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# ? May 17, 2016 14:44 |
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# ? May 5, 2024 10:49 |
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I don't think anybody's actually played a mobile civ esque game, because they don't actually look like that in game.
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# ? May 17, 2016 14:52 |
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Play now my lord *Catherine looks at u seductively*
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# ? May 17, 2016 14:55 |
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MMM Whatchya Say posted:I don't think anybody's actually played a mobile civ esque game, because they don't actually look like that in game. Combat is settled by scanning QR codes on General Mills cereal or just waiting out the 18 hours for your Pikeman's energy to replenish.
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# ? May 17, 2016 14:58 |
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I think I've said it before but they already tried a facebook Civ spinoff and it was a huge flop. Why would they risk trying it again with a main series title? Plus Civ Rev has a mobile port and it's a hot buggy mess because they gave it to 2K China or something. It's also a 2D game, because I'm pretty sure running a game like Civ at the graphical fidelity of V OR VI is beyond any phone currently on the market. As someone that actually enjoyed Civ Rev, it's a real letdown that the mobile port is so dang buggy. Ranging from instability, AI being unable to play the game properly, to stuff like multiplayer being separate DLC... it's just not pretty.
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# ? May 17, 2016 15:00 |
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For Native American civs, I think the Seminole would be easy enough to work with assuming the tribal council says yes, and Osceola is a natural fit for their leader.
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# ? May 17, 2016 15:17 |
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I, too, hate bright colors and easy-to-read graphics
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# ? May 17, 2016 15:20 |
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I'd like the Minoans as an alternative to Greece for a change too, and Sumeria under Puabi rather than Gilgamesh, who might not even have been a real dude.
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# ? May 17, 2016 15:35 |
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lmao at civ5 players bitching that civ6 will be the one for worthless casuals
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# ? May 17, 2016 16:22 |
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"1 unit per tile makes everything more tactical! im too incompetent to handle more than 4 cities, i should be able to complete with anyone who expands beyond that!" *puts 3 archers on a chokepoint, watches as the ai slam entire army into it, pats self on back for being a strategic genius*
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# ? May 17, 2016 16:29 |
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Shibawanko posted:I'd like the Minoans as an alternative to Greece for a change too, and Sumeria under Puabi rather than Gilgamesh, who might not even have been a real dude. If being real is a requirement to be a civ leader, there'sa few people who'll be disqualified. Phobophilia posted:"1 unit per tile makes everything more tactical! im too incompetent to handle more than 4 cities, i should be able to complete with anyone who expands beyond that!" I'll admit this is me. (1UPT is great with people though) Jump King fucked around with this message at 16:31 on May 17, 2016 |
# ? May 17, 2016 16:29 |
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Phobophilia posted:"1 unit per tile makes everything more tactical! im too incompetent to handle more than 4 cities, i should be able to complete with anyone who expands beyond that!" How did you get access to my top secret war documents
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# ? May 17, 2016 16:41 |
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My beef with Civ4's cities wasn't that it was hard to manage large numbers of cities, just that it was a pain in the rear end to do so. Rather than make having large empires an actively bad idea in Civ5, I would rather have had a governor I could trust to make reasonable decisions after some basic configuration.
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# ? May 17, 2016 16:42 |
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Yeah I feel like 1UPT didn't get a fair shake because the AI sucks at using it and multiplayer wasn't so hot until many patches in. Firaxis should see if the google dude who made that GO-playing AI is interested in doing some contract work. Apparently before he was picked up by google he did do AI for video games, so it's not a totally far-fetched idea!
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# ? May 17, 2016 16:50 |
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Getting AI to do a Good Job at civ would be very very difficult. Couldn't hurt to try though.
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# ? May 17, 2016 16:51 |
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TooMuchAbstraction posted:I would rather have had a governor I could trust to make reasonable decisions after some basic configuration. You know what would be an elegant/cute cheat? When you set your Governor's settings, have the AI copy it for their cities. After all, if it's good enough for the human, the AI can use it too!
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# ? May 17, 2016 16:58 |
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MMM Whatchya Say posted:Getting AI to do a Good Job at civ would be very very difficult. If they start now they could have something ready by the time Civ VII is ready to release!
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# ? May 17, 2016 17:04 |
Immortan Joe for the Australia leader
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# ? May 17, 2016 17:21 |
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berryjon posted:You know what would be an elegant/cute cheat? When you set your Governor's settings, have the AI copy it for their cities. After all, if it's good enough for the human, the AI can use it too! It really feels like you ought to just be able to say "keep the people from revolting, otherwise build science buildings first, then buildings that give hammers, then buildings that give gold" and the governor would almost always do the right thing. I don't feel like choosing which building to build is a hard decision, in other words...so why are AI cities always so lovely? I guess part of it is the awful, awful worker automation, which keeps AI cities from having the hammers to actually build things. But again, it's not like human players are applying especially complicated logic there -- it's basically "okay, throw down farms everywhere you can, and mines on hills with no freshwater". But you routinely see Civ5 cities in the modern era that are primarily working unimproved tiles! It's not like the AI lacks for workers, so what the hell are they doing?
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# ? May 17, 2016 17:24 |
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I would really, really like to see the Rus in as a civ to shake up or compliment the typical Stalin/Catherine/Peter modern Russia roster. Could have it be led by Rurik or Vladimir the Great or something.
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# ? May 17, 2016 17:29 |
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DrPop posted:I would really, really like to see the Rus in as a civ to shake up or compliment the typical Stalin/Catherine/Peter modern Russia roster. Could have it be led by Rurik or Vladimir the Great or something. Well, Firaxis said about BNW that they prioritize iconic or prominent female leaders when they can because there's so few of them throughout history and a great many civilizations don't have any at all. They specifically cited Wu Zetian as an example who's unlikely to go away - she's popular enough with the modern-day civilization she represents, is a rare female leader for east Asia, and earned the game's billing from history. So I'd be surprised if Catherine goes away anytime soon.
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# ? May 17, 2016 17:37 |
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I will sign any petition and retweet any hashtag to replace the US leader in Civ6 with Harriet Tubman. And Kim Cambell can lead the Canadian civ.
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# ? May 17, 2016 17:40 |
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It's settled, Kim Campbell for Canada's leader. E:F,B EE: Hatsheput was in Civ IV so that's very possible VVVVVV Jump King fucked around with this message at 17:52 on May 17, 2016 |
# ? May 17, 2016 17:40 |
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I wonder if they'll go for Hatshepsut over Ramses- she's not as big/famous, but she is a well-regarded ruler. You could still keep a wonder-building bonus/personality for her and it'd still be accurate.
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# ? May 17, 2016 17:44 |
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I'd love the ability to choose between three different leaders, each with their own unique ability. For example, France could be Charlemagne, Napoleon, and De Gaulle. (Isn't that how it went in Civ 4? 1300 hours of Civ 5 have erased 4 from my memory). But I'd also love a game mode where you can assign any leader to any civ regardless of affiliation. Charlemagne leading the Americans to victory!
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# ? May 17, 2016 17:45 |
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Managing 1upt carpets of doom was always a much more enormous pain in the dick than just shift clicking stacks of units around, plus the different unit qualities in IV made stack management more tactical anyway. I feel like a lot of people came in when Civ V launched cause Steam sales and whatnot and just heard tales of the horrible micromanagement hell of doom stacks, which has never really been the case. The AI could even actually fight you! And yes, I do have Soren's dick lodged squarely in mouth.
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# ? May 17, 2016 17:47 |
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Peas and Rice posted:I'd love the ability to choose between three different leaders, each with their own unique ability. For example, France could be Charlemagne, Napoleon, and De Gaulle. (Isn't that how it went in Civ 4? 1300 hours of Civ 5 have erased 4 from my memory). We also got actual customized leader/civ bonuses in V as well, which I think added a lot.
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# ? May 17, 2016 17:47 |
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Cythereal posted:Well, Firaxis said about BNW that they prioritize iconic or prominent female leaders when they can because there's so few of them throughout history and a great many civilizations don't have any at all. They specifically cited Wu Zetian as an example who's unlikely to go away - she's popular enough with the modern-day civilization she represents, is a rare female leader for east Asia, and earned the game's billing from history. Queen Seondeok for Korea would be cool especially since she has the raddest crown
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# ? May 17, 2016 17:50 |
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sarmhan posted:It was, but the move to fully animated leader portraits made that not worth doing for 5, and I assume 6. Why go to the trouble of making a new leader when you could do a bit more work and get a whole new nation added? Ha, my computer's so lovely it doesn't animate the portraits anyway, so I kind of forgot that was even a thing. I was thinking separate the leader / civ bonuses: keep the UU and UBs for the civs, give the civ a unique bonus, then give each leader a unique game effect that they could take with them when they lead a new civ.
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# ? May 17, 2016 17:59 |
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Phobophilia posted:lmao at civ5 players bitching that civ6 will be the one for worthless casuals The cycle continues, wait for Civ 6 Professionals wailing about Civ 7.
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# ? May 17, 2016 18:01 |
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I knocked up a quick comparison graphic. Presented for the haters' consideration: I provide no further comment
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# ? May 17, 2016 18:16 |
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I see the problem. The Roman numeral isn't under the game's name anymore. FFFUUUUUUU
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# ? May 17, 2016 18:19 |
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Fuligin posted:Managing 1upt carpets of doom was always a much more enormous pain in the dick than just shift clicking stacks of units around, plus the different unit qualities in IV made stack management more tactical anyway. I feel like a lot of people came in when Civ V launched cause Steam sales and whatnot and just heard tales of the horrible micromanagement hell of doom stacks, which has never really been the case. The AI could even actually fight you! And yes, I do have Soren's dick lodged squarely in mouth. I'll take 'pain in the dick' over 'completely unengaging warfare' any day. I'd rather an intuitive solution to 1UPT than a return to garbage stacks.
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# ? May 17, 2016 18:19 |
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I like 1UPT and hope it stays.
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# ? May 17, 2016 18:20 |
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Apparently we're getting an original score this time, although I did really like the compositions for some of the factions in Civ 5.
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# ? May 17, 2016 18:22 |
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I miss the Civ 4 feature of "any leader/any civ" and hope Civ 6 brings that back.
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# ? May 17, 2016 18:22 |
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there's nothing that'll make me miss giant roving stacks of trebuchets and pikes
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# ? May 17, 2016 18:25 |
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sarmhan posted:Apparently we're getting an original score this time, although I did really like the compositions for some of the factions in Civ 5. gently caress, someone please send the message to make it all instrumental tracks this time. I know every single intonation from the vocals that one Arabic language song in Civ5, its annoying to hear it for hours at a time.
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# ? May 17, 2016 18:34 |
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I think 1UPT in Civ V was a flawed implementation of a superior system. Which makes sense, since it's the first game in the series with that system. Point being, I'd rather see them try to improve their new mechanics rather than just drop anything that didn't work perfectly.shadow puppet of a posted:gently caress, someone please send the message to make it all instrumental tracks this time. I know every single intonation from the vocals that one Arabic language song in Civ5, its annoying to hear it for hours at a time. On the other hand, this is my favourite ingame track: https://www.youtube.com/watch?v=mO5SpavZxeM
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# ? May 17, 2016 18:38 |
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# ? May 5, 2024 10:49 |
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I believe it was already mentioned, but it's important to remember that they made Civ 5 with the idea in mind that Civ 4 was the final evolution of the core game that was started in Civ 1/2. A lot of bold decisions were made with this in mind- they wanted to make something different. Civ 6 is looking like a similar evolution of Civ 5- hence they aren't throwing out any systems, but rather working from the position of "what sucked, and how can we make it better", which everything they've talked about supports. The changes to 1UPT help reduce the real-estate problems that the late game suffered from in 5, the changes to technologies help fix the always-present optimization problem, and the changes to cities help differentiate cities from each other based on their surroundings. It also sounds like wonders are being redone with the idea that you shouldn't be getting a dozen wonders in a single city.
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# ? May 17, 2016 18:46 |