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To continue what Tuxedo Catfish is talking about, there's a microgenre of games we might call "didactic games" where the explicit purpose is to teach a lesson to the player. Hidden Agenda, Stalin's Dilemma, King of Dragon Pass... The first two are meant to be replayed frequently, so they're relatively short games. Stalin's Dilemma, in particular, can be played through to completion in less than five minutes if you're slow. Both of them are also unwinnable games. The solution you must find in Stalin's Dilemma is to minimize deaths, reach a certain level of industrial output, and be able to fight off the Nazis. And you can't. You can kill fewer than Stalin, but you won't have enough workers freed up or industrial production or armaments. You can't even free up enough workers to achieve the industrialization goal period, no matter what you do. It's easy to conclude that this is apologetics for Stalinism, but the message is undeniable without it explicitly saying the message.
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# ¿ May 17, 2016 23:24 |
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# ¿ May 22, 2024 04:48 |
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Coolwhoami posted:Movies as a term is broad; It is applied to any non-interactive video media that is of sufficient length. The concept video game has rules for use which walking sims do not satisfy particularly well. Interactivity is one aspect, but not the only one. These things become games for lack of a better term to discriminate them from both movies and games, in part because they exist in the border area between both. Interestingly, we tend not to call simulators used for training pilots games, because they are not used for leisure, despite being both interactive and challenging. Art films do not have this problem, because the reasons for watching a movie are not part of what makes them one, nor the structure or content. SimCity is less of a game than any given walking simulator is, though, so this distinction leads to conclusions that are fairly absurd.
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# ¿ May 31, 2016 19:03 |
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Coolwhoami posted:How so? People play it for leisure, theres challenge, and it is obviously interactive. How is it less of a game? SimCity, specifically speaking, is a toy. There's no condition for victory, no goal you are attempting to achieve. To contrast, all walking simulators have a goal you are attempting to achieve, and a victory condition. Your definition basically says that the defining difference between a videogame and a book is that the book is not "interactive", and if we pick the right book, say, Mad Libs, it's now a videogame.
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# ¿ May 31, 2016 19:09 |
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qnqnx posted:If it is not enjoyable then it is not worth playing the game, and games are all about being fun. Artsy fartsy walking sims belong in the trash. I'm not denigrating SimCity. You might as well come around to shrieking about how this forum is full of pedophiles like your buddy does, though, you're not very good at concealing your intent. Coolwhoami posted:There are no explicit victory or failure states, but having a city that fills the map, or one in which no one lives and you are massively in debt, are certainly valences of victory or defeat. However, there is no issue here with pointing out that it too doesn't fit the criteria well (to the point that you even have an alternative term to describe it). Walking simulator was a term created in ire to describe those things fitting it, and doesn't cover all possibilities that fall into the grey area here (e.g. Mountain). Wrong from the start. You can lose in SimCity. Thanks for playing. Now, you're stubbornly resisting the conclusion that "game" isn't some easily-defined category where you can cleanly separate out the bad from the good. I could go on and point out that the Zero Escape games are functionally almost identical to walking simulators in that they're visual novels with a little bit of gameplay attached, but I don't want to see how you'd treat those games. Brainiac Five fucked around with this message at 19:31 on May 31, 2016 |
# ¿ May 31, 2016 19:29 |
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qnqnx posted:You really like to pretend you play games by talking a lot about them, don't you Yes, that's right, I'm a fake gamer. I'm infiltrating gamer society to destroy all gamers and gaming, with yarmulkes, Hanukkah, and gefilte fish, as fake gamers are known to do. You need to resist the poison of the fake gamer and eliminate them from the noble gamer folk.
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# ¿ May 31, 2016 19:39 |
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Coolwhoami posted:Only the most recent iteration (as far as I know, I have not played them all), and only after a substantial time in which this was not the case. Not sure why that warrants hostility, nor how one example of this not being the case somehow nullifies the remainder of the example. You can lose every single iteration of SimCity. quote:I would absolutely agree that it isn't easy to define, because words are words and they are used in many different contexts. However, we can certainly discuss the ways the term is used and examine the extent to which a given usage is sensible or not. Otherwise, we might very well begin to do as you previously mentioned, describing a mad libs book as a video game. Actually, we can't, because that requires both parties to be knowledgeable. You're also missing the picture. As Wittgenstein pointed out to illustrate his concept of family resemblances, games are not a set, a category where all members share something in common. This was understood before electronic computers, let alone the first videogame. To this extent, toys rather than strict games like SimCity or Dwarf Fortress are still within the broader family of games, alongside Gone Home, Virtue's Last Reward, etc. but expelling any of these leads us to needing to establish sets which end up being descriptively useless. Attempts to exclude walking simulators are fundamentally political ones, built around the "wrong people" liking them.
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# ¿ May 31, 2016 19:56 |
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Coolwhoami posted:I'll take your word for it then, as it isn't very relevant in the end, but I cannot ever recall seeing it, nor does a cursory search provide any examples of it (hence my confidence with respect to it). But they are representative. As much as any other game is representative. And they are a good example of how games can be art, because they deal with the kinds of topics understood as artistic ones in a way that isn't extremely facile in the way that, say Spec Ops: The Line or Braid are. And because they are relatively accessible compared to something like Mother 3 or King of Dragon Pass, they are also good examples for people to potentially pick up and play.
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# ¿ May 31, 2016 20:37 |
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Wales Grey posted:Depending on the availability and impact of player choice, along with the inclusion of non-narrative mechanics, Visual Novels warble between "game in all ways that matter" and "choose which ending you're going to get". Kinetic Novels, on the other hand, are just books where you read one or two lines of text while looking at pretty pictures. This only works if we define "narrative" in an extremely narrow way, one which is fairly antithetical to how it's used in general. Because in Street Fighter, you have a narrative from the process of the individual matches and of the context of the different opponents in singleplayer, which remains even without any art assets beyond the bare minimum to distinguish T. Hawk from Sagat. This is an inevitable consequence of the game providing a sequence of events and a framework in which to contextualize them, and it is itself distinct from plot and story.
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# ¿ May 31, 2016 21:58 |
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Incoherence posted:On one hand, "it's always been this way" is not a sufficient justification for "it should continue to be this way": we as a society occasionally decide that something that used to be acceptable is no longer acceptable. On the other hand, the burden is to prove that these things are actually harmful (that is, a world where they exist is worse than a world where they do not exist). On the third hand, you're falling into the "a game that is not overtly trying to be political cannot have a political viewpoint" trap, which is the only point those tweets seem to be making. I mean, you just said it. "Plot".
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# ¿ May 31, 2016 22:46 |
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Coolwhoami posted:Cargo cult art criticism. Part of what is seen as "being a critic of high art" is looking down on other works as lesser or unrefined. Oh man, sure hope those cargo cultists don't have the dunning-kruger effect or else I'd feel schadenfreude.
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# ¿ Jun 1, 2016 00:48 |
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Internaut! posted:A. everything is relative Well, pal, your problem here is that you assume "relative" and "subjective" are synonyms. Also, I don't see what Einsteinian physics has to do with art theory???
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# ¿ Jun 1, 2016 02:04 |
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Criticism is inherently good. As the Talmud says, we were put on this Earth to think. Those that complain about thinking are raging futilely against the LORD their god.
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# ¿ Jun 3, 2016 22:18 |
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rkajdi posted:I was trying to give him some credit. 300 is a lot less his baby than Miller's. I'm also trying to give 300 the benefit of the doubt, since the stuff Miller's done since then sours me on him, somewhat like Alan Moore in that regard. Actually, his movies are really good by most standards people apply for artistic quality.
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# ¿ Jun 3, 2016 23:59 |
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rkajdi posted:Really? I didn't hear many people saying good things about any of the movies I listed (Watchmen was the best liked, but still not very loved) and honestly I didn't enjoy any of them that I saw. You get to have whatever opinion on films you want, but I'm going to tell you as far as I've seen he's just another blockbuster director. Blockbusters are usually popular, though?
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# ¿ Jun 4, 2016 00:46 |
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rkajdi posted:Yes, but also of generally low quality in the critical community. Unless we're at the point where it's "a bunch of idiots like it, so it can't be bad", in which case might as well just toss culture down the drain. What? You're saying they're unpopular but also popular trash, and now you're saying Snyder's movies are so incompetently shot and directed they're on par with deliberate bungling.
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# ¿ Jun 4, 2016 01:00 |
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rkajdi posted:No, I'm saying they aren't critically acclaimed, despite being popular with the "explosions, hell yeah" crowd. I'm not a populist in the slightest, so I don't see quality as coupled to mainstream popularity at all. Mainstream critics are also notoriously incompetent at handling genres like horror. A movie where the basic plot is about the exploitation of women and their attempts to escape that exploitation surely is totally thoughtless and inane on gender and sexuality.
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# ¿ Jun 4, 2016 01:11 |
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Panzeh posted:Would you call Triumph of the Will parody? I don't think so, Tim.
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# ¿ Jun 5, 2016 02:14 |
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That ending just preserves the idea that violence is cool, and Travis is just too emasculated, too much of a woman/gay, to really perform it. Making the commission of violence itself part of being pathetic and contemptible is far more in line with what No More Heroes is presenting.
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# ¿ Jun 5, 2016 15:31 |
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Paolomania posted:You are using "literacy" here as a stand-in for "agreement with a certain critical framework". To assert that such is necessary is to beg any critical question - i.e. It presumes that any analysis must necessarily agree with the assumptions and baggage of that framework. A person deprived of any artistic content is finally presented with a PS1 and Dino Crisis. They understand it as the pinnacle of art. We could treat this opinion as unassailable, or we could recognize it as a result of a limited perspective. Or, to put it another way, people are capable of distinguishing Blake's poem about chimneysweeps from Libertarian paeans to child labor, without needing indoctrination. But they do need to be familiar with the world and culture on at least a limited level first.
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# ¿ Jun 5, 2016 16:01 |
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# ¿ May 22, 2024 04:48 |
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A broad issue with video game criticism is the length of time required. Final Fantasy 8 is a game that only really makes sense on a second playthrough, but the 30-40 hours needed to do this are fairly daunting. Where it's quite possible to read faster, and movies take up 1.5-3 hours generally, without speedrunning there's not much to speed up playing a game though multiple times unless a means of doing so is explicitly incorporated in the game.
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# ¿ Jun 5, 2016 16:19 |