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Parts Kit posted:I blew so many souls on an absurd amount of firebombs so I could avoid tearing up my main weapons. I just brought a whip in the second weapon slot - wide enough to sweep out a whole bunch in a single swing, reasonably light and enough durability to get through the statues.
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# ? Nov 26, 2016 17:25 |
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# ? May 8, 2024 17:01 |
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scamtank posted:I don't think I've ever cleared out Black Gulch without abusing the fact that while bonfires respawn the enemies, the statues reassemble themselves only behind loading screens. Same.
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# ? Nov 26, 2016 18:31 |
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I had a huge, wide swinging sword that would take multiple out at a time. The great club is super brittle though. And I thought crossbows could break them, though I haven't played for awhile and might be wrong.
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# ? Nov 26, 2016 22:20 |
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Phuzun posted:I had a huge, wide swinging sword that would take multiple out at a time. The great club is super brittle though. And I thought crossbows could break them, though I haven't played for awhile and might be wrong. Probably depends on the bolt type.
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# ? Nov 26, 2016 22:24 |
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PleasingFungus posted:Probably depends on the bolt type. Yeah, wood arrows and bolts won't break anything, but other types will. Statues, jars.
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# ? Nov 26, 2016 22:29 |
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If you have the faith for it, aiming Emit Force with the binoculars is pretty great for taking out the statues at a distance.
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# ? Nov 26, 2016 22:30 |
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Play sorcerer and use up all your spellcasts on breaking statues halfway through the area.
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# ? Nov 26, 2016 22:48 |
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Just run through and heal through the poison what the gently caress It's like 10 meters long
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# ? Nov 26, 2016 23:04 |
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Yeah. Life gems stack, so 2-3 of those make poison a non issue.
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# ? Nov 27, 2016 22:17 |
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Simply Simon posted:Just run through and heal through the poison what the gently caress You're not wrong, but the first time you play the game you have no idea how big the area is.
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# ? Nov 27, 2016 22:31 |
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A little late to the party, but fall damage is actually a fixed amount based on falling distance and equip load in this game, not a percentage of your max HP. For example, you need 1343 HP to survive the drop into the pit without any modifiers and completely naked. The silvercat ring reduces the damage by 600. You'll still die if you fall far enough to take 1600 damage unmodified, no matter how much HP you have, though. Interestingly enough, falling distance includes your horizontal distance. You'll take more damage with a running jump rather than just falling straight down.
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# ? Nov 28, 2016 05:12 |
Fister Roboto posted:Interestingly enough, falling distance includes your horizontal distance. You'll take more damage with a running jump rather than just falling straight down. This is probably the thing that makes fall damage seem so completely unpredictable and is definitely why sliding is so frequently much more fatal than it seems like it should be.
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# ? Nov 28, 2016 08:16 |
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Admiral H. Curtiss posted:You're not wrong, but the first time you play the game you have no idea how big the area is.
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# ? Nov 28, 2016 11:58 |
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Those [insert minor spoilers for the next video here] complicate the "just run" strategy somewhat. EDIT: Ack! Sorry. I was assuming from the discussion that we were further into the gulch. moller fucked around with this message at 08:47 on Nov 29, 2016 |
# ? Nov 28, 2016 12:09 |
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# ? Nov 28, 2016 17:10 |
I'm pretty impressed by the way you handled Victor, I remember that fucker taking a lot longer to kill. Anyway, Green Gulch doesn't really get rude until you happen to die in it... Or try looking for that door by trial and error.
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# ? Nov 28, 2016 17:53 |
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The creatures with the grab attack (like the ones at about 21 minutes in) remind me of one of the monsters from Beyond Good & Evil
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# ? Nov 28, 2016 18:38 |
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I always cheesed those guys from the chest room. I have heard that physical exercise helps keeping the brain in shape as well. Maybe Goonther should ask Lucatiel out for a walk?
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# ? Nov 28, 2016 18:54 |
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Man, good job with the Giants, Geop. I always just cheese them with overpowered spells because gently caress dealing with those hitboxes.
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# ? Nov 28, 2016 19:00 |
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Darth Wheelchair is just a character I don't get. He's kinda trying to be like the Serpent Geop missed in the first Dark Souls LP, except nothing he says has anything to do with anything.
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# ? Nov 28, 2016 19:39 |
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Oh hey it's a Domz attack. edit: Dr.Smasher posted:The creatures with the grab attack (like the ones at about 21 minutes in) remind me of one of the monsters from Beyond Good & Evil
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# ? Nov 28, 2016 19:39 |
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Frionnel posted:Man, good job with the Giants, Geop. I always just cheese them with overpowered spells because gently caress dealing with those hitboxes. Yeah, taking them head on with melee was intense to watch. I usually save all my urns and throwing knives just for dealing with these two giants. If you bring summons down there, the giants will not only have more hp, there will also be +1 giant for every summon you have.
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# ? Nov 28, 2016 19:52 |
As a note, that was the last bit of stuff we've recorded. Scheduling stuff has kinda hit both LPs, so we're temporarily out of backlog I'll also be gutting my desktop (which does all the encoding), so there'll be a potentially lengthy break before the next update.
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# ? Nov 28, 2016 20:13 |
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Toma posted:Darth Wheelchair is just a character I don't get. He's kinda trying to be like the Serpent Geop missed in the first Dark Souls LP, except nothing he says has anything to do with anything. Ehh, Kaathe was mainly an opposing force who questioned Gwyn and the need for flame. IMO, dark was more of a means to an end for him. Satanic Santa here is more of a connoisseur who reveres and studies Dark. It's a shame about Goonther's mental faculties that he can't really learn more at the moment, since we have actually met another ur-goon who likes to sit around in fancy chairs in dark caves, who would actually be glad to tell more about Dark, if Goonther would just understand.
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# ? Nov 28, 2016 20:44 |
double nine posted:Oh hey it's a Domz attack.
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# ? Nov 28, 2016 21:36 |
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Toma posted:Darth Wheelchair is just a character I don't get. He's kinda trying to be like the Serpent Geop missed in the first Dark Souls LP, except nothing he says has anything to do with anything. I thought that was the point; he babbles on about Dark but doesn't know what it truly is.
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# ? Nov 28, 2016 21:40 |
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Honestly the worms are really easy--if you get up to the side of the wall, they can't even hit you unless you step in front of their 'go back in and lunge out' attack.
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# ? Nov 28, 2016 22:20 |
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rip goonther's pole, broke from overhandling
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# ? Nov 28, 2016 23:11 |
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A little funny that you guys told Geop to homeward bone out of the dark zone. Couldn't he have just fallen back down to the giant cave and taken the elevator back up, again? A pity to waste such a nicely cleared-out area.
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# ? Nov 28, 2016 23:33 |
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BenRGamer posted:Honestly the worms are really easy--if you get up to the side of the wall, they can't even hit you unless you step in front of their 'go back in and lunge out' attack. so try running (refer to previous posts of mine)
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# ? Nov 29, 2016 00:53 |
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PleasingFungus posted:A little funny that you guys told Geop to homeward bone out of the dark zone. Couldn't he have just fallen back down to the giant cave and taken the elevator back up, again? A pity to waste such a nicely cleared-out area. And then do what, walk the entire way back to Majula?
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# ? Nov 29, 2016 15:44 |
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There was one specific thing he could've done before leaving that would've saved him some time for whenever he comes back. Not a big deal in the end!
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# ? Nov 29, 2016 16:47 |
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PleasingFungus posted:There was one specific thing he could've done before leaving that would've saved him some time for whenever he comes back. Not a big deal in the end! IIRC there's another specific thing they want to happen that will be more relevant now. The pyromancy you get from the Royal Rat Vanguard's soul is really good against those giants (and many other things in the game, it's worthwhile on any PvE build that can spare even one attunement slot).
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# ? Nov 30, 2016 00:42 |
Note how every place you find him requires you to fall down somewhere, and he is in a wheelchair. That's some quality Dark Souls storytelling right there.
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# ? Dec 2, 2016 03:16 |
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Mazed posted:Note how every place you find him requires you to fall down somewhere, and he is in a wheelchair. Honestly I think this is just part of DS2's quirky sense of humor
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# ? Dec 2, 2016 03:52 |
Maybe he can walk just fine and the wheels are to make it easier to drag his chair everywhere
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# ? Dec 2, 2016 05:24 |
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Just finished watching episode 43, and holy poo poo, Geop finally equipped the Drangleic shield (seemingly by accident after messing around with the greatshield) and got that sweet 100% physical block after... how many episodes has it been since we got that thing?
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# ? Dec 3, 2016 20:10 |
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The first thing I thought when you looked up Lucatiel's ring:
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# ? Dec 4, 2016 12:13 |
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OH Jesus Christ, remember that statue back in the tutorial area? I can barely keep track of all the idiots who got themselves petrified.
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# ? Dec 4, 2016 16:33 |
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# ? May 8, 2024 17:01 |
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Fister Roboto posted:A little late to the party, but fall damage is actually a fixed amount based on falling distance and equip load in this game, not a percentage of your max HP. For example, you need 1343 HP to survive the drop into the pit without any modifiers and completely naked. The silvercat ring reduces the damage by 600. You'll still die if you fall far enough to take 1600 damage unmodified, no matter how much HP you have, though. Wow thanks for the concise explanation, always suspected it but never read it so clearly. By the way, I'm a bit ahead of Geop now, doing DLC stuff that I've found by chance and I only have one thing to say: use the goddamn great club and upgrade it to +10, you'll be literally swinging a loving tree.
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# ? Dec 10, 2016 03:20 |