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Already preordered the deluxe edition. Take me Ed Beach.
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# ¿ May 14, 2016 03:32 |
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# ¿ Apr 29, 2024 04:20 |
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Lawrence Gilchrist posted:i played some civ clones in the 90s and all the total war shoguns and alpha centauri am i gonna be ok This games a bit more obscure but I think you'll figure it out.
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# ¿ May 14, 2016 20:44 |
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Phobophilia posted:I think the idea of city states is nonsense, you have small-time civs to fight around/push around: they are civs that got bottled up, have less land than others, but still follow similar rules as other civs. Heck, just give some rubber band mechanics to the AI so they keep pace with the civs running ahead of the pack, so they can have some disproportionate influence on the world without being instantly eaten up. But having people not desiring to win fleshes out the world a bit and makes it feel more...I dont know, I don't want to say real because civ is at its heart a board game and is not trying to be real, but it does inject some politics into the game you couldn't get with just pushing around the 8th places person.
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# ¿ May 30, 2016 04:46 |
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Eric the Mauve posted:Right but the only way to enforce the existence of city-states (rather than them all being instantly conquered by the first real civ that finds them) is the jarringly gamey mechanic of making everyone else in the entire world permanently ripshit pissed off at anyone that conquers a city-state. Eh I disagree. Paradox games handle OPMs all the time. You just have to give them mechanics to even the score, and more importantly, give the player a reason to keep them around (e.g. the bonuses you get from high relations) Lurker God posted:Have they confirmed whether or not leaders will speak in their native language like 5? Teddy Roosevelt talks in the canned gameplay footage, so I'd hope so. It seems like something they can't step backwards on now that they've done it.
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# ¿ May 30, 2016 10:28 |
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Phobophilia posted:voiced leaderheads were a mistake, because now every single new leader needs high def art assets and VA studio time, which means they're a magnitude more expensive, and you can't do creative things with them like interchangable leaders for civs Actually they're Cool and Good, sorry. It's not that you can't do anything creative like multiple leaders, they just made the conscious choice to not do that, because players would feel like they got ripped off if they just got a "rehash" of an older civ. I certainly wouldn't mind, but a large chunk of the player base would. I don't find them particularly resource intensive, maybe upgrade your computer.
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# ¿ May 30, 2016 11:13 |
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Aerdan posted:I'm of the opinion that they decided against multiple leaders because the UA system really doesn't allow for it. Washington and Teddy Roosevelt, while they lived in very different times, were both kinda isolationist, for instance. Then, too, many civilizations just don't have a second iconic leader that would be distinct enough to qualify for their own UAs. So, rather than waste time trying to figure out how to make it work, they decided to pick just one. To the contrary, I think the UA system would have aided multiple leaders well. You keep the UB and UUs (as those define the country), but give them a new UA(which usually defines the leader). However, I can definitely see releasing, say, a Lincoln DLC leading people to ask "Why wasn't this just a new civ?".
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# ¿ May 30, 2016 12:36 |
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Phobophilia posted:you end up not doing that because if it costs this much budget to make a hi def leaderhead and voice acting, there's no point attaching that leader to an old civ, you may as well make an entirely new civ and nail another bullet point to the box blurb You're assuming a whole lot. I'm sure they cost more than Civ 4's much simpler leader models but you have no real way of knowing what their budget was, or if they'd even have gone in the direction of multiple leaders per civ under different circumstances. We got 43 civs over the course of the game, I hardly feel we were deprived.
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# ¿ May 30, 2016 12:57 |
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Aerdan posted:...Come up with 43 alternate leaders, one per Civ5 civilization, then, and UAs for each. You can't use fictional leaders, you can't pull leaders from other civilizations unless they're part of the conglomerate (so no non-British Celtic leaders, for instance), and you certainly can't use prominent people who weren't widely-recognized champions of a national identity for the civilization. Civ 4 literally did this though, just with traits. Some civs had 3! Yes, UAs took a little more work than interchangeable traits, but it could be done.
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# ¿ May 30, 2016 13:48 |
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Jastiger posted:All the CIv 4 chat makes me wish my DVD drive worked so I could reinstall it. So tempting. There's always the upcoming steam sale!
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# ¿ May 31, 2016 03:59 |
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Jastiger posted:yeah it just causes me to take 4d8 damage if I buy a game online that I already own on CD, ya know? Its why I don't have Age of Empires or Baldurs Gate updated versions. Don't be a wuss, make the will save.
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# ¿ May 31, 2016 04:21 |
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Jastiger posted:It's clear they had a different designer for the first civ 5, and I can't say I agree with their philosophy. Yeah I'm actually really excited because Jon Shafer was the director of 5 vanilla but then they brought on Ed Beach for the expansions. Nothing against Shafer but I'm a huge fan of Beach's work on board games and I think the fact that he's getting to design the vanilla civ 6 from scratch rather than build on a broken frame of his predecessor will be a huge positive.
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# ¿ Jun 2, 2016 03:06 |
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turboraton posted:Do Goons play Virgin Queen? I have it and Here I Stand, love em both.
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# ¿ Jun 2, 2016 10:35 |
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Reminder than you could create the Internet without computers.
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# ¿ Jun 3, 2016 17:00 |
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MrChupon posted:I feel like hammers are convertible to religion in the form of religious buildings and wonders? Religious buildings are bought with faith so you have to weigh if the gain of faith per turn outweighs the cost.
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# ¿ Jun 5, 2016 05:48 |
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All I want is a different mechanic than the missionaries. Spies were made a menu option specifically because they acknowledged spies as a unit in civ 4 were tedious, so why do missionaries exist with the exact same problem?
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# ¿ Jun 5, 2016 09:56 |
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Byzantine posted:IIRC, the AI doesn't get any free missionaries. They can just easily go wide and take Piety without being hampered, which grants lots of faith and cheap missionaries. They also have the benefit of not getting exhausted at playing the missionary game unlike a human.
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# ¿ Jun 6, 2016 01:20 |
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Jastiger posted:I laid out my position on religion earlier but I really want to reiterate, I think they missed a key thing when they didnt' give religion any NEGATIVE connotations. It should be useful early on and become almost problematic later on. That'd really change the dynamic I think. Sure your Holy Warriors are loving everyone up, but its 2012 and now no one wants to be your friend and its seriously hurting your happiness and science. Not every religion is anti-science and you're really showing your biases with stuff like this.
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# ¿ Jun 6, 2016 09:17 |
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First, civ isn't realistic, so focusing on realism vs. Fun is really missing the point. Your idea punishes people for using a major game mechanic. That's a terrible idea. Second, I feel I should point out many religions led to huge scientific advancement, the most obvious being golden age of Islam but also hinduism, Buddhism and confucianism. Seriously knock off this "stupid sky wizard believers " crap.
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# ¿ Jun 6, 2016 14:12 |
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ProZocK posted:About this religion talk, didnt CIV4 make religious building stop generating beakers after a certain age had been reached? I always though that was an elegant way of dealing with the whole thing. The whole obsolete mechanic existed for a few things in civ 4 and it really wasn't great because it punished building certain things, but not others.
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# ¿ Jun 9, 2016 02:50 |
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I also like the idea that districts mean one has to be more tactical in building a wall around your most precious districts instead of turtling in the city itself.
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# ¿ Jun 19, 2016 11:58 |
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AriadneThread posted:hatshepsut God bless you.
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# ¿ Jun 21, 2016 06:56 |
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Echo Chamber posted:Sounds like England feels more "British" than "English". Why can't they just call it Britain? They don't want to preempt a Celtic civ? The Japanese leader for this game predates Japan as a nation. You can't take their choices literally.
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# ¿ Jun 28, 2016 21:55 |
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ICS is tedious and anti-fun but Sid Meier noted that once gamers figure out the optimum strategy they will continue to do it, even if they hate it. There's just no going back once you figure it out. So ICS is bad.
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# ¿ Jun 29, 2016 18:19 |
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Hogama posted:The day/night cycle is purely cosmetic, and can be set to specific times if you'd like to play in full daylight or eternal twilight. I believe they also said there'd be options to adjust the duration. Like it could be set to cycle through over a few turns or over the course of the entire game
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# ¿ Jun 30, 2016 18:55 |
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Phobophilia posted:if you change such a core rule in the game at this late a stage in development, you hosed up and your game is probably poo poo Whoa settle down beavis.
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# ¿ Jul 7, 2016 13:34 |
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Phobophilia posted:ok lets break it down. movement rules are incredibly basic to the game. you need to playtest the poo poo out of it from the get go. because i have faith in firaxis, should have done that. other aspects of the game must follow from this rule: ai, terrain generation, auto-road generation, combat worker costs. in other words, this is not something you change willy nilly. so saying it changed within a month, at this late stage of development, is a dumb thing to say Civ is basically a board game and changes, often major ones, are made at the last minute all the time so I'm not sure where you get the idea that all devs know concretely how a game will play to the last detail in stage 1. Often it's impossible to figure out how these things work in practice until you can, bare minimum, play a rough beta of the concept. More playtesting leads to greater understanding of whst gameplay concepts don't quite work.
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# ¿ Jul 8, 2016 02:08 |
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Hogama posted:A couple of new Eurekas can be seen, too. Naw they've talked about it before, vaguely. The idea, hopefully, is it curbs the AI being seemingly random about declaring wars but also help remove the "declare war once everyone hates you forever" of civ 5 by letting the player at least try and explain what they're doing.
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# ¿ Jul 8, 2016 12:37 |
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sarmhan posted:Considering that the industry standard is "pre-order or you have to pay for it later", this seems pretty reasonable. Yeah I wouldn't be surprised if it was a compromise with the publisher.
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# ¿ Jul 21, 2016 15:46 |
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They stopped doing new individual civs after the expansion came out, I assume the problem being you couldn't make use of expansion mechanics without complicating the buying process for people who skipped the expansion. I imagine they're going in with that foresight this time, but the collectors edition says it does give some of the early dlc for "free" a la a season pass.
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# ¿ Jul 23, 2016 03:19 |
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I assume what he's saying is antiquity spots would pop up in places where a battle didn't occur but I think that was intentional.
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# ¿ Jul 23, 2016 23:08 |
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They seem like caps on tourism and population? Like you can only host as many tourists and people as you have places to put them.
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# ¿ Jul 24, 2016 06:29 |
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Rexides posted:It's great that the district system is promoting city specialization (or so it seems to me). I wish that in Civ 7 they will just get rid of buildings "inside" a city (basically a list of things that are bunched together in a tile), and move more to dynamic districts that evolve over time. That seems to be what they're going for though. All the old buildings are now built in districts, even wonders need to be plopped down on tiles.
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# ¿ Jul 25, 2016 20:01 |
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Catherine de Medici was one of the more out there ones so it looks like reddit's guesswork has paid off.
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# ¿ Jul 26, 2016 15:27 |
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Peas and Rice posted:Single player Civ is for narrative carebearing. Multiplayer Civ is for destroying your enemies and hearing the Lamentations of their women. Naw. The vanilla game is totally playable and you can buy the dlc that interests you. Most of it is portrait and music packs anyway.
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# ¿ Aug 6, 2016 01:54 |
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echinopsis posted:Art deco is objectively the WORST Hexes are the one thing civ 5 does objectively better.
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# ¿ Aug 7, 2016 08:52 |
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When foreigners think of England/London, Big Ben is probably the first image that pops in their mind 95% of the time. A wonder doesn't necessarily need to be technically impressive, just iconic. The USA has a ton of impressive pieces of architecture but the statue of liberty gets in because it's so instantly recognizable.
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# ¿ Aug 7, 2016 11:13 |
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That's some hyperbole but the point he's trying to make is you just need some ranged units so weaken the city then a melee unit to just waltz in.
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# ¿ Aug 10, 2016 16:41 |
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Russia should be able to do stuff with snow tiles i mean one of the major reasons they were so difficult to invade is that the place is drat near impossible to march on in the winter.
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# ¿ Aug 15, 2016 23:57 |
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Kajeesus posted:I don't want an Inuit civ just so somebody could live on snow; I don't think anyone was saying that. I want an Inuit civ because they're cool and have a unique cultural flavor. I mean can't it be both? It's a weird thing to get hung up on the "why".
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# ¿ Aug 16, 2016 08:16 |
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# ¿ Apr 29, 2024 04:20 |
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Unless there's been so major retooling in how religion is spread that sounds loving miserable.
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# ¿ Aug 17, 2016 23:07 |