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Malgrin
Mar 16, 2010


Malgrin fucked around with this message at 23:12 on Feb 13, 2022

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Malgrin
Mar 16, 2010
Don't buy Chromiums



Don't buy Chromiums





Star Wars: Galaxy of Heroes Mobile Turn Based Fighting Simulator of Frustration

Quickstart/tldr guide:
Level yourself by running missions (light side, dark side, and cantina) and finishing daily quests, which lets you level your heroes. Earn shards to level the stars of your heroes from LS/DS Hard modes, Cantina battles (unlocks at level 8), cantina credits, daily arena rewards (unlocks at 28), and GW rewards (unlocks at 40). See a list of priority heroes below. The first heroes you should work on are Lando (cantina energy), Boba (cantina credit), STH (arena credit), and RG (hard nodes). Spend 100 crystals per day on energy refreshes, 100 per day on cantina energy refreshes to level fast, and 50 (or 150) per day on arena.

Two Paths: Phoenix and First Order
Phoenix:

fishtobaskets posted:

The shorthand newbie guide is:
1. Focus on getting good scoundrels for credit heist. Money is a huge bottleneck so the sooner you can do tier 3, the better. Lando/Captain Han, Boba, and ST Han are good choices. I expect when the veteran bros (han/chewie) become farmable they will also be desirable targets
2. Phoenix is a great 1st synergy team to shoot for. They are required to unlock thrawn, they work as rebels to unlock EP, and they get you 40% of the way to unlocking GM Yoda. Plus they are servicable in young arena, they are required for 2 TB nodes, and they do great in GW.

1. Cantina energy - Hera
2. Cantina store - Chopper
3. GW store - Zeb
4. Arena store - Kanan
5. Hard nodes/guild store - Sabine

First Order:
With Kylo Ren (Unmasked) aka Matt in an early Cantina node, this opens up a new starting option. I did a little bit of testing, and it is viable. Overall, this will be a more difficult route than going Phoenix, but it’s fun and has a lot of benefits. You will get Palpatine and Thrawn later in the game, but you’ll unlock BB8 sooner. Also, the First Order are cool and Phoenix are dumb (this is the real reason to do this level guide). Unfortunately, you don’t really get access to many FO dudes early. If you used the exploit above, you will immediately have Matt, and you can start working on Phasma (3 days of GW). Also, GW is really easy because Matt can’t die starting at G6 (with 2000 energy, he’d better be G6 at level 42), unless Kylo Ren (masked) puts heal immunity on him. What I want to suggest you do: Get FOO from Cantina store, Phasma from GW, FOST from hard nodes. What you probably should do: unlock boba from the cantina store so that you can do credit heists, then get FOO. Once you hit late 40s, you can also start working on FOTP, and the crew really starts to shine. With Matt (L), Phasma, FOST, the comp is already pretty solid. I’d recommend a couple DPS to join in there, Boba is a solid choice until you can get FOO and FOTP in there. I also like running Talia early because she’s not terrible, and FOST does not self heal. Also, I did this run without the above exploit, and landed in the top 200s around level 45. I don't see myself climbing much higher for a bit because I've only just unlocked FOTP's node at level 46, and have only just started on FOO's node. That said, I'm still very optimistic about the phoenix match moving into the 50s, but I'm not there yet.


Play with other goons!
There are currently two guilds: Something Maulful (formerly Ima Goon Di) and Qui Goon Jinn. Post in the thread to ask if any of these have space. Join our discord if you actually want into one of the goon guilds.
We have a goon spreadsheet that we once used for guild organization (but not really anymore because :effort: ), but it still has a lot of useful information in there (including our discord link): follow this link to add yourself to the spreadsheet (has useful raid stuff mostly these days).
You have to leave your current guild (if you're in one) before we can add you, and you need to post your Ally code -- seen under your allies tab -- just 9 numbers.
Being in a Guild allows you to earn more shards and gear through daily activities and raids.

P.S. DON'T loving BUY CHROMIUMS

Q: What is Star Wars: Galaxy of Heroes?
A: Star Wars: Galaxy of Heroes is a mobile "game" by Electronic Arts. The game was first announced on June 15, 2015 in EA's press conference during the 2015 Electronic Entertainment Expo. The game revolves around collecting different characters in the Star Wars universe, leveling them up through mission based activities, and acquiring items to gear them.
Basically, the game is a Pokemon skinner box for Star Wars.

Q: Should I ever spend crystals on Chromium packs, other than to buy one single pack for the guaranteed character?
A: :siren::siren::siren:DO NOT BUY CHROMIUM PACKS:siren::siren::siren:

Feel free to post ally codes in this thread so that you can add each other and use other peoples heroes and poo poo. It's very handy when you get into the area of the game where you can summon an ally. http://forums.somethingawful.com/showthread.php?threadid=3771211


**I would recommend farming ships with fleet shipments. so that you can unlock the zeta challenge. To farm zetas we we will need to acquire, in this order: five 4* Dark Side ships to unlock a 5* Executrix and then eight 5* ships of ANY faction.. After that farm these heroes.

Scoundrels for Credit Heist (THIS IS SUPER IMPORTANT): STH (Arena), IG-88 (Arena), Lando (Cantina), Boba Fett (Hard, Cantina Tokens), 1 more of whatever crap you feel like farming.

Legendary Heroes
There are now several legendary heroes in this game -- they are acquired by starring and leveling 5 either faction or specific heroes. The current ones are Yoda, Palpatine, R2D2, Thrawn, and Luke, and you should aim for getting Palpatine/Thrawn -> R2 -> Luke -> Yoda
Easiest Jedi for Yoda event: Lumi (GW), JC (Cantina Battles/Hard), Mace Windu (Arena), QGJ (Cantina), Barriss (Cantina Battles, Hard)
Best Rebels for Palp event: AA (Arena), STH (Arena), Lando (Cantina), Wedge (Cantina), Biggs (GW). Alternates: HRScout (Cantina Credits), Leia (Arena).
Phoenix Squad for Thrawn: Pick 5 Phoenix, Hera is essential, Zeb is important and the easiest farm, and Ezra is pretty drat important. You then have to choose between Sabine (takes forever) and Chopper (easy farm).
OG Rebels for Luke: Leia, Old Ben, R2, ST Han, and Farmboy Luke.


Hero farm locations:
https://docs.google.com/spreadsheets/d/1Z0mOMyCctmxXWEU1cLMlDMRDUdw1ocBmWh4poC3RVXg/edit#gid=0


Common Abbreviations



Game Guide:
Unless you plan to spend a lot of money on this game ($250 or more), don't buy Chromium packs (except for your first, it's a guaranteed hero). If you think you might spend your hard-earned money on this game, the starter bundles you see are generally the best deals around. You will get more value With the $10, $20, $50, and $100 packs than you will with chromium packs. Also, the starter bundles disappear after about a week, so make up your mind. We recommend that if you spend money, you do so on crystals, and turn those into energy. It sounds lame, but you level up faster, earn gear faster, and earn characters faster.
All that said, if you really want to roll the dice, you can get some really sweet heroes out of Chromium packs. Each pack will either contain a character or character shards. The problem with buying chromium packs is that some heroes can ONLY be obtained by packs. So, if you unlock a chromium only here in a chromium pack, unless you buy more packs, you will never get them above their current star level, and they will be much weaker in a couple weeks than the heroes that are free to play. Additionally, you have about a 3/4 chance of getting 10-15 hero shards, and a 1/4 chance of getting a hero.
However, the best heroes in the game right now our Chirrut and Baze, who can be obtained from shipments for crystals. So, if you really want to spend money on the game, this is the best way to do it. Buy these two heroes for Crystals (get them to 3-4 star), and you will not regret it.


SWGoH Resources
SWGoH GG: Character info (including datamined stats)
SWGOH SubReddit: Come here to complain about the Devs

SWGoH.GG has added a new feature that lets you sync your character collection, for example:
http://swgoh.gg/u/mal/
Go here if you want to sync your characters. Once you've done this, if you need help on characters or progressing, you can then link us your account and we can see what your characters are, as well as your mods and other useful stuff.



Currencies :10bux:

There are several types of currencies in this game. The first is crystals, which can be purchased with $$. The second is credits, which you spend on your heroes (leveling them, increasing stars, and gear level all cost credits). After that, there are squad arena points, earned by playing arena, spent on character shards in arena shipments; squad cantina points, earned by playing cantina, spent on character shards in cantina shipments; galactic war (GW) points, earned by playing GW, spent on character shards in GW shipments; and Fleet points, earned by participating in fleet arena (starts at level 60) and spent on ships and rare heroes. There are also two things that sort of work as currency: ability mats and training droids, used for leveling hero abilities and hero levels.


Heroes

You unlock heroes by collecting hero shards, through a variety of methods. A new hero starts somewhere between 1 and 5 stars, which determines the number of shards you need to collect to unlock them. You need a total of 330 shards to take a hero to 7 stars (from 0). There are two other important ways to level your hero: level and gear level. Each hero's level max is equal to your level, and you level a hero by spending training droids and credits on them. For each gear level, there are 6 equipment slots for each hero, once you've filled all of those, you can upgrade to the next level. The primary way to earn gear level is to repeatedly sim missions. Also, you're going to need a lot of laptops, just fyi. At gear level 7, you unlock Protection, which is a second health bar -- that doesn't get healed.



Ability Materials

These are really important, and tier 3 ability mats are fairly rare (and Omegas are super rare). At first, tier 1 and 2 will seem precious, but eventually you won't really worry about spending those. However, make sure to plan ahead before spending tier 3 or omega ability mats. Don't spend these on starter heroes like Chewie that are good early, but drop off pretty hard. You will regret spending tier 3 ability mats on heroes you don't use anymore. Additionally, you don't need to level very many leader abilities -- see the leader section for more info on that.
Omega materials have been added to the game -- these are for skills at level 8, and are usually quite good. You only get them from special events, and from the daily quest AT LEVEL 80, once per day.
Zeta materials are also new to the game. You need to work on ships to get them -- need a bunch of 5*s to get them from the Tarkin Challenge, and after that, it's worth buying them from the ship shop.


Energy

Now that you get the basics, it's time to start playing the game. Use your starting crystals to grind missions (instead of on Chromium packs). Energy costs 50, 50, 100, 100, and goes up from there, while Cantina energy costs 100, 100, 200, 400, and up from there. I would recommend at the very least spending 100 on each mode every day. This will increase your level rapidly, which will then generate more energy, and you can progress really fast the first couple days, which will help you move to the top of arena (which will then net you even more crystals). You also get free 45 regular energy 3x per day, login between 1-3 PM, 7-9 PM, and 10-12 PM local time (DST shifts this by an hour, so it could be noon to 2pm, etc. for you) for a total of 135 energy. You also now get 45 Cantina energy once per day at the noon or 1 PM time slot. You get regular and cantina energy every time you level.


Leveling
Level your main squad as soon as you level. Also don't use the assign all button when assigning training droids, it will waste xp and credits. Each training droid is worth a certain amount of xp, and costs a certain amount of gold for training. If a training droid is worth more xp than what your hero needs for the next level (and that level is max), it will overlevel that hero, wasting both xp and gold. When assigning training droids, always use one less than necessary of the highest level available, and work your way down until you finish the level with tier 1 training droids. While you are leveling from about 50 to 70, you will only have enough credits/droids to level about 6-7 heroes, so choose wisely. Pick 5 arena worthy heroes (ask us, it changes).


Light/Dark Missions

There are Light Side and Dark Side missions, and you can only use your light side heroes for light side missions, and same for dark side heroes. In order to progress in the game, you need to balance leveling hero stars/gear/level between those. Additionally, when you clear all of the missions for one side's level, you unlock hard missions. You can complete a hard mission 3 times per day, and have a chance to earn shards from most hard missions. Do these every day for the heroes you want/are using.
See recommendations above or ask in thread. That said, Ewok Elder is great in end game content and will take you 6+ months to farm. The more you play this game, the better sense you'll get of which heroes you want to play with and unlock. Additionally, you have to balance your energy between farming shards, progressing in missions, and farming gear. Gear level is really important in this game, so make sure to farm your equipment. When you need a specific piece of gear, you can go to your character screen, select the piece of gear, and then there will be a find button.


Cantina

At level 8, you will unlock Cantina, which is a great way to farm hero shards. There are two methods of grinding shards here. The first is by completing missions. Some missions reward character shards about 33% of the time, and this is a fairly consistent method of promoting characters. Lando is the best level 1 Cantina mission hero, and is found in the best Arena teams. Additionally, you earn cantina points, which can be spent on other heroes. See recommendations above.


Challenges

After squad arena, you will unlock challenges. There are two types available each day (except Sundays, when you can do all 6), and they rotate over 3 days. The first type rotates between credits, training droids, and ability materials. You can use any heroes you want for this mission. The second type rotates between equipment challenges. There's a healer/support challenge, rewarding AGI gear, an attacker challenge (STR gear), and a tank challenge (INT gear). Most of these missions are pretty easy once you've figured it out, but most of them have some kind of trick to them:
Healing/Support challenge: Opress has an attack that reduces all your heroes to 1 health. In earlier levels, you can generally keep up by just using JC's heals. If this isn't enough, kill a support droid. A debuff on Opress will make him take extra damage (by a lot), so use Talia's DOT every chance you get. At the second tier, the droids also shoot, so be ready for that.
Attacker Challenge: Shoot the droids to get a giant damage buff. Easy mode.
Tank Challenge: This is the hardest, until you have a few levels on it or unlock more tanks (Teebo lead makes this a breeze because of his TM). Mace Windu puts a debuff on a hero that will significantly weaken them. I think there's some strategy involving attacking the droids (something to do with resetting his attack), but I couldn't figure that out, so I just shoot Windu until he dies.
Training Droids: One bot does some debuff stuff, the other heals. kill the healing bot (it's labeled when you click on it), then kill Boba.
Credits: Cad's bots buff him to do pretty ridiculous damage. I think you can prevent that from happening (or debuff him with the right heroes), but really just focus and kill Cad asap. Save your high damage abilities for him.
Ability Mats: Darth Vader applies a lot of DoTs. Then his lightsaber throw will instantly kill anyone with debuffs (not always, but frequently). If he gets a kill with lightsaber throw, his turn meter refills 100%. Also, his droids add additional debuffs. Just focus down Vader.


Galactic War

At level 40, you unlock Galactic War. Each day, you can run through GW once, and you earn a variety of rewards for doing so (they improve with each successful GW mission). There is no energy cost associated with GW. GW starts with fairly easy teams (level-wise), and ratchets it up as you go along. Early on, you may not be able to finish this every day because it gets really hard (but with this guide, you stand a chance). GW is an endurance type of gauntlet. If a hero gets low on health in one mission, he'll still be low in the next. If you lose a hero, he's gone for the rest of the day (in GW only). After an opponent has attacked at least once in a battle, anytime during your turn you can click the options button, and retreat, to start over. This is a complete reset of GW, it will be like nothing happened. Additionally, you can send out a weak team with 2-3 heroes on it (it will warn you that you don't have a full squad - just hit ok and start it), and let the enemy team waste a couple specials or maybe a taunt. They will die, but this can help you progress a couple levels further. Sometimes you'll need to throw a mid-level hero at this to get them to use their specials. If they completely demolish your A-team, it's worth a shot. As you develop more heroes, you'll find this gets a little easier to do.
Another key point on retreat: if you start a battle, and your team gets wrecked and you retreat, you need to change up your roster or order. Unless you make changes to your roster, the enemy team's attacks/rolls are predetermined and will do exactly the same thing every time. You can use this to your advantage by changing your focus/try to get stuns on other characters, or you can swap out a character to change the RNG seed.



Mods



At first, mods were an absolute shitpile that ruined this game. A good set of mods more than doubled your heroes stats (up to 4x protection) They cut them down to about 10-30% of what they were, which is a good thing, except they hosed up a lot along the way.

Mods are pretty much like gear, but new and different. They unlock at level 50, and have their own menu over by cantina battles. Mods are super complicated to explain, but basically for each mod slot (there are 6 slots) has a set of stats it can grant you, like health and protection, or defense. Mods have a primary stat, determined by the slot, and 4 secondary stats, which are random (or predetermined with quality). Quality is determined when you get the mod, and higher quality tells you more of the secondary stats in advance. Mods also have tiers (stars or dots) which range from mk1 to mk7, and are the base multiplier for the primary stat. Where you acquire the mod determines this. Battles give out mk1-3, while challenges drop mk1-5. Then, each mod has a set bonus (like health, defense, or speed). Get enough mods of the same set bonus (2 or 4) and you get that bonus (e.g. +5% health). Also, set bonuses stack, so if you have 6 Health mods, you get +15% health (for level 15 mods). Finally, each mod has a level, which increases its primary stat (and unlocks secondary stats). This just costs credits. Lots and lots of credits.

To earn mods, fight in the battles (these use cantina energy) until you reach tier 3. Then you can move over to challenges. For each tier of battles you clear, you unlock an additional challenge. Battles (and the first challenge -- hp set) can be fought with any heroes. The other challenges require a set of heroes, like First Order, Jedi, or Empire. You use 5 heroes plus an ally for Battles, but Challenges are just fought with 3, no bring a friend option. Battles unlock mk1-2 mods, while challenges unlock mk1-5 mods. You need a pretty strong comp to clear past the second tier of any of these battles, so be careful not to waste too much energy. Each tier of battles and each challenge type drop a specific set of gear, like health or defense. The set you choose from has no impact on the primary or second stats -- they only determine the set bonuses you get.

Once you beat the 3rd challenge for Health (any hero) and Defense (Jedi), you'll unlock 5 pip mods in the Mod Store

Each mod has a set bonus, a primary stat, and secondary stats. <-- None of these things are connected in any way.

Primary stats
So, if you look at the mods, you've got Top Left, TR, ML, MR, BL, BR, generally referenced as 1-6. For primary stats, 1 is only offense. 2 can be a range of stats, but the only ones you should care about are protection (for tanks) and speed for everyone else. 3 can only be defense. 4 can be a range of stats, use crit damage for damage dealers, and probably protection for everyone else. 5 can be Health or Protection. 6 has a range of stats, you usually want protection, potency, or offense. At 5.88%, health and offense are pretty weak, but it takes a lot of time to get the exact stats you want, so you can fill in. Plus, Barriss does well with +% health, so you can give those to her once you replace them.
Mods have a * quality (or dot) that is generated when you find the mod. Mod battles get you 1 and 2 * mods, while challenges get you 3 through 5 * mods. This determines the maximum primary stat -- a 5* Prot stat maxes at 23.5% at level 15.

Set Bonuses
Ok, then we have a bunch of different set bonuses (with number of mods required after): Health 2, Defense 2, Offense 4, Speed 4, Potency 2, Tenacity, Crit % 2, Crit Damage 4. I think that's it, but there might be more coming (please dear god never add dodge). Due to farmability, you are probably just going to start with a bunch of 5* health mods. This is fine. You can always hand these off to B-squads later. When it comes to 5* mods, you're probably never going to afford more than 2 or 3 squad sets of them (at ~600k per mod to level 15, that's 3.6 mil per hero, or 18 mil per squad). So, fill your current arena squad with health sets. These are the easiest to acquire. After that, you want to try to get Speed, Crit %, Crit Damage, and Potency set mods. These give you the best value. It takes 4 speed set mods to get the speed bonus, and you have a total of 6 mods, so you can combine that with 2 Potency or 2 Crit % set mods to round out your mods. Also, set bonuses do stack, so if you run 6 potency set mods, you'll get the potency bonus 3 times.
Also, the set bonuses generally double when you level a set to 15. If you have 3 speed mods at level 15, and one speed mod at level 14, you will still only get the lower bonus (5%?). At 4 level 15 speed mods I think it jumps to 10%.

Secondary Stats
Secondary stats are randomized stats added onto the mods. This has a lot to do with another quality -- mod color. If you roll a white mod, your mod will start with 0 secondary stats. If you roll a yellow mod, it starts with 4 secondary stats. There's a color for everything in between too. So, with a higher quality mod, you know what stats you are getting and if you want to level that mod in advance. As you level your mods, you either gain new stats if you don't have them, or increase stats that were already there. So, a low quality rolled mod (leveled to 15) might have a secondary speed stat of 5, while a high quality mod might have a secondary speed stat of 11 (I have one).

Here's a guide to mods for each hero -- there aren't right for all heroes all the time, but they'll give you a pretty good sense of what type of heroes want what type of mods:
http://www.crouchingrancor.com/mods-master-list-helper-find-the-best-mods-for-each-character/

Malgrin fucked around with this message at 22:48 on Feb 13, 2022

iGestalt
Mar 4, 2013

Great OP. Digging the info on Arena Leaders! Nice job.

Mile'ionaha
Nov 2, 2004

Quotes from IGD's #2 and #3 on raiding:

KingOfTheTramps posted:

I've been getting a lot of damage against the rancor with the following 3 (all gear 9):

QGJ - maxed Quick Strike for TM reduction
Rey - she is quick and often hits for 15K+
RG - for the taunt and slow debuff, the huge health pool helps as well.

The other 2 slots are fairly flexible, but honourable mentions go to Barriss, and Yoda if the rancor has 50%+ health (so you can give your whole team dodge).

Once things start to go south you want to try and escape your best toons and use them over 2 or even 3 rounds. I get much better results if I can reuse QGJ and Rey rather than using my backups, because most of my backups are not at max gear/level.

I'm also farming Ewoks as I imagine they will be very useful.


Malgrin posted:

Yeah, I generally run two team comps, and try to save anyone I can. I run Teebo lead, Chirpa, Ewok Elder, RG, QGJ. These guys basically have the perfect balance of abilities, but this fight usually takes me 10 minutes, but I've gotten 400k+ damage out of it. QGJ and Teebo can remove Taunt/damage up. Secondly, Teebo removes a lot of TM, so that's pretty amazing. Chirpa grants speed, HoTs, retribution to Ewoks, and a pretty big burst of damage in his everybody attacks move (ok, right now it's up to 3 ewok allies +1 other). RG applies stuns and slows. QGJ also removes TM. I use this to juggle him, and I usually still have everyone up when he gets to enrage, at which point I try to get everyone out. Usually get about 2-3, but sometimes 4. My next team comp really depends on who survived. If QGJ and Teebo survive, I like to go Teebo, QGJ, Phasma, Poe, Rey. If RG survives I usually put him in place of Poe. I only run Chirpa if Teebo survives.

MarcusSA
Sep 23, 2007

I'm glad I contributed to the new thread title.

Also Barriss at 7* doesn't seem that much better but she has the second highest attack on my squad.

Tracula
Mar 26, 2010

PLEASE LEAVE
Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

iGestalt
Mar 4, 2013

Tracula posted:

Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

I find him good as an all-around due to Crit boost. Luminara is also pretty solid due to her Heal-on-turn (I think that's how it works?)

Malgrin
Mar 16, 2010

Tracula posted:

Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

Dooku and Old Ben (need to add him to OP) are probably the go to leaders in non-GW modes. If you want to go through GW smoothly, Barriss or Lumi.

Mile'ionaha posted:

Quotes from IGD's #2 and #3 on raiding:


Thanks, added.

Malgrin fucked around with this message at 22:55 on May 4, 2016

justsharkbait
Dec 20, 2013

HOO HA HA
Grimey Drawer
Thanks for the OP.

I have been using sid as my arena leader. However i finally got Duk, so once he gets some levels and *s i will be trying him as lead.

Malgrin
Mar 16, 2010
So, here's a nice example of why GW sucks at high levels. I mean, I'm still going to complete it, but it's just why it sucks. I've spent the past 15-20 minutes on the second to last node. These are all level 77-78 heroes, all G8-9, all 7*:

QGJ (L), RG, Rey, Leia, GS


I ended up throwing my Ewok squad at them (they killed Rey before dying), and then my normal healbots squad.

Bleh. Last opponent was same level/gear/stars, but Rex (L), Fives, Savage, and two more tankyish people. I ran my primary squad, got down to just Fives, who then 1v3ed Barris, Dooku, and QGJ. I brought in a kill squad next just for him.


This is why GW is unfun.

Malgrin fucked around with this message at 23:57 on May 4, 2016

Vulpes
Nov 13, 2002

Well, shit.
I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

Malgrin
Mar 16, 2010

Vulpes posted:

I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

I would hold off. He progresses slower than molasses. He's super tanky, but, just not worth the investment until 5* +

MarcusSA
Sep 23, 2007

Vulpes posted:

I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

IMHO not really. There are a lot better dudes to spend your credits and droids on. He should be a long term goal.

Vulpes
Nov 13, 2002

Well, shit.
Cheers, I'll just let him sit there till he's big and strong, or it starts raining training droids. Thanks to all the double GW I have like 7 million credits and I can't spend them.

MarcusSA
Sep 23, 2007

Vulpes posted:

Cheers, I'll just let him sit there till he's big and strong, or it starts raining training droids . Thanks to all the double GW I have like 7 million credits and I can't spend them.

lol I don't ever think thats gonna happen. I'm almost always out of the drat things.

rabidsquid
Oct 11, 2004

LOVES THE KOG


So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

MarcusSA
Sep 23, 2007

rabidsquid posted:

So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

No its 100 for the first then 200 then 400.

Vulpes
Nov 13, 2002

Well, shit.

rabidsquid posted:

So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

Regular energy refreshes go 50/50/100/200, Cantina goes 100/200/400.

Primaris
Feb 15, 2004
11 out of 12 physicians agree I have a large penis.
Good OP, I closed the original thread.

rabidsquid
Oct 11, 2004

LOVES THE KOG


With the double rewards I am tempted to spend another 200 crystals on cantina refreshes since I am trying to star up a GS and get some QGJ shipments.

Vulpes
Nov 13, 2002

Well, shit.

rabidsquid posted:

With the double rewards I am tempted to spend another 200 crystals on cantina refreshes since I am trying to star up a GS and get some QGJ shipments.

It's the same value proposition as spending 100 on a regular day, which I generally end up doing, so it seems worth it.

kaschei
Oct 25, 2005

You lose out on some XP but yeah if refreshes are normally worth between 100 and 200 to you it's probably worth it to pay 200 on double rewards day.

Jibo
May 22, 2007

Bear Witness
College Slice
I did the 400 refresh on Cantina and the 200 refresh on regular energy. I managed to get 38 RG shards today.

I've actually gotten quite a lot done these past few days thanks to these double rewards events. I hope this becomes more than a once a year type event.

two_step
Sep 2, 2011

MarcusSA posted:

lol I don't ever think thats gonna happen. I'm almost always out of the drat things.

At what level? Once you get to 70 or so, money is usually the chokepoint, promoting guys to 7*s costs 1 million credits and each level past 70 is something like 200K per level. I have tons of droids, but am usually out of cash (thanks to double GW I have 1.5 mil, I would have more but I just got Poggle to 7* and Rey to 6*).

Malgrin
Mar 16, 2010
With all the cash flowing in, I'm wondering if someone wants to re-create IGD, but maybe on Eastern Time or UTC? PST is a pretty lovely time-zone for just about everyone (even I'd rather the raid reset sometime other than 1am PDT), plus the 7:30 PM PDT reset is 10:30 Eastern, and 2:30 AM for those in Europe. If we were to get someone on UTC to reset it, that would mean 12:30 PM and 3:30 pm guild activity resets for PDT and EDT players, and a raid reset at 6 PM and 9 PM.

Thoughts?

e: There's this jerk named Razakor on my server. Anytime I can snipe him I do, even if it isn't terribly advantageous. In this case it was. 5th to 2nd. Payback is a bitch. Also, super easy to beat comp, although it takes a minute (or 4). He runs OB1 (L), GS, QGJ, Ani, Fives. I always go Ani > QGJ > GS > Fives > OB1. It works fairly well.

Malgrin fucked around with this message at 03:05 on May 5, 2016

cowofwar
Jul 30, 2002

by Athanatos
Yeah current reset times blow

Vulpes
Nov 13, 2002

Well, shit.
IGD reset times are great for me, but I'm in a weird time zone. Wouldn't object to changing to EST, but UTC would suck sweaty balls.

bdwvdc
Dec 2, 2009

Grimey Drawer
I prefer the current reset time for IGD as well. It's much easier to get tasks done during the day and still contribute to the guild.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer
loving A, hot new thread.

Stop
Nov 27, 2005

I like every pitch, no matter where it is.

Malgrin posted:

With all the cash flowing in, I'm wondering if someone wants to re-create IGD, but maybe on Eastern Time or UTC? PST is a pretty lovely time-zone for just about everyone (even I'd rather the raid reset sometime other than 1am PDT), plus the 7:30 PM PDT reset is 10:30 Eastern, and 2:30 AM for those in Europe. If we were to get someone on UTC to reset it, that would mean 12:30 PM and 3:30 pm guild activity resets for PDT and EDT players, and a raid reset at 6 PM and 9 PM.



Are we going to lose the guild coins we've saved up so far?

Malgrin
Mar 16, 2010

Stop posted:

Are we going to lose the guild coins we've saved up so far?

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

Malgrin posted:

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

I'm in EST

Stop
Nov 27, 2005

I like every pitch, no matter where it is.

Malgrin posted:

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

Would we also lose the personal guild coins while we are at it? I mean the ones we use to buy furnaces and Rey shards

kaschei
Oct 25, 2005

Stop posted:

Would we also lose the personal guild coins while we are at it? I mean the ones we use to buy furnaces and Rey shards
No, those are yours to keep if you switch guilds or whatever. Only guild raid coins and guild raid points (leaderboard stuff) would be lost.

Davedog
Sep 11, 2009
Current raid times work fine for me, I say keep it as is.

Davethulhu
Aug 12, 2003

Morbid Hound
Maybe we can set a more or less standard raid start time? Or at least a cutoff where we don't start after a certain time? I'm west coast so I'm not personally impacted, but I can see east coast folks not wanting a raid to start after, say, midnight their time.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

Davethulhu posted:

Maybe we can set a more or less standard raid start time? Or at least a cutoff where we don't start after a certain time? I'm west coast so I'm not personally impacted, but I can see east coast folks not wanting a raid to start after, say, midnight their time.

I bitched about it in the other thread.

Ya'll started an finished a raid after I fell asleep and before I woke up.

I was super shocked we were getting that good, but also... WTF, BRO!?!!?

oops wrong forum
May 21, 2002

heh, you think you can withstand the power of my solarbeam?
Not necessary to redo the whole guild (we have a rep now man!), but I think it might be worthwhile for the goons who don't work well with PST to make another guild and maybe move around people amongst the 3 current guilds to make it time-friendly for everyone.

BTW I didn't get to chime in last thread on Raid, but I agree with what's already been said (QGJ, Rey, Yoda, Fives/RG for the slow) are key, but it also depends on what stage you are playing. First round, QGJ to get easy Offense Ups will let you crush the goons fast and focus on the Captain makes a big difference. If you have someone who can dispel the Deathmarks there's no reason you can't dish lots of damage for the full match, until their Enrage kicks off and you need to run. Yes, RUN when the Rancor or the Captain get Enraged, if you can save a big hitter for another round you'll greatly increase your damage output. Rey is fantastic for this, since she usually lasts a long time, shields intact, with Foresight. Last Raid I was able to pull her out two different times with minimal damage and use her for 3 different battles before she bit it, she probably did >500K damage on her own over those battles.

Dr. Venture
Sep 26, 2011
I decided to be a sucker and buy a Chromium 8 pack. Last time they gave me Ugnaught and Grand Moff Tarkin, so I probably should have learned my lesson:

3* Cad Bane, 3* Sun Fac, aaaand Snowtrooper who turned into 7 shards. Also enough shards to unlock 2* Kit Fisto and 2* Mob Enforcer.

I'm excited about Cad, Sun, and Kit and I know I'll need to buy more packs to promote them higher; but are they any good once promoted?

Edit: Hot drat, I just got Ahsoka Tano from a Bronzium pack! She turned into 15 shards. :)

Dr. Venture fucked around with this message at 08:40 on May 5, 2016

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Twigand Berries
Sep 7, 2008

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