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Taear posted:Yea, 6's wonders are really underwhelming for the most part. I miss wonder-movies in general. Or Wonders that weren't super-buildings. Or I suppose in the case of Civ6, Super-Districts.
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# ¿ Apr 25, 2018 13:11 |
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# ¿ May 14, 2024 23:00 |
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Weekly previews of works in progress from the next major update. Quick turnaround on community commentary requests and reports. Heck, someone asked if there was a way to add a "Time of Arrival" measure when you move a fleet long distances, and it was added with the next patch - a week later. Paradox actively engages their community. Firaxis doesn't.
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# ¿ Aug 12, 2018 18:57 |
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Space Race victory, Civ 1. I earned that when I was a kid.
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# ¿ Oct 31, 2018 01:26 |
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Man, they're really laying on the Beyond Earth prequel status aren't they with that speech, aren't they?
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# ¿ Nov 21, 2018 03:00 |
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Saladin Rising posted:Dammit, now I've got a hankering to load up Civ 5 again. If you do, just remember that Firaxis updated the game to include a launcher that resets your graphics settings and begs you to play Civ 6 instead. I should check to see if there's a way to get around that.
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# ¿ Dec 30, 2018 04:02 |
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As near as I can tell, the Civ 6 AI determines where each unit goes independently of each other unit. So what you're seeing is units backtracking across the empire to get to a goody hut because they saw the goody hut was unclaimed by another unit, despite the fact that there's already a unit two tiles away from the hut. And yes, the AI is programmed to move every unit every turn unless it's a ranged unit setting up to attack because the AI is programmed to move every unit every turn if at all possible.
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# ¿ Oct 18, 2019 05:39 |
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I have yet to find a person who thinks that having Elvis as your culture advisor can be somehow made better. Everyone who says that it's possible is sadly wrong, and probably needs to have a lay-down until the fever passes.
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# ¿ May 15, 2020 16:39 |
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Tom Tucker posted:All I remember is at some point in that game I made a bunch of battleships or something similar on the easiest difficulty and conquered one civ’s capital and it caused their empire to split in two and a NEW civ appeared and introduced itself. It was awesome. You could do that in Civ 4 even, and it was possible if the game errored in the right way, that you could create a new nation led by Sid Meier himself as an 'emergency catch' civilization. I did it ... once, when I was playing with max nations, and was spawning new nations as overseas vassals when he showed up.
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# ¿ Oct 8, 2020 06:56 |
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homullus posted:Religion should cause conflict ... IS-AAAA--BELLLLLLLLL---AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Sorry, have no idea what came over me there. You were saying? Perhaps tying religion output to cultural output in some way might work, where you can support religion as a fraction of your culture, like the old Economy sliders?
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# ¿ Nov 25, 2020 21:49 |
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Stefan Prodan posted:hell yeah bring back the rear end in a top hat economic advisor Let's be honest with ourselves. The only advisor people want is Elvis.
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# ¿ Feb 17, 2021 07:14 |
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Slowpoke! posted:Civ IV was so good it won a Grammy Christopher Tin was so good with his album "Calling all Dawns" that he won a Grammy. Said album happened to include Baba Yetu, so I'll give you half credit for the answer.
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# ¿ Apr 24, 2021 03:50 |
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Staltran posted:Why does cultural victory take longer with more civs? Because you need to make and ship more Blue Jeans, and that takes more time.
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# ¿ Jul 31, 2021 13:49 |
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Khanstant posted:Instead of famous civ leaders how about we get the spotlight on some unremarkable citizens who actually know what living in their civs was really like? Let me play as Nanni, and show the world how far one person can go in their search for quality copper at a fair price with good customer service. Ea-Nasir for Great Merchant. Where can I find this mod?
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# ¿ Feb 20, 2023 05:06 |
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# ¿ May 14, 2024 23:00 |
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khwarezm posted:Hey all, trying to figure out something. I just did a domination game as Spain, every time I conquered a city I received 2 builders. Does anyone know what activated this bonus? I can't see it listed anywhere for either Spain's civ specific effects, any suzerain bonuses or the effects of wonders. I'm probably missing something obvious but this game has so many different systems I literally can't keep track of what is causing what half the time. Did you capture the civilian units while they were huddled up in the city? Because capturing workers/settles/builders is a time-honored tradition from 5.
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# ¿ Oct 29, 2023 02:57 |