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Echo Chamber posted:Well technically the most recent American leader used in a Civ game was JFK in Civilization: Revolution 2, but that game was largely a mobile cash grab. A few pages back, but this is great. That weird century-long gap from 1600 with no Leaders...
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# ¿ May 26, 2016 08:45 |
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# ¿ May 16, 2024 19:15 |
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Groovelord Neato posted:the best thing in any civ game was nimoy reading the tech quotes. The best Leonard Nimoy cover of a Johnny Cash song out there. Is Sean Bean doing the tech quotes or just the announcement video...?
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# ¿ May 27, 2016 01:37 |
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Really interesting discussion the last few pages. Empire splitting could work if there was some bonus attached to it, like in IV where the split-off cities formed a super-loyal vassal-- maybe a massive pile of culture to symbolise the changes sweeping your nation. Also, has there been any word yet on whether the ai in 6 is playing to win or playing to be an interesting opponent...?
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# ¿ May 31, 2016 00:32 |
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Endless legend's factions are, well, wonderful. The tree-loving elves are the industrial guys; the crazed pain wizards are the science dudes; the chivalrous elite knights and the undead soul-eating vampires are the same people; there's a faction that can't declare war and another that can't make peace... perhaps the days of "+1 to gold" as the most daring faction difference are behind us.
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# ¿ Jun 1, 2016 09:02 |
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In the centre of the second image, is that a unit of axemen supported by a catapult? Could be one of those support unitd they've ben talking about. Great catch on Wizard Island/crater lake btw. (Also has anyone complained about helium balloons existing in the bronze age yet)
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# ¿ Jun 2, 2016 02:50 |
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Yeah, it would make sense if the later Eurekas became more and more difficult to chase. Also, if building a library now requires you to first build a dedicated research district, those early beakers might be really really slow to arrive.
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# ¿ Jun 8, 2016 06:14 |
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Marketing New Brain posted:There were actually a lot of flawed designs, from the obtuse diplomacy system, to the frankly obnoxious active trade route system, which was so bad it almost broke two games (BE needed to be completely rebalanced due to how powerful trading was). Can you elaborate on the flaws of the trade route system, as you see it? Its implementation in V seemed fine to me.
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# ¿ Jun 10, 2016 14:38 |
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I know it's illogical, unlikely and possibly even an insult to the world's many centuries-old cultures, but dammit I want Australia in a civ game. Who wouldn't want to see Henry Parkes' beard rendered in glorious HD? If nothing else it would make the tsl maps prettier. Edit: the civ, not the beard. It was p. big though. Tree Bucket fucked around with this message at 09:16 on Jun 16, 2016 |
# ¿ Jun 16, 2016 09:13 |
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Gully Foyle posted:Even if there's nothing else, the new district system will help with making raiding/pillaging wars more impactful, since you can now get to burn down so many more buildings. Riding in, burning down their library/university and taking off with a bunch of looted science will be fun as hell. Well, officially hyped for the game now. The implications for pillaging science / culture / food are huge. It means warmongers can be small, teched up and vicious instead of huge, sprawling and dumb. Hopefully.
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# ¿ Jun 19, 2016 09:16 |
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Yeah, Cleo was a Ptolomy, descended from one of Alexander the Great's generals. She would've been quite white! Roosevelt's UA is amazing, it just keeps going and going. That's like an entire 5 civ's worth if unique-ness crammed into one guy. I wonder if all the leaders are going to be so interesting?
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# ¿ Jun 20, 2016 22:34 |
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Sea dogs and rough riders! I am beginning to really like these more "cinematic" units. Also, it seems that England and America are destined to hate each other, given their uniques......
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# ¿ Jun 28, 2016 23:49 |
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There was that Fall of Rome scenario that came with civ 5 where the Roman policy tree just unlocked worse and worse penalties. It was quite fun, in a strictly apocalyptic way.
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# ¿ Jun 29, 2016 03:24 |
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According to the civfanatics guys, we have an agenda for Japan: tokimune likes anyone with a strong army, provided they also produce lots of faith or culture. A pretty good fit for a leader who fought off a few Mongol invasions!
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# ¿ Jun 30, 2016 07:28 |
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I really like the idea of weighing up a great army that risks going obsolete vs an upgradable cheaper force, but the civ 5 system of building fewer, more expensive, more durable units doesn't really fit with this at all. I wonder what sort of balance 6 will strike.
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# ¿ Jul 2, 2016 04:02 |
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Tea as a science booster is just the most wonderful bit of world building.
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# ¿ Jul 3, 2016 03:19 |
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Rexides posted:I really like that at two of the three civs we have seen so far have unique districts, it will be really nice to look at the map and immediately understand that you are looking at Egyptian or English lands. They are much more interesting than Unique Units in my opinion, because terrain improvements have traditionally had more shelf life than units. Agreed! The minigame of placing moai and chateaux in 5 was a lot of fun. City design in 6 could well end up being its most interesting feature. Incidentally, I'm not 100% sure of this, but isn't the sphinx described as an improvement rather than a district? There's something very Egyptian about choosing not to use your Builder on a farm or a mine but a giant useless stone statue of a lion headed guy...
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# ¿ Jul 7, 2016 09:38 |
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Rexides posted:It's a guy headed lion I sort of hate myself a bit now
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# ¿ Jul 7, 2016 13:56 |
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At first "build 3 workshops" sounded like a weirdly easy Eureka, but I suppose before you build those workshops, you need the dedicated Industral districts to house them (as opposed to any of the other 12), and the population to support those districts...
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# ¿ Jul 12, 2016 05:56 |
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Gabriel Pope posted:Collapses into anarchy every time a new technological era is reached. "Yes, but the people of Greater Western Bogravia defeated the armies of Greater Eastern Bogravia at the famous Battle of Brnvz in 1357. Therefore my mod gives them doubled attack strength in flat and rough terrain. Their unique building, the Bog Hall, provides bonus food, culture, production, science, hapiness, defence, XP, faith and world council votes."
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# ¿ Jul 15, 2016 00:28 |
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That end game Xcom challenge sounds pretty much perfect. Anyway, these new leader screens are wonderful. Such a relief after the weird statue people of V! (Tilts head, bends finger, raises voice slightly)
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# ¿ Jul 21, 2016 05:26 |
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The Human Crouton posted:Hiring one voice actor and having them do different impressions for each leader would be hilarious. I don't believe in pre ordering- but Every Civ Leader Voiced By Sean Bean would make me pre-order the game and every expansion and DLC in perpetuity. Aztecs look amazing, as have all the other civs we've seen demonstrated so far. Discovering you have Monty as your neighbour (or Cleo) will seriously affect how you approach the game. And yeah, as many other posters have noted, each civ seems built to play a different way, rather than WIN a different way.
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# ¿ Jul 22, 2016 03:37 |
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Jastiger posted:If it came out that Sean Bean was narrating descriptions, tech research, and tutorials, etc. I'd Preorder RIGHT NOW. If Sean Bean was narrating the tutorial, I'd actually do the tutorial... (not that anyone will ever improve on "beep")
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# ¿ Jul 22, 2016 03:53 |
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JeremoudCorbynejad posted:I know this is a minor thing but I hope the antiquity sites aren't made-up bullshit this time around. I've been playing Civ 5 again and it bothers me that I'm finding stuff from historical events that never happened (and I know they didn't because I was there!), especially given they sold the feature on the premise that the early game would show up again in the late game in the form of artifacts you can go around collecting. Absolutely! And I can't understand why they made 5's artefacts so dull. Real life archaeologists "retrieve" things like tutankhamun's treasures or Winged Victory but in 5 they only ever seem to find broken pottery and arrow heads... (But yeah, a great system overall.) Incidentally, has anyone got a grasp of how this new amenities and housing system is meant to work? I'm very happy to see a return of a more complicated and crunchy population model, and i would Like To Know More.
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# ¿ Jul 24, 2016 05:56 |
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Victoria hating people she who don't share a continent with her is a seriously neat bit of design. It means she's very likely to attack those savages over the ocean, but once she's actually taken a city or placed a colony, she'll go all out for peace. Resulting in a very "British" empire with bits spread all over the world. Spreading so thin would be lethal for most civs, but then, england gets extra trade routes and redcoats who fight better overseas, so perhaps it evens out in the end.
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# ¿ Aug 5, 2016 06:36 |
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Banana Man posted:Should have had hitler in the list 30 times "Adolf Hitler leads the Austrian civ in Sid Meiers Civilization 6..."
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# ¿ Aug 22, 2016 01:23 |
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MMM Whatchya Say posted:Anybody have any fun challenges or alternate methods of play? I just did a cultural victory* without making great works and that was pretty fun. Terra map as Polynesia; spend the first 20+ turns crossing the ocean with your starting settler & warrior. You get a massive continent all to yourself while everyone else is sardine'd together in the old world; but to balance it you're way behind on tech and your land is v. short on lux and trading partners. It was really fun!
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# ¿ Oct 2, 2016 06:15 |
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Rexides posted:Same with religion, you could have spread it everywhere and reap all the benefits that come with it, but it still doesn't have the visual or mechanical impact of physical territory. In civ4, you were granted vision around cities that had your religion. It was a great little addition, if only for helping the player get a feel for their own influence, and I really can't see why it hasn't been carried over to 5 or 6.
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# ¿ Oct 11, 2016 03:27 |
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victrix posted:Amenities is a very boring word It sounds like a placeholder that they never found a proper name for...
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# ¿ Oct 21, 2016 12:52 |
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Ambivalent posted:Finish the wonder. The Cask of Admiral Tillado Haha, yes. For some reason the most compelling part of civ games for me has been those random boats stuck in lakes and barbs that spawn on a single tile surrounded by ice. I always end up wondering what their lives must be like...
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# ¿ Nov 4, 2016 22:49 |
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Interesting. One thing I really liked about IV was how each era felt different. There was something about hitting Industrial, hearing the Dvorak music start up, and knowing that previously unreachable continents and untakable cities would soon be up for grabs, that coal and oil were on the way, that whole swathes of new civics were opening up... I remember my first playthroughs of pre-expansion Civ 5 and being kind of bummed out that wars with spears and catapults felt identical to cannons and rifles... A question for the people who own Civ 6: could it be salvaged by a few good expansions, or is the rot too deep?
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# ¿ Aug 11, 2017 03:09 |
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JeremoudCorbynejad posted:That mechanic sounds like a good idea for the sci fi version of Civ though, and a bad idea for the historical version. It would be cool if more focus was on specialising (e.g. oil exporters) but I like that the games tend to encourage a balance of power through rubberbanding. Now that's an interesting point- the rubber banding thing. It's interesting how they tried to model a break between pre- and post-gunpowder military supremacy by having your primary melee line upgrade into lancers, and having the muskets upgrade out of nothing. Which caused a truly astonishing amount of whining from people who didn't get the idea and wanted the game to be one uninterrupted sequence of gradually increasing numbers.... As for the massive end-game hyper-yields- Endless Legend does that quite well, but then that game is all about achieving balance through having every faction absurdly overpowered in its own special way. I agree it doesn't work so well in a non-fantasy setting.
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# ¿ Aug 11, 2017 09:38 |
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Ugh. I never understood why so much of V's background War music was SAD, rather than triumphant or exciting. It had plenty of music for an orphan's funeral or an old soldier's descent into madness, like that horrendous UUUURRuuurrrUURRRRR discord thing, but scarcely a single track for a glorious cavalry charge or a heroic defence against an invader. (Can't fault the faction tracks though, some of them are incredible. I often start diplo with Indonesia or Mongolia solely for the chance of triggering their music...)
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# ¿ Aug 11, 2017 22:08 |
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It's the war theme, it's a lot of fun.
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# ¿ Aug 11, 2017 22:48 |
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Endless Space 2 is getting an update shortly that should really improve the diplomacy side of things. (As well as a bunch of other smaller changes, like adding pirate lairs to replace that RIDICULOUS system of friendly minor factions spitting out pirate fleets.)
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# ¿ Nov 14, 2017 00:04 |
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The "you have discovered a tech" noise from IV was just perfect. (Drum roll... ding!!)
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# ¿ Nov 14, 2017 10:29 |
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I really like that point about imperial British foreign policy often mirroring the way humans tend to play vs ai... Anyway, I still remember fondly a French guy on the civfanatics forums deriding the idea that America had achieved a real-world cultural victory.... by using America's language to discuss an American game over the American internet...
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# ¿ Dec 16, 2017 07:40 |
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Oh, for sure. Mostly I was after a quick way of saying that pretty much everyone on the planet has an idea of what the american accent sounds like thanks to the ubiquity of cultural wonders like Hollywood, etc etc. (I'm Australian, if that makes any difference.)
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# ¿ Dec 16, 2017 09:25 |
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I bought Civ 6 a few weeks back, after a shameful amount of time spent on Civ 5. Does anyone know why the devs abandoned the ideological conflict idea from 5? I really liked the arc and narrative it gave the game, I feel a bit lost with it gone...
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# ¿ Mar 7, 2019 08:02 |
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There's a lot of problems with V and, in particular, VI's religion systems. At present the game can't model how faiths splinter over time, or the huge spectrum of reactions between religious and state authority. Ideally, for me at least, I'd like to see a model where the player's religion can spread to other cultures easily, or provide lots of yield bonuses, or be a precision instrument for diplomacy: but never all three at once... I can't believe I'm saying this, but the first Medieval Total War had a pretty good take on religion in-game. It tracked a % breakdown of faith by each province, with religious affiliation giving a few bonuses and prompting unrest should you conquer a province following a different religion. But it also tracked Zeal for each province, a measure of how intense these religious effects were. It made for more interesting dynamics than Hindu y/n?
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# ¿ Apr 10, 2019 06:55 |
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# ¿ May 16, 2024 19:15 |
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So, for someone who stopped at vanilla, has the time finally come to get some civ 6 expansions? Are both of the big ones necessary or can I skip the climate changey one...?
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# ¿ Jun 20, 2019 09:47 |