|
Welcome to the Heavy Gear Blitz thread, OP layout What exactly is Heavy Gear? Heavy Gear is a tabletop miniature war- and roleplaying game setting. Around since 1995, at first the game was pretty much a Battletech knockoff What’s the setting like? The Cliff Notes version as follows: By the 62nd century, humanity has spread itself across a handful of colonial worlds. Most of these colonial worlds, however, are less-than-ideal for human life and civilization. Hundreds of years ago, the megacorporations that had come to rule Earth deigned the colonial ‘experiments’ unprofitable and shut off the Tannhauser Gates, the hypergate network that formed the backbone of travel and communication between Earth and her various colonies. Cut off from Earth and eachother, most of these colonies withered away over the centuries, but a handful survived - one among them Terra Nova, a resource-rich if harshly-habitable planet climate-wise somewhat halfway between Earth and Mars (and the primary focus of the setting). The surviving colonies each developed into their own direction, and Terra Nova ended up splitting into two major factions, North and South, each based on one of the planet’s habitable polar areas, warring over the uninhabitable but resource-rich areas near the planet’s equator (and conveniently leaving a setup conductive for wargaming). The two factions fought on and off for centuries until Earth reunited itself under a single banner, reactivated the hypergate network, and sent off a warfleet to bring the remaining colonies - who had since become independent, and mostly not too fond of the Earth that had abandoned them for profit - back to heel. While the first invasion of Terra Nova was repelled, the CEF and its allies are now gearing up (ha!) for a second go. Now, Terra Nova is being fought over by both the North, South, the Earth Colonial Expeditionary Forces, and a handful of other factions trying to gain from the conflict. The stars of the settings are the titular Heavy Gears, multi-meter tall, bipedal humanoid war machines developed by the Terra Novan colonists. While the first Gears were essentially the equivalent of a forklift with a couple of guns bolted on, ‘modern’ gears are nimble, flexible units that straddle the line between ‘tank’ and ‘ridiculously heavy infantry’, particularly at home among difficult terrain conventional vehicles cannot operate in. Predictably, while Gears are a Terra Novan development, the other factions also have their equivalents. What kind of games are there? The gameline includes a number of different games, up to and including a handful of computer games (one of which was even subtitled ‘62nd Century Combat’, a not-so-subtle riff on MechWarrior 2: 31st Century Combat), a collectible card game, and multiple tabletop rulesets - the original ‘vanilla’ Heavy Gear (complex, Battletech-esque systems), Heavy Gear: Arena (gladiator-style combat, with players managing a team of duelist-pilots and their equipment over seasons of fights), Heavy Gear RPG (exactly what it says on the tin) and Heavy Gear: Blitz. Blitz essentially takes the vanilla Heavy Gear game and streamlines and speeds up the gameplay to make for shorter, faster-paced, fun matches without the usual bevy of bookkeping you see on 90s-style games (looking at you, Battletech). This thread is mostly focused on Blitz as it is the ruleset I am the most (read, at all) familiar with, but talk about the other gamelines is certainly not unencouraged. How anime is this game? Not very, to be honest. While the unit designs and book art are rather ‘anime inspired’, the usual weaboo bullshit and cheesecake art are thankfully absent. (Incidentally, the dev team is based in Montreal, Canada.) Tech-wise while it’s ‘FTL gates and giant robots’ said giant robots are mostly armed with mostly-conventional autocannons, rocket launchers, grenades and such; Gundam-style ray guns, force shields and beam swords don’t exist, unless you count a few laser cannon and particle beam-type weapons, mostly limited to the more advanced invader factions. Hell, the drat things are even powered by a generator pack linked to a ruggedized internal combustion engine - a highly advanced IC engine, granted, but it’s still fueled with dead dinosaurs (or honestly anything halfway liquid and combustible). Who makes this stuff, anyhow? Dream Pod 9. Visit their site here. So, is it all just mechs - sorry, gears? Can I make a combined arms tank-and-infantry force and win? While most factions are focused on Gears, they also usually have access to a healthy smattering of non-Gear units - cars, striders, tanks, hovertanks and -craft, the occasional small helicopter-type flier, and plain infantry. Artillery and air assets are typically represented more abstractly as air strikes and artillery bombardments you can purchase for points. Most of the time these are intended to be used to support the more generalist Gears in specialized roles (like taking a couple of cheap scout cars to spot for your indirect fire) but you don’t necessarily have to build your list around Gears. Tanks in particular are actually really loving deadly and best not engaged directly - contrary to the genre (and realistically enough) a tank can and will pack far superior firepower and armor to a walker of similar-ish size and cost. A Gear’s advantage is in its mobility in harsh terrain and tight confines, but out in the open? Frontal assaults against tanks tend to not end well. What’s the scale? I want to say that HG minis are built at 1:144 or around 12mm scale - your average trooper Gear is about the size of a Space Marine miniature. Dropzone Commander terrain seems to fit the scale pretty nicely (even if 12mm Gears may seem a bit inflated next to them), along with various approximately-proper-size model railroad buildings and the like. No, you dipshit, the scale of the game. How many models and how much detail? Blitz is a squad-scale game balanced for around 10 models and two or less hours of play for an ‘average’ 100-point game. Of course this varies with your particular faction and force composition, but you should expect things to stay in about that ballpark. Rules-wise individual models don’t have many things to keep track of - arguably not quite as simple as Warhammer models, but it’s far from Battletech either. HG Arena and RPG of course put more focus on individual units/models on the table, while I’m under the impression that the original Heavy Gear game is considerably more ‘crunchy’. How much of a pain in the rear end are the rules? Blitz rules are based on a fairly simple ‘attacker and defender roll a bunch of d6es, hope for high numbers’ resolution mechanic. It has its own quirks (and honestly the rulebook could be more intuitively organized) but it’s considerably less complicated and table-heavy than the original Battletech game and should be fairly easy to pick up - I’ve so far played a couple of demo games and enjoyed it. You need some d6es and likely want to find/make yourself a bunch of tokens to keep track of damage and model status (and the rulebook does come with a printable token sheet). Also, the turn system works with squad-based alternate activations (along with reaction fire and such) so both players are going to be relatively engaged at all times regardless of which one is actively moving at the time. So how does it actually play? It’s fairly fast-paced while remaining tactical - and I think it’s pretty fun, too. Units activate one Combat Group or ‘squad’ at a time, so one player moves a handful of models, then the other gets to go, and so on and so on. You get gears dashing cover-to-cover between buildings, skating at breakneck speeds on roads, maneuvering to keep in optimal weapon range, circling around opponents to give their support targeting data, giving one another cover fire, setting up fire points, using ECM/ECCM to help their buddies in various ways and occasionally beating the hell out of eachother with melee weapons. A reaction fire system keeps both players ‘in the game’ at all times, sort of like Infinity, but a single big unit with a heavy weapon in a good position doesn’t quite become the murder machine a dug-in MG nest can be in Infinity. There’s a lot of potential for all sorts of interesting tactics that aren’t just ‘rush at them screaming’ and the ability to mix and match your models in various combat groups can make for pretty varying army builds. So.. is it a shooting or fighting game? The game is ‘realistically’ very much focused on ranged combat, but many units do come with a backup close combat weapon Just In Case, ranging from simple chain weapons to vibroblades, grappling hooks and giant fuckoff axes. Some factions focus on melee more than others (Peace River gears in particular tend to come with a sword-and-board combination in addition to their ranged weapons) but unless you’ve specifically somehow built a gimmick force, you should always end up with a healthy amount of dakka. Can I customize my mechs? Not in Blitz, no. Blitz units tend to have two to four variants per chassis, each with slightly different loadouts, roles, point costs and maybe special rules, but you have to pick between previously-established stock variants - you can’t flat-out make your own. (The old Heavy Gear game did have unit design rules, though, up to and including randomized design quirks and/or flaws for prototype units). I imagine Arena and the RPG let you kit your ride with a little more detail, too. What’s the difference between a mech and a gear, anyhow? Without getting into inter-universe slapfights, HG Gears are noticeably smaller, lighter and more nimble - your average trooper gear is about four and a half meters tall and weighs six-ish tons, as opposed to Battletech’s nine-ten meters and fifty tons for a medium Mech. Battletech ‘mechs are closer equivalent to ‘striders’ in Heavy Gear universe, big fat heavy only-vaguely-humanoid walking warmachines that tend to attract a lot of attention and draw even more firepower - superheavy Gears, if you will. What are the models like? Personally I think most of the sculpts look pretty good - as long as you enjoy the aesthetic. They have a nice amount of detail for 12mm scale models and have a pretty distinct style of their own. (In my personal opinion, they certainly beat the old Battletech lines hands down - I love Battletech but clinging to sculpts drat near as old as I am is not doing them any favors!). Older Heavy Gear models are multipart pewter and pewter/resin models but a recent Kickstarter project funded them a series of plastic injection molds for a number of their miniatures- as of the writing of this post said molds have just hit final approval, and plastic models will likely be available in a few months. It’s worth noting that the old core Heavy Gear rulebook also came with a sheet of paper stand basic North and South gears you could print/copy out and glue to a bunch of pennies to get little ‘try this at home’ games in. How much will this cost me? The ‘living rulebook’ beta pdf is available for free on DriveThroughRPG here. Besides the rules, it comes with several reference sheets, sheets of tokens and even terrain templates you can print out yourself if you like. If you prefer a dead-tree version of the rulebook, one will be available later - they're currently nailing down the new rules for the new edition, and the living rulebook is still in a kind of a flux. The metal and resin miniatures for gears cost from fifteen to thirty dollars apop depending on their size and complexity, with slightly cheaper (about twenty dollars for two gears) two-packs available for various ‘common’ units. Some of the more iconic and common gears are available as even cheaper four-packs with extra bits like command upgrades included. Larger units like striders go up to about fifty dollars per. Starter packs for various armies are also available that come with 16-ish models each for about 130 dollars - less than ten dollars a model plus swag. I'd put it in the same ballpark as X-Wing - if you know exactly what models and such you want, you can get by with maybe 100-200 dollars for a 100-point force, less if the things you want are conveniently included in pre-existing packs. It is again worth noting that the new plastic models will include a new big all-plastic multi-faction starter box and likely be both cheaper and easier to assemble than the current models, so it may be worth holding back on big purchases until we know for more certain. I myself estimate the price of the plastic minis will be from ten to fifteen dollars each (and more for the big ones) but don’t quote me on that. There’s a starter box? The Kickstarter I mentioned earlier included a new big ‘War for Terra Nova’ starter box - there’s two sets, a smaller ‘basic’ one that comes with small North and South forces and a larger ‘core’ box with North, South, CEF and Caprican forces. There are also existing army starter boxes or big ‘strike force’ boxes of the older metal/resin models that typically end up with a nice discount for the number of models in there. Wait, this was Kickstarted? How do I know it won't flop? To clarify, the Kickstarter was to give the dev team enough money to create new steel-plate plastic injection molds to sell units on plastic sprues similar to GW kits. The game itself already exists and is playable right now, as long as you don't mind older resin/pewter minis. Where can I get this stuff? Heavy Gear is kind of niche. If your friendly local gamestore doesn’t stock it, Dream Pod 9 runs an online store here. How popular is this game? I have no idea! I’m under the impression that Heavy Gear in its various iterations is pretty much a niche hobby in an already niche hobby. One of the purposes of this thread is to try and raise interest from mecha-loving goons - with the new starter box on the horizon, it’ll be a good time to get into the game. Drake_263 fucked around with this message at 20:25 on May 4, 2016 |
# ? Apr 28, 2016 09:45 |
|
|
# ? May 2, 2024 22:30 |
|
So what are the different factions like? There are a multitude of different factions in Heavy Gear: Blitz (and further subfactions among each faction, to boot, allowing for slight specializations and the occasional allied unit from a different faction), but the variety of them can be mostly split between two lines: Terra Novan factions versus Earth and her Reclaimed Colonies (Not that this by no means means everybody gets along all the time - the Terra Novans have a long history of infighting and power-mongering between the various leagues, while most of the colonies aren't exactly happy about being reconquered by Earth and their purple clone soldiers..) Terra Novan factions tend towards more traditional equipment with slight variances for various faction doctrines, while Earth and colonial armies each seem to have A Gimmick of their own for more distinct playstyles. Disclaimer: Note that I haven’t actually played with all (or even most) of these factions, so this is based on what I’ve figured out while reading the rulebook. Some of this might be terribly, terribly wrong - if anyone has more actual experience and sees a mistake, please correct me! quote:Terra Nova - The North (The Confederated Northern City-States) quote:Terra Nova - The South (Allied Southern Territories) quote:Terra Nova - Peace River quote:Terra Nova - NuCoal (The New Coalition) quote:Terra Nova -Leagueless quote:Terra Nova - Black Talons quote:Earth - Colonial Expeditionary Force quote:Caprice quote:Utopia quote:Eden Drake_263 fucked around with this message at 10:29 on May 5, 2016 |
# ? Apr 28, 2016 09:46 |
|
This post reserved for rule/gameplay FAQs and how-tos!
|
# ? Apr 28, 2016 09:46 |
|
I don't know how much of this was kept in the new rules but I really, really liked the idea behind how army construction worked. First each faction had its own sub-factions that changed around your allowed units and had their own unique stuff, then you chose your army's level of experience, which dictated your access to certain units, but also how well you had to do in a game. So you could make an elite team of super specialized veteran squads but they'd need to accomplish near all of your mission objectives to beat a green garrison force who's barely holding on one of theirs.
|
# ? Apr 28, 2016 17:37 |
|
Der Waffle Mous posted:I don't know how much of this was kept in the new rules but I really, really liked the idea behind how army construction worked. I've seen mentions of something called an 'escalation level' or 'escalation value' that sounds something like that system - but if it was a thing in earlier editions, it's not in the newest Blitz book. It sounds like an interesting take on army construction, but also kind of a pain in the rear end to balance. That said, it feels to me it got sort of rolled into the subfactions list - many factions have, besides the 'core list', subfactions with varying levels of competency, morale and such. The South is a good example of this - the Southern Republican Army sublist is an elite professional army group that gets the best training and such, while the poor bastards in the MILICIA tend to be conscripted from fuckups and the dregs of the society - they're noticeably cheaper per model, but can never be veterans, and so on. Some sub-lists also have access to a limited amount of allied models from other armies. It's also worth noting that from what I hear, subfactions previous editions were considerably more limited in what models you were allowed/forced to take along - while in the new book, I haven't really seen many 'mandatory' picks of units. The CEF in particular was described as difficult to build lists for - with all the restrictions, many 'legal' CEF lists ended up very similar to one another. Drake_263 fucked around with this message at 23:16 on Apr 28, 2016 |
# ? Apr 28, 2016 21:31 |
|
A new backer message for the Kickstarter just went out. Mostly it was talking about how backers can now add existing resin-metal models to their backer rewards and get it all in a single package, but the important bit was this:quote:Please get your special orders in as soon as possible, so we can get them cast-up and put aside for quick packing of the Backer Reward Packages. You have until Monday morning May 16th, 2016! I'm not quite sure how the production process works but I hope that means they'll start shipping the first plastic kits on May 16th.
|
# ? May 3, 2016 09:10 |
|
Oh sweet, a Heavy Gear thread. I'd been hoping to see one come up. Been a fan of the game since the older, more complicated edition back in the late 90s. Can't wait to finally get my Kickstarter order. Incidentally, Heavy Gear's original devs had nothing to do with Battletech; they put out Heavy Gear years before the FASA shutdown. They actually used to make settings for Mekton and Cyberpunk, and finally decided to make their own mech game with its own system.
|
# ? May 3, 2016 20:44 |
|
Very nice OP, though I'd love to see each faction ought to have a smiley or something, like for North and for South. I happen to have a print copy of Locked & Loaded from 2009 and some older non-Blitz supplementary books. Aside from miniatures, what would this Kickstarter box get me in terms of rulesets and supplementary things that I wouldn't have otherwise? I remember messing around with the game a little back then too, with someone who owned minis already. How many squads/cadres am I looking at for a typical game with a maximum play time of half a day at most?
|
# ? May 3, 2016 22:00 |
|
Many years ago I interviewed these guys for an old gaming site called Gaming Outpost. They were maybe the nicest people I have ever spoken too though it was also the first time I encountered the stereotypical Canadian accent so it was difficult for my 20 year old self to not laugh.
|
# ? May 4, 2016 01:15 |
|
Pussy Cartel posted:Oh sweet, a Heavy Gear thread. I'd been hoping to see one come up. Been a fan of the game since the older, more complicated edition back in the late 90s. Can't wait to finally get my Kickstarter order. Oooh, I see! I must've been thinking of the computer game, then - I seem to recall a lot of Heavy Gear 1 devs used to be on the MechWarrior 2 team before the IP moved over. Might be mistaken, though. PuttyKnife posted:Many years ago I interviewed these guys for an old gaming site called Gaming Outpost. They were maybe the nicest people I have ever spoken too though it was also the first time I encountered the stereotypical Canadian accent so it was difficult for my 20 year old self to not laugh. Always nice to see game devs that aren't shoulderdeep up their own aft ends. Makes me happy that I decided to support them! Sidesaddle Cavalry posted:Very nice OP, though I'd love to see each faction ought to have a smiley or something, like for North and for South. Now why didn't I think of that? - North, - South, - Utopia.. I'm up for suggestions! First off, the basic/core starter set miniatures are the newly cut plastic sprues instead of the old resin/plastic minis. I haven't seen the old minis 'live' before but I'm under the impression that they're a little more 'sharp' and detailed than the old sprues, plus the sprues involved come with a whole bunch of weapon options for WYSIWYG purposes. Aside from that, I believe this is the current up-to-date list of the contents you'd get in the bigger, more expensive Core set. Aside from the quickstart rulebook, it's pretty much pure miniatures, plus possibly some cardboard tokens and dice. There is also a cheaper 16-miniature 'Basic Starter' set box that, I believe, comes with 8 geads for the North and the South - 4 Hunters and Jaguars plus 4 Jagers and Black Mambas. According to the current edition of the living rulebook, the 'average' game of Blitz is designed around 100 TV points, most gears costing from 6 to 15 TV apop, and will take about two hours to finish. The provided 100 TV North example army list has 11 gears in it, divided into 4 combat groups. Personally from what I've seen of the system, it looks like it should scale up and down fairly neatly, at least to a point - a say 50 TV little skirmish should be interesting to try as a quick pickup game, but I doubt I'd be trying a 300 TV battle anytime soon! Drake_263 fucked around with this message at 20:09 on May 4, 2016 |
# ? May 4, 2016 20:02 |
|
- North - South - Peace River - NuCoal - Leagueless - Black Talons - CEF - Caprice - Utopia - Eden Here you go!
|
# ? May 4, 2016 23:41 |
|
Drake_263 posted:Oooh, I see! I must've been thinking of the computer game, then - I seem to recall a lot of Heavy Gear 1 devs used to be on the MechWarrior 2 team before the IP moved over. Might be mistaken, though. Ohhh, yeah, the Heavy Gear PC games were made by the same crews that did Mechwarrior 2. Activision lost the Battletech license to Microsoft and needed something to replace it. Sidesaddle Cavalry posted:- North The UMF is pretty , and the Humanist Alliance is totally Pussy Cartel fucked around with this message at 05:05 on May 5, 2016 |
# ? May 5, 2016 05:02 |
|
I think describes perfectly a society that nuked its own planet and proceeded to develop radiation-proof semi-AI drones to just keep on fighting while the rest of the world LARPed Fallout. For actual content, the recent KS status update added a bunch of photos from the plastic test pops. quote:As mentioned in our previous update the mold manufacturer made the final fixes Molds this week. Then emailed us photos of the front and back of the plastic part sprues for the Grizzly, Cheetah, Ferret/3 Drones, Kodiak, Spitting Cobra, Iguana, and King Cobra Gears. We made a combined photo (see below), click on the image to see a larger version with more detail. There is still a bit of dimpling visible on the sides of the Grizzly and Kodiak lower legs, but we have been informed that when the plastic injection machines are properly adjusted for temperature and injection pressure the dimpling in those areas should go away. A few previous updates also had images of the test sprues: CEF (The new medium hovertank plus a bunch of Frames, one of which also comes with three FLAILs: Hunter, Jager, Jaguar and Black Mamba: And some 'test pops' from Caprice. (These were first test pops and they're aware of some dimpling/shrinkage issues that will be fixed for the final product): I'm glad I'm finally getting some of my WH40K modeling projects finished and out of the way because WANT. Edit: added those smilies, with a little twist of my own - there seriously needs to be a Sonic smily Drake_263 fucked around with this message at 10:38 on May 5, 2016 |
# ? May 5, 2016 09:09 |
|
Pussy Cartel posted:The UMF is pretty , and the Humanist Alliance is totally Yeah the individual states for North and South are actually kinda diverse, especially with the Humanists getting out from under the AST and the Eastern Sun Emirates having anyways been all over the place depending on the emirate. I thought about using for one of the GREL-using factions since it's purple. Sidesaddle Cavalry fucked around with this message at 12:25 on May 5, 2016 |
# ? May 5, 2016 12:15 |
|
I didn't want to go into a complete analysis on the various subfactions to boot, but I do like how they add diversity in both fluff and playstyle. Makes each of the factions make less of this huge faceless monolithic entity.
|
# ? May 5, 2016 14:30 |
|
If people played this i would troll people by using tanks and infantry only.
|
# ? May 5, 2016 14:32 |
|
Panzeh posted:If people played this i would troll people by using tanks and infantry only. CEF player spotted!
|
# ? May 5, 2016 15:06 |
|
I don't really know anything about the tabletop games, but the zero g space levels in Heavy Gear 2 were awesome in multiplayer.
|
# ? May 5, 2016 18:25 |
|
Is Heavy Gear the same rules as Gear Krieg? Gear Krieg is one of my 5 dollar bin triumphs, I need to dig it out my grandmother's basement.
|
# ? May 5, 2016 19:43 |
|
I haven't looked into Gear Krieg but I would imagine that the systems are, if not identical, then very similar to one another. Edit: I took a quick look at the downloadable Gear Krieg quick start instructions and it looks like GK uses a system similar to the older Heavy Gear rules. Same core system, but Blitz is a little more simplified and streamlined. Edit edit: I think I spent more time in HG2 multiplayer trying to find ramps to do sick SMS boost-jumps off of rather than shooting at robbits. Drake_263 fucked around with this message at 20:03 on May 5, 2016 |
# ? May 5, 2016 19:47 |
|
Drake_263 posted:CEF player spotted! I like the other factions' tanks too. They own hard if they aren't rushed down asap.
|
# ? May 5, 2016 20:04 |
|
Hot diggity. I love giant robots but that makes my inner gearhead salivate.
|
# ? May 5, 2016 20:37 |
|
More pictures - the final test pop models for the CEF are looking pretty good: I've mostly done 28mm but that looks like a lot of detail for 12mm! Love the adorable little FLAILs with the ginormous guns (for them) strapped on their backs. quote:We received the final plastic pops for all the molds at our office this Monday. We spotted 4 small problems and have asked that the mold manufacturer make those final fixes this week and then the molds will be approved and shipped. Getting there!
|
# ? May 12, 2016 09:10 |
|
Another bunch of final test pops, this time for the Northern army: I think I'm honestly the most excited for Caprice minis out of the whole batch, but these guys don't look bad. In a NO WIND SHALL ESCAPE THE EMPEROR'S FINEST sort of a way.
|
# ? May 20, 2016 15:41 |
|
I love the one with the butt wheel.
|
# ? May 20, 2016 15:46 |
|
Der Waffle Mous posted:I love the one with the butt wheel. They have pills for that nowadays...:-)
|
# ? May 21, 2016 01:16 |
|
No Tigers? For shame!
|
# ? May 21, 2016 05:14 |
|
Der Waffle Mous posted:I love the one with the butt wheel. You think that thing is ridiculous, NuCoal has the Jerboa which is.. essentially the same thing, but streamlined and with a thruster pack welded to the rear end end of it:
|
# ? May 21, 2016 11:41 |
|
Another email update, this time with Southern test pops!quote:Also, an update on the Steel Injection Molds, the mold manufacturer boxed and loaded then in to a truck this week for loading on a container ship this Monday, they should arrive in the USA the 2nd week in June. Drake_263 fucked around with this message at 22:11 on May 21, 2016 |
# ? May 21, 2016 22:06 |
|
I would love to play this game, but no one plays it. As far as I've seen around here anyway. I've considered buying some to play Heavy Gear Arena, but the rules for that don't seem very well fleshed out. Can you write up some Arena poo poo?
|
# ? May 22, 2016 02:24 |
|
Thought about getting into this a minute ago, but didn't have the money at the time. Are these new plastics very much cheaper?
|
# ? May 22, 2016 05:31 |
|
I got the starter box last edition, but the models mostly met a sad end due to a tragedy in our parking lot. I love the setting and the look of the models, but I'm also in an area with little appetite for minis games that aren't 40k, sadly.
|
# ? May 22, 2016 06:27 |
|
signalnoise posted:I would love to play this game, but no one plays it. As far as I've seen around here anyway. I've considered buying some to play Heavy Gear Arena, but the rules for that don't seem very well fleshed out. Can you write up some Arena poo poo? I haven't really looked at Arena yet, but I can always check it out! S.J. posted:Thought about getting into this a minute ago, but didn't have the money at the time. Are these new plastics very much cheaper? The plastic minis aren't out yet and a definitive price for them hasn't been announced that I'm aware of, but I'm under the impression the new multipart plastics will be somewhat cheaper than their resin/pewter counterparts. The 'basic set' with sixteen North/South gears was a $80 Kickstarter reward, so it'll likely be retailed for about that ballpark. LeSquide posted:I got the starter box last edition, but the models mostly met a sad end due to a tragedy in our parking lot. I love the setting and the look of the models, but I'm also in an area with little appetite for minis games that aren't 40k, sadly. Oofow, that's like every hobbyist's nightmare. That said, I know the feeling! It's a Stockholm Syndrome of a kind, everyone bitches about 40K yet everyone keeps playing it...
|
# ? May 22, 2016 07:11 |
|
My understanding of Heavy Gear Arena, having skimmed the rulebook, is essentially that you take Blitz models plus a weapons/customization bitz sprue or two and make a WYSIWYG masterpiece or 3, then pit them against someone else's heavily customized thingies in a big octagon with ramps and poo poo in it. It was pretty neat looking when I read over it, but there are sadly not many mechs that have had rules written up for it compared to what is in Blitz. I think it would fare better if there was a more direct way to convert one to the other.
|
# ? May 22, 2016 07:39 |
|
Pretty much what I expected it to be, then. It does look amusing and I have the whole core starter set coming up so I might have a handful of minis 'left over' once I figure out lists for them - I might have to try it out!
|
# ? May 22, 2016 07:57 |
|
Ive been following DP9 for years, finally the rules aren't hot garbage. This guy did a bat rep with the new rules here: https://www.youtube.com/watch?v=9Uq-OIbYVjs Its almost an hour long. To summarize most models moved once or twice to position into cover (kinda) and then stood still shooting at each other. Kinda boring. I hope thats just because they dont know the rules 100% or the scenario (kill dudes) is one dimensional.
|
# ? Jun 3, 2016 14:00 |
|
LewdMonocle posted:Ive been following DP9 for years, finally the rules aren't hot garbage. Little bit of column A, little bit of column B. Also looks like they both only had the shooty/stompy kind of Gears (asie from the Northern scout cars and the recon squad). Including something a little bit more mobile to flank the other guy's position would've made things a lot more interesting, I think. Also, the recent kickstarter upgrades added a little bit more mini porn: Caprice final test pops: And painted FLAIL squads. Those squad-based heavy weapons still look hilariously overcompensating on the little bastards.
|
# ? Jun 4, 2016 08:53 |
|
Seeing those plastics really makes me want to get them. Ugh.
|
# ? Jun 4, 2016 17:12 |
|
I have the whole big starter set ordered in (plus an extra pair of standard Mounts and an extra Ammon because ooh) and I cannot wait to get my grubby fingers on them!
|
# ? Jun 4, 2016 20:00 |
|
|
# ? May 2, 2024 22:30 |
|
Kickstarter update! Painted CEF final test pop minis: http://dreampod9.s3.amazonaws.com/PaintedBattleframesandHovertanksWeb.jpg This appears to be the entirety of the starter CEF army: 2x MHT-95 Medium Hover Tank (TV 24 x2) 2x F6-16 Trooper Frame (TV 8-10 x2) 2x F2-21 Heavy Trooper Frame (TV 10-12 x2) 2x F2-19 Support Frame (TV 13-15 x2) 1x F2-25 Recon Frame (TV 14-16) 2x FLAIL Squad (TV 6-8 x2) Depending on the specific loadouts you choose for each model you'll get 136-154 points before optional upgrades like optional mobility upgrades (most CEF frames can pay a little extra for jetpacks and the option to be deployed via airdrop), command models, commander upgrades, extra grenades and the like. That's actually pretty good value for a starter army, seeing how your average game is 100 TV - right from the get-go you get a solid starter force with some varied units and enough points to switch things around and try different builds, or expand towards bigger games. quote:Great News to announce, the plastic injection molds arrived in the USA this week at the Port of Los Angeles. They are now being forwarded to our plastics manufacturer in Indianapolis and should arrive there on June 17th. Plastics production will begin the following week, and should take about 2 weeks. Then all the boxes and boxes of plastic sprues will be shipped to us here in Montreal, Canada and we'll start packing and shipping Backer Reward Packages in July. Drake_263 fucked around with this message at 16:18 on Jun 11, 2016 |
# ? Jun 11, 2016 16:12 |