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Combed Thunderclap
Jan 4, 2011



ixnay posted:

Yeah, they were originally planning to do the Pueblo as a Civ V expansion civ to the point where they designed the leader and unique units/traits, but the Pueblo Council took offense at their historical leader being depicted in a video game so Firaxis scrapped it.

The Council was actually very willing to play along, up until their language got involved.

quote:

Firaxis was willing to consult with the Pueblo Council to determine the most realistic way of portraying the Pueblo civ, but the Pueblos drew a hard line at the language. To the Pueblo people, their language is sacred. They viewed inclusion of the language in a video game as a form of desecration, similar to how many native people do not wish to be photographed.

Out of respect for the ancient culture and its elders, Firaxis cancelled the Pueblo civ and turned its attention to the Shoshone.

Also the article in the link above is a really fun exploration of how Firaxis chooses and develops its civs for inclusion in the game, it's really cool!

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Combed Thunderclap
Jan 4, 2011



MMM Whatchya Say posted:

Probably best to just not give them a unique military unit, since that would encourage military play. I've seen people come up with examples of a Peacekeeper unit which, while a little masturbatory, would at least enable a unique type of late game play style.

I'm sure they're out there in a mod somewhere, but melee units that are clearly overpowered but can't take cities (or maybe even attack units) would be really interesting.

Combed Thunderclap
Jan 4, 2011



MMM Whatchya Say posted:

I believe there is a Vietnam mod that has exactly that in the way of the Viet Cong,

Found it! Definitely playing as them next time I feel like turtling my way to victory.

Combed Thunderclap
Jan 4, 2011



Phobophilia posted:

also, privateers completely broke the AI

You literally described my last game, just a couple of my privateers were able to brutally school a squadron of Korean Turtle Ships and then start pounding Seoul.

Combed Thunderclap
Jan 4, 2011



The Something Awful Forums > Discussion > Games > Civilization VI: This all sounds needlessly complicated

Combed Thunderclap
Jan 4, 2011



Very happy with the graphics, the Wonder building, and the aesthetics (having a literal fog of war just seems ugly compared to the new map theme). Also looking forward to the new mechanics and civs structures.

The enhanced role of culture through a civics tree and the idea of more leaders having multiple but ultimately relatively simple and clear agendas all seems very promising.

God now I can't wait.

Combed Thunderclap
Jan 4, 2011



They seem to be basing their version of Teddy off of his later-in-life image, where he was somewhat portly, although even then not to the degree shown in his design.
Which is unfair really since at just about every other age Teddy wasn't exactly a bodybuilder but he seems to have been relatively fit.





EDIT:

Gort posted:

I'd love cassus belli or some kind of "karma" system where if someone's a dick to you other leaders will overlook you being a dick back in proportion. Someone gets caught spying on you? No warmonger penalty for taking one (1) city from them.

The video notes that you can now have a "just war" where your warmonger penalty is greatly reduced.

Combed Thunderclap fucked around with this message at 18:27 on May 25, 2016

Combed Thunderclap
Jan 4, 2011



Hogama posted:

[url=http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features]

-City-State Quests aren't on a limited timer- you have a list, and doing more of them gets you more points (envoys?). You need at least 3 points to be an ally, and at least 1 more point than whoever else has favor with them to retain the ally bonus.

This sounds good. I still feel like Civ V's victory conditions mostly boiled down to "acquire money buy city states".

Combed Thunderclap
Jan 4, 2011



:doh: I don't know why I didn't just do that, especially given that they eat up tons of land and resources and everyone goes nuts when you capture one.

Combed Thunderclap
Jan 4, 2011



Glass of Milk posted:

I do this nowadays. Great merchants can't do trade missions with no city states and certain civs are gonna be useless. It also fucks up the diplomatic victory option. There's fewer avenues to resources as well.

All that said, the game really focuses more on the civs than the city states, so it's an interesting change.

Yeah, I feel like they were kinda an afterthought — but then they're also crucial to a win condition. :sigh: (Just a commentary on game design, I know diplo victory can be turned off and stuff.)

Combed Thunderclap
Jan 4, 2011



The board game Small World is pretty much designed around the idea that you'll almost certainly be abandoning your civ and picking a new one once after you've overextended/want a new powerhouse to play with.

Not a mechanic that's ideal for Civ but it's meaty enough to essentially be a game of its own.

Combed Thunderclap
Jan 4, 2011



The Human Crouton posted:

http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/

City state info. Hattusa is a city state which means the Hittites are not a civ. :(

I love the unique bonuses. Should help prevent all the city-states from blending into one another.

Combed Thunderclap
Jan 4, 2011



I officially love how cartoony it is. Cleopatra hamming it up is hilarious.

Jastiger posted:

My fear after watching that video was that it was going to be too simple. Almost everything they clicked outside the civic system was just a one or two button press. Didn't seem to have a lot of options there.

Yeah, the designer was going on about how complex it is but we haven't really seen evidence of that yet, only of how accessible it is. The complexities will hopefully emerge once we see actual gameplay turn-by-turn instead of the sped-up footage in the video.

Also officially hyped for policymaking :dance:

Combed Thunderclap
Jan 4, 2011



Tuxedo Gin posted:

I feel like every game they try to make pillaging worth it, but in the end it is never a better idea than just taking the city.

Could be super useful for lazybones like me I mean civs/players who want to occasionally jump into a country and pillage without needing to wait to pull together all the catapults and infantry you need to take a city.

Combed Thunderclap
Jan 4, 2011



RPS talked with designer Ed Beach at E3! Not at lot that's new, but I think this is, it certainly made me :swoon: anyway:

quote:

War itself is changing as well. Beach is satisfied with the one unit per tile approach but wanted to “eliminate some of the congestion” that it caused. To that end, units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.

There are also new support class units, many of which were formally designated as military units in Civ V. These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. I’d expect the likes of anti-air and anti-tank units to fall into that category, along with other specialists. It’ll also be possible, under certain circumstances, to stack two or three units of the same type to create a powerful combined force. These are exceptions to the non-stacking rule rather than symptomatic of a shift away from it.

Combed Thunderclap
Jan 4, 2011



Hogama posted:

Not in the base game, as far as I've heard

Including new leaders for old civs in DLC/expansions would be super cool. :3:

Combed Thunderclap
Jan 4, 2011



Overflight posted:

Dan Quayle mode. MAKE IT HAPPEN, FIRAXIS.

I'm modding this in on release. Everyone has to struggle against the weight of their civilization's unique collective flaws to win! :haw:

...it probably wouldn't be much fun, actually. :(

Combed Thunderclap
Jan 4, 2011



I really like Pericles for Greece and the appearance of Sumeria. :3:

Shame about the Gandhi and the Monty appearance because I was hoping for a shake-up, but I guess that'd be discarding too many classic Civ icons.

Combed Thunderclap
Jan 4, 2011



Takkaryx posted:

Off the top of my head Martin Luther King Jr., Desmond Tutu, Mother Teresa, and John Paul II could all be good modern/atomic age great prophets.

My religion of Social Justice will reign supreme :getin:

Combed Thunderclap
Jan 4, 2011



Peas and Rice posted:

And, since my 2011 MacBook Air isn't going to be able to run this (it barely runs 5), I was just planning on getting a new MacBook Pro and dual-booting into Windows for other games I might want to play. Is there any reason I shouldn't - like, say, a better Windows-only laptop that's about the same size and weight as a MacBook Pro?

Spend $650 on a laptop/iPad of any variety, spend $650 on making a PC with a decent graphics card. Then enjoy having a laptop and getting to play Civ and other games running at much higher settings than the MacBook Pro's current crappy graphics card without giving Apple $1.3k.

Source: am slightly bitter Macbook Pro owner.

Combed Thunderclap
Jan 4, 2011



Rexides posted:

Maybe they are breaking up the major Greek city states into separate civs, which I can't really find a good reason for. Also, this is the first game without Alexander. If he doesn't show up as a great general, then Macedonia will definitely show up as a civ at some point.

Sparta being a separate civilization wouldn't surprise me, their culture was radically different from the other city-states of their time.

Combed Thunderclap
Jan 4, 2011



Peas and Rice posted:

I would except my Civ playing time is usually limited to my 45 minute bus ride each afternoon, so I need a laptop that can run it that doesn't weigh 6 pounds and take up as much space as a Gutenberg Bible.

In that case so long as you have the cash dual booting the Macbook Pro is probably a pretty good bet. The new line will be coming out some time later this year though (current speculation is in October), so definitely wait for that, a graphics card boost will definitely be a big part of it. (And you might get to snap up a used MacBook Pro for a lot cheaper if cash is an issue.)

Combed Thunderclap
Jan 4, 2011



Given that reminder, an ability where you get a golden age whenever you take back a city that used to be yours (with a 10 turn gap/other stuff to prevent purposefully losing and then snatching it back up again) might be kinda neat.

Combed Thunderclap
Jan 4, 2011



Powercrazy posted:

From poking around in that:

"First of all you get NO warmonger diplomatic penalty at all for making war in the Ancient Era. The penalty phases in and starts to get significant around the Renaissance, but that’s when the new Casus Belli system comes fully into play.”

A good change!

This is really cool! Obviously mirrors the trends of human history while, on a gameplay level, enabling plenty of conquering early on but letting those who survive do things besides build up their military all the time.

Combed Thunderclap
Jan 4, 2011



TooMuchAbstraction posted:

:v: "Hey guys, come to our museum to check out our Mona Lisa! It's attracting all kinds of tourism!"
:raise: "Wait, didn't Morocco used to have the Mona Lisa? What happened to it?"

I'm just saying, stealing something and then putting it on public display might not be the best idea. Though I guess they could give you the option to run a private auction -- convert another civ's great work into a lump sum of cash.

Point 1: The Elgin Marbles.
Point 2: Time to pray like hell for a mod that will essentially create an entire criminal underworld to interact with. :pray:

Combed Thunderclap
Jan 4, 2011



Ainsley McTree posted:

I hate managing tons of cities, so one thing I loved about Civ 5 was that it was a perfectly viable strategy to just build three cities and then never build a settler ever again for the rest of the game.

Is that a strategy that's still good in 6, do we think? Or am I actually going to have to build settlers again in this one?


I am a bad civ player so mostly I just do whatever smarter people say works and kind of go from there

I kicked rear end with three cities as Kongo last night on Prince, I'd say it's viable.

But it's harder. With more cities I definitely could have reached my Cultural Victory faster. Instead I had a goddamn Wikipedia's worth of famous artists just hanging around queueing up for spots in my museums.

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Combed Thunderclap
Jan 4, 2011



The Shortest Path posted:

I had a trader tell me a rumor that another civ had received a delegation from myself. :psyduck:

The Civ you choose to play isn't taken out of the pool randomly chosen for the AI, which sometimes allows for two of the same Civ.

This is obviously really confusing and some sort of naming fix needs to be created. (And an option created where whatever Civ you choose makes it exclusive to you.)

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