on top. Back Hack fucked around with this message at 05:53 on Apr 28, 2016 |
# ? Apr 28, 2016 05:03 |
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Been playing this since alpha so its nice to see a thread here now that the nda stuff has been lifted. The game is fun and people should try it.
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# ? Apr 28, 2016 05:03 |
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Also we should get a list going of goons who play this, ign is kuvosa
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# ? Apr 28, 2016 05:34 |
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This game is tons of fun. Is there any way to change your flagship? EDIT: I figured it out. You have to click on your ship in the Hangar. Then when it opens up again, click on the picture of the ship again, select the ship you want to become the new flagship, then back out the the hangar and the new ship should be in the first slot. deathbagel fucked around with this message at 06:25 on Apr 28, 2016 |
# ? Apr 28, 2016 06:15 |
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Holy crap, getting the timing just right on Nuke->Warp Drive is the most fun poo poo. "Oh, you took a poo poo-ton of damage? Let me help!"
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# ? Apr 28, 2016 06:26 |
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I've been extremely curious about this game since the teaser trailer ages ago, but haven't heard much about its development. Is the gameplay anything like Fractured Space? How bad is the grind/research element? If anyone is feeling generous enough to toss me a code, I'd much appreciate it.
Lazermaniac fucked around with this message at 07:04 on Apr 28, 2016 |
# ? Apr 28, 2016 07:01 |
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Lazermaniac posted:I've been extremely curious about this game since the teaser trailer ages ago, but haven't heard much about its development. Is the gameplay anything like Fractured Space? How bad is the grind/research element? If anyone is feeling generous enough to toss me a code, I'd much appreciate it. There are a ton of streamers giving away codes, hop in one of their channels and you can probably get one within a 1/2 an hour.
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# ? Apr 28, 2016 07:14 |
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Lazermaniac posted:I've been extremely curious about this game since the teaser trailer ages ago, but haven't heard much about its development. Is the gameplay anything like Fractured Space? How bad is the grind/research element? If anyone is feeling generous enough to toss me a code, I'd much appreciate it. PM me your e-mail address and I'll send an invite your way.
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# ? Apr 28, 2016 09:19 |
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Thanks for the code! The game is really a ton of fun. I could see this turning into something great with some polish. A cool interesting thing I noticed is that it interacted with my Logitec G510 keyboard's light display. As my power depleted, my keyboard would go from green to red and then fade completely blank when I was out of power. It was a nice touch.
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# ? Apr 28, 2016 09:31 |
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if any of y'all have an extra key, I'll gladly make use of it. Been jonesing for a good space combat game for a while. no pms so vlk.3601 at gmail dot com
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# ? Apr 28, 2016 10:26 |
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Bad choices are made. a 5 day + download according by the launcher
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# ? Apr 28, 2016 12:35 |
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I liked World of Tanks and World of Warships. Hope I don't regret buying a Founder's Pack, since I'm a huge sucker for collectibles in these games. Downloading now.
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# ? Apr 28, 2016 14:48 |
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Lazermaniac posted:I've been extremely curious about this game since the teaser trailer ages ago, but haven't heard much about its development. Is the gameplay anything like Fractured Space? How bad is the grind/research element? If anyone is feeling generous enough to toss me a code, I'd much appreciate it. Hard to say since the economy aspect isn't really locked down yet. Everything costs a single credit to buy at the moment. The only grind is a global captain rank, and each level has a few unlocks split between secondary weapons/modules/crew skills. All the ships unlock by rank 25, which going by the last alpha test, took about 45 battles to reach with a 50/50 W/L ratio. So you don't have to research/unlock individual ships like in WoWs/Tanks/War Thunder, you just get more stuff unlocked to buy as you level up. There is no ultra obnoxious crew skill or slot restriction like Wargaming games though- Once you buy something you just have it, and you can swap out loadouts however much you want. No need to buy extra hangar bays/port slots/etc whatever to buy all the ships, you just buy them. IIRC you can only save 5 preset loadouts at once, but hopefully that's something that gets improved as the UI gets better. Gwaihir fucked around with this message at 15:06 on Apr 28, 2016 |
# ? Apr 28, 2016 15:03 |
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I suspect they will sell additional load out slots like mech bays in mwo.
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# ? Apr 28, 2016 15:16 |
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Lazermaniac posted:I've been extremely curious about this game since the teaser trailer ages ago, but haven't heard much about its development. Is the gameplay anything like Fractured Space? It's 75% the same thing, but Dreadnought is focused more on arcade-like action where Fractured is focused more on MOBA tactics. In Dread, everything is faster, there's actual cover for ships, and sense of scale actually exists, movement feels a lot more responsive and combat is always 15 seconds away. Things that Dread misses the mark on include: Graphics - Ships lack detail Directional tactics - 90% of ships have 360 firing range Variety - Fractured Space has a poo poo-ton of ability variety that all feel uniquely different compared to Dread which gives the same weapon/ability with slightly different effects.
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# ? Apr 28, 2016 16:40 |
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Yea primary weapons in DN don't really feel very different at all. FS has some really good variety for primaries and the primary effects on using them successfully, too. Same with the ship armoring- FS armor sections can be broken, but DN is just universal at the moment afaik. I do think both have great looking ship designs, but I am a big fan of the extreme greebling that a lot of the FS ships have.
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# ? Apr 28, 2016 17:53 |
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http://steamcommunity.com/groups/GOONNOUGHT made a steam group for Dreadnought
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# ? Apr 28, 2016 18:21 |
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If there's any codes left floating around I'd love one.
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# ? Apr 28, 2016 19:26 |
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# ? May 4, 2024 17:52 |
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Skoll posted:http://steamcommunity.com/groups/GOONNOUGHT made a steam group for Dreadnought joined
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# ? Apr 28, 2016 19:29 |