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After having not played Civ5 since Civ6 has been out, I've decided to go back and play it. And I have to say that I vastly prefer 5 over 6. According to Steam I played 1200 hours of Civ 5 and 1100 of Civ 6, just to paint a picture. The main thing I like more is the fact that the game isn't asking you to click all the drat time on something. having no districts or governors to micro-manage makes the game feel so much more pleasant. Also, the AI seems better in waging war and taking cities. Ok, thanks for listening!
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# ¿ Mar 12, 2022 18:48 |
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# ¿ May 16, 2024 06:49 |
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As mentioned before, I went back to Civ 5. And speaking of war, I completely forgot that the AI is pretty good at AI v AI war. Now in the modern age and they're still taking cities from each other. Egypt managed to conquer the entire African continent on a huge Earth map with tanks and airplanes. I've never seen this happen in Civ 6, which is reason enough for me to never return to the latest installment. Civ 1 is still a very good game to me. I started up a game last year for old time's sake, and I lost my capital in the first 15 turns because of barbarians. I forgot all about how that game works. And Civ 1 still looks prettier than Civ 4!
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# ¿ Mar 24, 2022 09:39 |
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Goa Tse-tung posted:of course not, are you high? Maybe I'm high, maybe I'm not but I checked google images in case my memories were fogged and I still stand by my opinion. Prettiest Civ game maybe.
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# ¿ Mar 24, 2022 10:40 |
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Brawnfire posted:One thing I fondly remember from Civ 2 is being able to take cities with naval units. I did that a lot. Just floating by a city and seeing it has one wounded garrison unit... well, I ain't busy, I could eat a city You can do this in Civ 5 + 6 as well though?
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# ¿ Mar 24, 2022 13:44 |
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Brawnfire posted:I really haven't played those. I'm probably stuck at IV forever. Yeah, 5+6 do that thing, it's true. I agree with you, though. I sometimes play Civ 4 too and I enjoy the logistics part of building enough transport ships for naval invasions.
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# ¿ Mar 24, 2022 14:07 |
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Jack Trades posted:Is the OP up to date on AI being dumb and single-player being bad, or did they address that at some point since? They did address it several times but AI still be dumb
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# ¿ Mar 31, 2022 17:52 |
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I mostly stopped playing because starting from the modern era, the game just turns into a cookie clicker. I do have 800 hours played, but almost always stopped right before the modern era.
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# ¿ Nov 16, 2022 12:46 |
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The Human Crouton posted:VI got worse with every expansion. Governors added more busy work, ages added more timers that diverted from the actual long term goal of the game, disasters added more randomness, and rock bands were one of the most inelegant things I've seen in a game. None of this was fun. I agree with this. I may have close to 1000 hours on Civ 6 but I still think that after the renaissance, the game turns into a cookie clicker. Just busy work non-stop, at every turn there's some kind of banality to click on. Civ 4 is great but is missing some QOL items that Civ 5 + 6 introduced, making it feel slightly dated. Civ 5 had just the right amount of clicking around. Also, I enjoy 1UPT. I hope Civ 7 gives it a bit more of a simulation feel and improves diplomacy and politics, and adds a good revolution/colony mechanic.
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# ¿ Feb 19, 2023 13:45 |
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hybridnoisebloom posted:finally got civ 6 now that it's on game pass and i really like the way they've solved the "strategy game on a controller" problem honestly. although i don't know what half the buttons on the UI do and there's no tooltips to tell me (i'm sure this info is in the tutorial, i just can't be hosed). i put like 3 hours into it in one sitting and still don't really know what i'm doing. but i'm having a great time! You can activate tooltips by pressing the 'options' button on the Xbox Series version while you have something selected. But I agree, it plays great on console. And this coming from someone that has been playing Civ since the early 90's. Only thing is the absence of mods, which is kind of a big thing. But I actually prefer playing the game with a controller.
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# ¿ Mar 20, 2023 17:10 |
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Prism posted:Do you know if you can install Steam Workshop mods to play Civ 6 with a controller on the Steam Deck? Never tried. Might have to. I don't know much about the Steam Deck but I would imagine you'd still be moving around a mouse cursor, right? The console interface is really well done, you're not really pointing and clicking anymore. It's all shortcuts now.
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# ¿ Mar 20, 2023 21:19 |
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Civ 7 when
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# ¿ Jun 1, 2023 21:56 |
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Civ 6 has too much clicking going on. Recently I went back to civ 4 and 5, and it's crazy how often civ 6 demands your attention. It's definitely the most 'mobile game' of all the civs. I still have close to 1000 hours in it though, but it's my least favorite in the series.
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# ¿ Jun 2, 2023 09:09 |
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Agreed, and this leads right into the point I made earlier this week about the game having too much clicking every turn.
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# ¿ Jun 10, 2023 12:54 |
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Khanstant posted:I just don't think when you're at the the end game you need to be the one clicking through every single worker and unit out there. Agreed. Why should an immortal god-emperor concern themselves with such banalities.
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# ¿ Jun 17, 2023 11:57 |
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I'm watching a livestream of Gamescom and they're showing gameplay of Ara : History Untold. So far, this game looks amazing and looks to be a welcome competitor to Civilization.
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# ¿ Aug 24, 2023 17:10 |
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Tom Tucker posted:No civilization-style game has actually effectively implemented some form of mutually assured destruction meaning the turn-based system is utterly incapable of approximating global conflicts in the atomic age (not that it does so in earlier ages either to be fair) It would be cool if the game would pause between turns when your enemy has launched a nuclear attack on you, where the only thing that everyone can do is launch their own nukes. Making it possible for you, or anyone else, to strike back before that turn ends. Why does this not exist.
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# ¿ Aug 25, 2023 08:30 |
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John F Bennett posted:I'm watching a livestream of Gamescom and they're showing gameplay of Ara : History Untold. Here's the deep dive, timestamped : https://www.youtube.com/watch?v=dhel6pUIIQs&t=8453s
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# ¿ Aug 25, 2023 10:05 |
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Civilization VI : I mean it's a bunch of bananas
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# ¿ Aug 30, 2023 09:34 |
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How does it control on the Steam Deck? Are you still just moving a cursor around? And does it get hot?
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# ¿ Oct 5, 2023 08:26 |
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Districts were a mistake
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# ¿ Oct 17, 2023 14:15 |
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Why would I, a smart and cool ruler, build a library outside of the city walls.
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# ¿ Oct 17, 2023 17:19 |
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COMMUNISM CANCELS EFFECT OF PYRAMIDS
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# ¿ Oct 18, 2023 15:32 |
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The Human Crouton posted:In VI, you'll be doing some kind of reassignment every turn. Maybe a spy, or a trade route, or a governor; something will either ask you to move or should be moved to specific hexes every turn. There are things called Eurekas, which give you science boosts on a per technology basis. You'll be making sure you build a ship before you research X to get the booster for X, kill a enemy archer before you research Y to get the booster for Y in order to make sure you get the bonus. You'll be in a constant race to perform any number of specific, unrelated actions throughout the whole game lest you enter a dark age. You will spend a lot of time doing a lot of things that aren't related to your main goal. This is my main beef with Civ 6 and why I went back to Civ 5. The longer you play the game, the more it turns into a cookie clicker type phone game. I still have around 900 hours in Civ 6 though. I also find Civ 5 (and Civ 4 even more) to be much more suitable for roleplaying, which is my preferred way of playing.
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# ¿ Oct 24, 2023 07:43 |
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I just want a good revolution/rebellion mechanic, branching off into new civs etc...
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# ¿ Oct 24, 2023 15:01 |
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My favorite mod was RevDCM for Civ 4, really a lot of fun. Brought so much life to the game. I'm not sure why Civ 5 or 6 never received a similar one. I also think that the series needs 'levels' of war. Now it's either peace or all-out war, nothing in between. The game should recognize things such as border skirmishes, etc, with levels of escalation and de-escalation.
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# ¿ Oct 24, 2023 22:00 |
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Civ 5's AI seems a bit better at least. Earlier this week on a huge Earth map, I witnessed a successful invasion of Scandinavia by Russia. It was a two-pronged attack, over land coming from the east. And simultaneously a naval invasion via West-Germany, while Germany itself was still in the game. It was impressive even. I also play exclusively on Earth maps, mostly as England because I get an island all for myself.
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# ¿ Oct 25, 2023 15:45 |
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Bet they exclusively play WW2 scenarios.
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# ¿ Nov 23, 2023 09:27 |
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Districts were a mistake. Also, governors, ages, the new builders, the trade route system and the palm tree art.
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# ¿ Nov 24, 2023 15:02 |
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Soylent Pudding posted:I feel like this would end up just as unfun as every pollution and global warming mechanic ends up being. Also the way the Civ games get balanced you'll somehow end up running out of all your resources four turns into the industrial revolution and slide into post peak collapse instantly. I always felt that the Civ games should be fully customizable, with checkboxes to (de)activate options such as these. Sometimes you just don't want to deal with all the fluff such as the environment and just concentrate on building an empire instead.
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# ¿ Dec 6, 2023 14:52 |
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I hope the next Civ steals a ton from every other civ-like.
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# ¿ Dec 27, 2023 19:18 |
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Later this year, Ara : History Untold will be released. Ara and Millenium could both be contenders to finally steal the Civ crown.
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# ¿ Mar 25, 2024 13:31 |
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# ¿ May 16, 2024 06:49 |
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Mymla posted:think I might like a game like civ that just stretches out the ancient, classical and maybe medieval eras into a full length game with victory conditions, but idk if one exists. I haven't actually played it myself, but I think that's what Old World might be?
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# ¿ Apr 7, 2024 16:58 |