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Part of the problem with discussing video games in the same critical context as books or film is that, even now, video games are a young medium with all the awkwardness that entails. It took decades for directors to really get a handle on the effective presentation of film. Games are still finding that footing. It's only in the last few years that I've started to see games that experiment with the constraints of interactivity instead of going for the usual gameplay - cutscene - gameplay loop. The other part of the problem is that a lot of video game writing is just really, really bad. I honestly don't get it. It's like the entire industry saw Avatar with its pretty scenery and paper-thin story and went "yes, this is perfect". Hiring a couple of writers to fix your poo poo can't possibly cost more than modelling all those fancy particle effects and snake monsters with boobs.
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# ¿ May 17, 2016 19:09 |
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# ¿ May 22, 2024 13:22 |