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Mymla
Aug 12, 2010
So I finally got around to actually playing a few games of this, and uh, is there really any reason to stop expanding? I'm used to Civ 5 where you got four cities and then stopped or your empire would never ever be happy, but here there doesn't really seem to be any significant negatives to expanding, beyond needing slightly more luxury resources and maybe pissing off an AI. Is it even a good idea to keep expanding in the late game?

Hell, in my current game where I wasn't really able to get up more than four decent cities, my low city count is actively hampering me because I'm going for a cultural victory and I'm completely out of places to put my great works.

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Mymla
Aug 12, 2010

Gort posted:

There is never a time where you'd rather have fewer cities than more (so there's nothing like Civ 4's corruption or Civ 5's empire-wide happiness penalties from having many cities), but the cost of settlers increases each time you build one, and the old Civ problem of "Cities I build in the late game don't have long enough to really become useful before the game ends" is still in full swing.

So yeah, expand all you can, expansion is really more throttled by "I'd rather have this building/unit/wonder right now than another city" or "I've run out of room to expand into" than by an anti-expansion game mechanic.

Note also that the increasing cost of settlers is completely moot if you expand through conquest. I've seen many high-level players advocate initial expansion through conquest of your next-door neighbour, and late-game expansion of building about 8-10 cities yourself and doing all further expansion through conquest. That's mostly because the AI is still pretty bad at combat in this game, though.

Cool, thanks. I'm honestly not sure if I prefer it this way over Civ 5. Sure, being almost completely pigeonholed into building tall wasn't optimal, but it's usually what I prefer anyway since it's less micromanagement of cities and tiles. I guess it's just different, not necessarily better or worse.

I think I would've still preferred it if specialists were about as good as they were in Civ 5, that would give at least some incentive to building fewer, taller, cities. As it is, they kinda just feel like "welp, I ran out of tiles to work, I guess you have to work in the factory".

Mymla
Aug 12, 2010
Speaking of ranged units, I don't get why they still insist on making ranged units useless in later eras by removing their range. I guess at least in 6 it only happens an era after you get artillery, so it's not as bad, but uh, it's still bad.

Mymla
Aug 12, 2010
It's really stupid that you can't remove districs by any means. Like, really really stupid.

Mymla
Aug 12, 2010
Nah, I like placing them and planning your expansions so you can build more districts next to each other etc, but it's just stupid that they're literally permanent. Especially if you build holy sites but don't get a religion, then you have a bunch of districts that not only were wasted production, but reduce the number of useful districts you can have in those cities, so they're actually actively detrimental to you.

Mymla
Aug 12, 2010

Gort posted:

Beyond Earth's poo poo though

It's pretty good.

Mymla
Aug 12, 2010
If the school bully gives you a wedgie during lunch break and you turn around and knife him in the gut, the teacher is gonna rightly be mad at you even though HE STAAARTED IIIIT.

Mymla
Aug 12, 2010

The White Dragon posted:

oh yeah well darius isn't my teacher or my dad he's just my lovely neighbor who's mad at me for brawling with alexander in the alley.

if he knows what's good for him he'll play nice and look the other way. civs need a fear weight that makes the ones who don't like you kiss your rear end anyway if you have an army value 10-100x the size of theirs

If your neighbor steals your bike and you respond by making GBS threads on his lawn and throwing a molotov cocktail through his living room window, the rest of the neighborhood is gonna think you're a loving psycho even though he started it.

A better "fear" mechanic would be cool, though. One that works solely off army value would be flawed at best when the AI shits out like five units per turn. It'd need to also take into account how successful you are at war, especially how cost effectively you've been fighting.

Mymla
Aug 12, 2010

Elias_Maluco posted:

Anyway, you should not be considered an unforgivable warmonger by all players for almost the entire game for getting something in a defensive war

If you attack the enemy and take one of their cities, the war is no longer defensive.

You can even take as many cities as you want, and as long as you return them at the end of the war, you don't get any warmongering penalties for it, but you can still take everything else the AI owns.

Mymla
Aug 12, 2010

Jastiger posted:

As for terrorism, I don't mean like 9/11 type stuff, but "Greece has sabotaged your infrastructure" type flavor event, or "Your population is so unhappy that [religious group/military group/foreign civ/city state] caused production and accesss to Iron to be lost!". It'd be like covert stuff from BE but more nuanced. There should be ways to destroy your enemy without actually going to war ala privateers or proxy wars.

This exists in the game right now, it's called espionage.

Mymla
Aug 12, 2010
From what I've seen of civ 5 multiplayer on youtube, it's basically just a really really slow RTS.

Mymla
Aug 12, 2010
Civ VI's main theme is significantly better than Baba Yetu.

Mymla
Aug 12, 2010
Having a religion is neat, but imo it's not even close to worth the effort.
It's one of many things that make Kongo one of the best civs, if not the best civ.

Mymla
Aug 12, 2010
1UPT is very good, the only problem with it is that the AI sucks, but that can be solved by writing better AI.

Mymla
Aug 12, 2010
I'm sure they can if they just believe in themselves.

Mymla
Aug 12, 2010
Corps/armies is enough stacking for me tbh.

Mymla fucked around with this message at 13:37 on Aug 19, 2017

Mymla
Aug 12, 2010
I once got a start as venice next to an ocean. A huge triangular ocean blocked off from the rest of the planet's seas by two chunks of ice, with not a single city other than mine accessible from that ocean. Not even a city-state.

Mymla
Aug 12, 2010
I always found Venice super hard. Not being able to get more than one city is a serious handicap that no amount of GPT is going to make up for.

Mymla
Aug 12, 2010
Puppets are bloody worthless, though. They're always gold focused, so they work the worst tiles available, you can't assign specialists, and they never produce anything worthwhile. They even get a flat -25% science and culture.

Also, venice is super dependent on international trade routes, which can get pillaged in an instant when some AI inevitably declares war on you out of nowhere, depriving you both of your GPT and making you lose all the production you spent on the trade routes. Venice really isn't a strong civ.

Mymla
Aug 12, 2010
I'd rather just play a good civ tbh.

Mymla
Aug 12, 2010
I like venice's design, it's a civ with a different playstyle. I wish they did more civs like it, that deviate from the norm.

It's just not very good. It's underpowered. Other civs are stronger.

Mymla
Aug 12, 2010

Kassad posted:

Getting rid of the ranged attack but keeping the city health might be a good compromise.

Yeah Civ VI did it best imo.

Mymla
Aug 12, 2010
No, it wasn't humorous. Having to build walls is a pretty big investment, but it's worth it a lot more often compared to civ V. It's a good way of doing things.

Mymla
Aug 12, 2010
I paid full price and I think I got my money's worth.
It's a good game.

Mymla
Aug 12, 2010
Italy has been in every civ game, because

Elias_Maluco posted:

Rome is in Italy too

Mymla
Aug 12, 2010
Florida Man conquers Rome.

Mymla
Aug 12, 2010
A game with multiple winners doesn't even make sense.

Mymla
Aug 12, 2010
I think Civ 6 is about as good as BNW, but I did also decide to not play more than 5 or 6 games to completion before waiting for expansions to come out.
I like the new systems for the most part, and I don't particularly mind bad AI. It's not like the AI in Civ 5 was ever good.

Mymla
Aug 12, 2010

Taear posted:

There's a decent gap between "not good" and "worthless". Being able to fight off every other AI player in a game on King when the person who was doing it "doesn't do war" is ridiculous.

If the game is too easy on king, play on a harder difficulty. The AI is still able to be challenging since it gets ridiculous bonuses to everything.
It's really not all that different from civ 5.

Mymla
Aug 12, 2010
And you still need to play well when the AI attacks you with its carpet of units, or you will die regardless how bad it is at using its units.

Mymla
Aug 12, 2010


Cool city, bro.

Mymla
Aug 12, 2010

John F Bennett posted:

MORE religious units??

Who has been asking for that?

Yeah, I dunno. I feel like religion was one of the real misses in civ 6, it kinda just feels like a more annoying, more tug-of-war domination victory.

Mymla
Aug 12, 2010

Glass of Milk posted:

I hate theological combat in every goddamned game that it's in. You should be able to kill missionaries with soldiers to deter them from coming in your lands.

You can.

Mymla
Aug 12, 2010

Poil posted:


Warmonger! Warmonger! Warmonger! -1000 relations with every other civ forever, you warmonger!

I still do it everytime anyway. :argh:
Yeah I dunno why people would take offense to you slaughtering civilians trying to save you from your heathen ways.

Mymla
Aug 12, 2010
In fact it benefits you.

Of course, if there's only one civ going heavily into religion, they'll probably win the game.

Mymla
Aug 12, 2010
Consider not taking the city.

Mymla
Aug 12, 2010
While I think both games are roughly as good as each other, I think in the end I prefer 5, since the optimal way to play it (small empire) is more fun to me.

Honestly, I think the main point of the warmonger penalties in 6 is that there has to be some form of negative to taking cities. Gaining a city, or even several cities, just by building some military and attacking the AI is an incredible boon, and something has to counterbalance that.

Mymla
Aug 12, 2010

Elias_Maluco posted:

Is not a very good one. If you are going for a conquest victory, you dont give a poo poo about warmonger penalties. Everyone will eventually hate you anyway

If you're going for a domination victory, you'd still like to be able to trade with the civs you're not currently in the process of killing if you could.

Mymla
Aug 12, 2010
I'm playing a game of civ 5 right now and I've been at war with Korea for as long as I can remember. They won't accept any form of peace talks because they have a military score like 50 times mine, but I also haven't seen a single one of their units for like 150 turns.

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Mymla
Aug 12, 2010
Hot take: I think fighting off the AI with just a few units in civ 5/6 is fun.

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