|
Guy DeBorgore posted:From a criticism point-of-view it's best to just ignore the tacked-on storytelling and focus on what makes a video game a video game, namely being a set of rules with emergent properties. They're all just glorified versions of Chess or any of the other simple games humanity's been playing since the dawn of civilization.
|
# ¿ May 17, 2016 15:46 |
|
|
# ¿ May 22, 2024 12:31 |
|
Incoherence posted:This is a very old argument. It's one that anti-DLC people have mostly lost at this point, but it's a very old argument.
|
# ¿ Jun 3, 2016 16:33 |
|
Zachack posted:You can lose, or at least have rendered irrelevant, your argument by having weak or faulty foundations. If I argue that game X should cost me Y dollars on Z date and refuse to adjust either X, Y, or Z then I am specifying what those parameters are and may be wrong. For an obviously extreme example, if I declare that Overwatch should only cost $5 at launch with no dlc and weekly free maps and characters of equal "quality" as those shipped at launch, then I'm making direct statements on how much Overwatch cost to produce and maintain, and probably how much it will sell, and thus could be specifically wrong - Overwatch may need to cost $10 and DLC be released monthy simply to avoid violating California labor laws. When people compare "quality" and price of, say, Fallout 4 to Witcher 3 then again you run into this problem: the cost of developing in the US is not the same as developing in Poland. And this is just a super-rudimentary way of looking at development costs - what if your head programmer gets cancer? Should they be forced to work anyway because you've declared Z immutable? Incoherence posted:The argument is lost in the sense that you are never going to convince publishers that they shouldn't ever put paid DLC in a paid-for game. They may or may not do so in any given game, and there's a whole range of kinds of DLC where different people can draw the line in different places, and you can make fun of people who pay for horse armor, but the DLC genie is out of the bottle at this point.
|
# ¿ Jun 3, 2016 19:08 |
|
Zachack posted:Hence why I included "rendered irrelevant ", unless you're suggesting that arguing for 1860s slavery is a relevant argument (and even then it may still need to cost more than $5)
|
# ¿ Jun 3, 2016 21:45 |
|
Zachack posted:"I'm a sovereign citizen of spaceship earth " is an irrelevant argument when complaining about taxes because it shows an unwillingness to engage with even a modicum of contrary arguments and is rooted in fantasy. quote:Game development in 2016 does have intrinsic prices generated by food, shelter, and sleep requirements of humans, to say nothing of labor laws, utility costs, development equipment, etc, so either you need to engage with those largely currently immutable costs in your arguments or accept that your demand of charity/patronage development is likely irrelevant when discussing a game with high production values.
|
# ¿ Jun 3, 2016 22:08 |