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I think another problem with video game storytelling is that it primarily borrows from the traditions of film or television and occasionally literature without making the most of what the medium can offer. Some of the most satisfying and deep video game narratives I've engaged with have been emergent stories in open-ended games like Crusader Kings 2 or even multiplayer titles with no conventional story elements at all. Video games are running into the same problems a lot of mainstream blockbusters seem to be running into in terms of narrative design, in that there's nothing really new under the sun if you stick to the established conventions. If they focused more on playing to their strengths and building immersive, emergent frameworks that allow stories to emerge and cohere organically, video games could elevate themselves to the same tenuous level of "worthiness" as other more established media. It wasn't that long ago that television (save for documentaries) was seen as mindless audiovisual junk food, but in the space of the last 15-20 years we've seen the emergence of some excellent television that is on a par with some of the masterpieces of cinema and literature. e; Part of the reason TV has started its renaissance in recent years is the aforementioned playing to the strengths of the medium. TV can tell stories in a much longer and better developed form than a 3-hour film, for instance, and shows like The Wire have taken full advantage of this to produce long, complex story arcs with myriad moving parts that could only ever make a feature film of incomprehensible density. TomViolence fucked around with this message at 19:51 on May 17, 2016 |
# ¿ May 17, 2016 19:48 |
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# ¿ May 22, 2024 18:43 |